Postby mariobrigade2018 » Thu Feb 27, 2025 6:21 pm
I’ve been working on a playable using animationPal and I had a few questions related to it:
How would I make a kick and P-speed animation?
How would I check for if other libraries are loaded and add animations related to them? (IE walljump and ground pound)
There’s a bug where spin jumping while holding an item is a little funny looking. How would I fix that?
I know that I want to add some custom poweups support to this playable. How would I add animations based off what custom powerups/basegame powerups the player has?
These are the questions I have at the moment. If I remember anything else, I will update the post.
If you do respond, thanks, if you don’t, we’ll, thanks for reading this.