So... here it is! One of my biggest LunaLua undertakings this year is a COMPLETE rework of the basegame SMW key (npc-31) AND the Zelda Keypad (npc-255) to make them much more standardized for use as proper puzzle gimmicks going forward. Their interactions are pretty much identical to how they were in basegame, but with much more customization capabilities via extra settings.
While originally intended to be part of the upcoming v2.0 release of FNC2002's NPC Pack, I decided to make an early release for everyone to enjoy. Note that when 2.0 of my NPC pack releases, this version of Custom Keys may become obsolete as I may add more bug fixes to it. Please feel free to check out all the features here.
Additional code was adapted from MrDoubleA's SMM keys and DisasterMaster's Colored Keys and Key Gates, while player data table interactions were adapted from cold soup's Conveyor Rails. They will be credited here AND inside the pack itself.
Demonstration Video:
Features:
CURRENT VERSION: v1.1
Download v1.1 (MEGA)
Download v1.1 (Google Drive)
Changelogs: