NOTICE!: This can only be tested on smbx 38a. I don't know if it's possible to port this tileset to 2.0 or xtech. But I'll leave that up to you :T
Please feel free to credit me and Hugo MDM for the Sonic scripts.
I didn't include it in the Chocolate 38a level content since this is a test level where you can see how the Green Hill tileset works, plus Sonic mechanics so you can create your own Sonic level!
Level Content:
Green Hill Tileset
Events:
Timeout but on a timer that counts from 0-999 (Editable Code)
Special Ring Activation (Editable Code)
Script Mechanics:
Sonic Monitors (By Hugo MDM)
Cleared Stage Script (By Hugo MDM)
HUD and Parallax (Made by me uwu)
Mechanics
Link: https://www.mediafire.com/file/zstficl6 ... e.zip/file
