SMBX - How do make a starman? Tutorial

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Lx Xzit
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SMBX - How do make a starman? Tutorial

Postby Lx Xzit » Mon Jun 30, 2014 6:01 pm

Tutorial How Do Make A Starman!



Personally I would advise not using the starman, it has some bugs that I could not solve, such as: A few years ago had developed a way to make a starman, I would like to give this a free use for users, to they can experiment with this, maybe they can improve it, make graphical improvements, and even operate it with LunaDLL!
A user had asked a question about it, I gave my answer, but I decided to do another separate issue, I hope you find it useful, and I regret that mediocre graphics in the folder, this is old, Do not judge me! :D

  • If you are riding on Yoshi, will not work the starman.
  • You must always keep the button pressed to run fast.
  • You can not have doble custom music on the level.


For these reasons I would advise not using the starman, I thought to use it in my project, but I'll update it to work with LunaDLL and repair some small mistakes, but i don't have not the slightest idea how to use.

Okay, now a little tutorial for you.

The trick is that the player starman grab a npc in his arms indispensably, this npc defeat the enemies, you could use:

  • A saw SMW
  • A hammer Hammer Bros
  • The strange thing to Link Launch when is transformated to Black Link


These npc's, according to my studies starman, can be modified to not harm the player to load them in his arms.

STEPS:

1.Download the necessary graphs and npc's: http://www.mediafire.com/download/2v1f0 ... n+SMBx.rar
(Includes test level)

NOTE: These graphics the thought makes many years ago, sorry if not the best.

2.Create an invisible layer, this is the layer that contains the invisible npc chargeable in this case, saw SMW.

3. Place an "Axe" (The Star) in the place where you want the starman.

4. Creates several events, which will be called "starman 1" and "Starman 2", the "starman 1" will be when the song changes to be normal starman, and the event "starman 2" will be when finalize song all back to normal.

5. Creates another event, which then appear invisible saw, this saw has to be in the same place where is the Axe (The graph of the star)

6. The event "starman 2" Will dissapear the layer of the invisible SMW saw, and the starman music hide.

7.Test

You have question? ask me!

VIDEO TEST
Last edited by Lx Xzit on Fri Jul 04, 2014 3:28 pm, edited 1 time in total.

Veudekato
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Re: SMBX - How do make a starman? Tutorial

Postby Veudekato » Tue Jul 01, 2014 3:40 am

we all already guessed this. but SMW saw play some sounds looks like ... trrrrrrtrtrrr

MidiGuyDP
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Re: SMBX - How do make a starman? Tutorial

Postby MidiGuyDP » Tue Jul 01, 2014 10:36 pm

You probably could replace the saw Sound File with a silent sound file (Same length I think) and it would work.

lighthouse64
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Re: SMBX - How do make a starman? Tutorial

Postby lighthouse64 » Thu Jul 03, 2014 11:43 pm

I'll say this. Nice New Super Mario Bros Music.

Lx Xzit
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Re: SMBX - How do make a starman? Tutorial

Postby Lx Xzit » Fri Jul 04, 2014 3:36 pm

Forgive me for the long time it took to answer this:

Veudekato: The Saw of SMW sound good, trtrtrtrtrtr, but when the player takes on the hands, no have sound

MidiGuyDP: It is a good idea, in fact if you look at the video, where the player takes the "Saw" not have any sound, it is not necessary to replace the sound archive, just delete the sound on the folder SMBX > Sounds.

Radishl
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Re: SMBX - How do make a starman? Tutorial

Postby Radishl » Wed Oct 01, 2014 6:25 pm

The flaw is that an enemy can still kill the player from behind. And below.
Last edited by Radishl on Thu Oct 02, 2014 7:57 am, edited 1 time in total.

HeroLinik
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Re: SMBX - How do make a starman? Tutorial

Postby HeroLinik » Thu Oct 02, 2014 6:16 am

Can't the player just let go of the Chainsaw/Hammer? If that's the case, then the Starman would be pretty useless if the player can just let it go (don't take it seriously!) and then the Starman abilities will be lost.

Radishl
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Re: SMBX - How do make a starman? Tutorial

Postby Radishl » Thu Oct 02, 2014 7:58 am

castlewars wrote:Can't the player just let go of the Chainsaw/Hammer? If that's the case, then the Starman would be pretty useless if the player can just let it go (don't take it seriously!) and then the Starman abilities will be lost.
I really don't think its possible to make a starman in smbx unfortunately, why redigit didn't add that in, I have no idea.

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Re: SMBX - How do make a starman? Tutorial

Postby RudeGuy » Thu Oct 02, 2014 9:27 am

Radishl wrote:why redigit didn't add that in, I have no idea.
I think he was gonna add it in some SMBX update.

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Re: SMBX - How do make a starman? Tutorial

Postby HeroLinik » Thu Oct 02, 2014 3:10 pm

Christian07 wrote:
Radishl wrote:why redigit didn't add that in, I have no idea.
I think he was gonna add it in some SMBX update.
He ultimately refused to add it in, nor take any suggestions to add a Starman, because he thought people would abuse it in levels and make them too easy. But that's clearly not going to be true should the Starman make it into another SMBX update.

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Re: SMBX - How do make a starman? Tutorial

Postby zioy » Thu Oct 02, 2014 5:06 pm

No, Redigit didn't add the starman because in VB it basically destroys the game if you have flashing palettes too fast.


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