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Some questions related to animationPal.lua

Posted: Thu Feb 27, 2025 6:21 pm
by mariobrigade2018
I’ve been working on a playable using animationPal and I had a few questions related to it:

How would I make a kick and P-speed animation?
How would I check for if other libraries are loaded and add animations related to them? (IE walljump and ground pound)
There’s a bug where spin jumping while holding an item is a little funny looking. How would I fix that?
I know that I want to add some custom poweups support to this playable. How would I add animations based off what custom powerups/basegame powerups the player has?

These are the questions I have at the moment. If I remember anything else, I will update the post.

If you do respond, thanks, if you don’t, we’ll, thanks for reading this.

Re: Some questions related to animationPal.lua

Posted: Fri Feb 28, 2025 7:17 pm
by mariobrigade2018
Bump and new question: how do I rotate animationPal sprites? (IE, groundpound and star jump)

Re: Some questions related to animationPal.lua

Posted: Fri Mar 14, 2025 12:35 pm
by mariobrigade2018
2nd bump: Managed to get kick and pspeeed working based on how SMATRS and costume.lua handled it. Still having issues with rotation and imported new moves. And I'm still having trouble with the spin jump bug and trying to add a holding duck pose. How would I do that?