Radiance wrote: ↑Thu Jun 19, 2025 9:47 pm
I bundled it by the theme of the levels: castle, cave/underwater, night, sky, and tech
I'll keep in this mind if I decided to make a contest episode again
I get you. 2024 in particular seemed to have more long/difficult levels than usual: autoscrolls, many rooms/sections, lack of checkpoints, and even "softcore kaizo"s. The ones taking exceptionally long were pretty frustrating when I wanted to clear a category at a time. Having played through all of them, I can say that it would be difficult to place them in a good order for a first impression. Some levels are genuinely insane, where a 6th category might be needed. If you get the chance next time, you can try looking at the nature of the levels (short & sweet, traditional styled with 3-4 sections, room-based gimmicks, etc), as well as their Munchers ratings.
Anyways, thank you for the hard work of compiling all the levels.