MAPCON - RULES/DISCUSSION
Posted: Sun Jun 30, 2024 1:11 am

π΄ SUMMARY
Welcome to MAPCON (1), this year's contest all about map design. When it comes to SMBX episodes, there are 3 common ways of selecting levels: Hub levels, level select menus, and of course, world maps. This contest is all about that last one, and to participate, you will design a world map that follows a specific theme.
πΉTHE THEME OF THE CONTEST IS: TROPICAL
π THE DEADLINE FOR SUBMISSIONS IS: WHEN AUGUST 4, 2024 ENDED AROUND THE WORLD
𦩠META RULES
- You may work in a team of up to 2 people
- You may only create 1 submission for this contest
- Your submission must be playable in SMBX2 Beta 5 Patch 2 using the "Test a saved file" menu option in the "Test" menu in the level editor (or F5 shortcut if your map is based in a lvlx file)
- You must only submit a world specifically designed for this contest. You may, however, re-use your submission for your own work after the contest concludes.
- Your uploaded submission zip must not exceed 6MB in size
- Please submit your world map in the submissions thread.
- You may use any world map framework you want. Vanilla, map3d, chocomap, smwmap, your own lua code, etc. The submission must be a world map, not a hub or other form of level select.
- There are no restrictions on custom graphics, music or lua. Just keep the file size limit in mind.
- The full map needs to be accessible for judging.
- For vanilla-adjacent maps, this can be easily achieved on the judge's end using the "imtiredofallthiswalking" cheat. You are free to write lua code if you prefer the judges to use a custom system you came up with, though. You might want to do this if you're using a lot of lua and have set up permanent changes on the map upon reaching certain theresholds. If you do have a custom system, please specify how to test the map in a readme file.
- If you are using smwmap.lua, assume judges will play the map using the "drop item" editor only command to unlock all adjacent paths.
- The walkable area of the map needs to fit into a 70x70 tile rectangle (2240x2240 pixels). You are free to create submaps within that rectangle using camera clamping technology such as camlock (or setting camera.x/camera.y in function onCameraUpdate). Keep in mind that having the world map border visible gives you more screens to work with, at the tradeoff of smaller screens. You may place tiles outside of this rectangle, just nothing the player can stand on.
- When building the map, imagine it being an entire episode. We encourage naming the levels, placing fortresses, warp pipes where appropriate, having secret paths and bonus levels. Or if you want to make something small and linear, making every area stand out. There is a bonus point for wowing the judge, and if a map manages to wow all judges, you will get a special medal.
Your submissions will be judged by our roster of 5 judges: Chipss, Luna, Sux, Ness-Wednesday and myself
Judging criteria:
Aesthetics (7/10)
+ The mapβs palette, decoration, music and other visual elements contribute to a cohesive mood
+ The terrain is interesting in shape and has no perspective errors or tiling errors
+ The level names fit the worldβs idea
Design (3/10)
+ Paths and levels, the order of worlds and any bonuses (such as Toad Houses and Switch Palaces), shortcuts, secret exits and split paths are well thought out and contribute to a logical sense of progression
+ It is not possible to get stuck and there are no inaccessible areas
Wow Factor (1 Bonus Point)
You can get a bonus point if your map wows the judge. If every judge gives you the bonus point, you get a special medal.
Judges will also hand out "Overall Favorite" and "This Episode Should Exist" medals, as well as the usual wildcard medals for random things they liked.
π OTHER
That just about concludes it for the important part. If you have any questions, please post them below. You can use this subforum to share your maps with others for feedback. Since this is a very visuals-oriented contest, screenshots might work better than downloads. But when in doubt, both are always better than having just one of the two!
Remember: Deadline at the top of the post, submissions in the submissions thread.
Happy making!
Read on for useful links that might help you.
β USEFUL LINKS
- Download: Template .wld file with a 70x70 tile area marked
- Forum Thread: smwmap.lua - World Map System
- Forum Thread: xmap.lua - World Map System
- Forum Thread: freeRoam.lua - World Map System
- Forum Thread: jukebox.lua - Custom Music on the vanilla overworld
- Forum Thread: extMap.lua - Config files (txt) for the vanilla overworld
- Forum Thread: The Overworld Tilekit - A workflow by rixitic that lets you edit maps in Tiled and then export them.
- Guide: How to set up a camera zone on the overworld
- SMBX2 Documentation pages for the overworld: World Tile Scenery Musicbox Level