ExtMap (WIP)

Share and discuss custom LunaLua code and content packs for SMBX2.
KateBulka
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ExtMap (WIP)

Postby KateBulka » Tue Aug 25, 2020 9:46 am

Salut folks,this is worldmap-only library. It adds a tile-n.txt, scene-n.txt, path-n.txt and level-n.txt functionality to the game. So far it's wip, so recommendations and feedback is appreciated by a lot...

Warning: it may not be compatible with some other libraries.
Gif:
Spoiler: show
Image
I want to say huge thanks to MrDoubleA for helping me with rendering and some other stuff. -w-
Download - https://drive.google.com/file/d/1Q7uSk9 ... sp=sharing

9thCore
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Re: ExtMap (WIP)

Postby 9thCore » Tue Aug 25, 2020 9:53 am

Ooh, a library which allows you to basically customize most stuff in the world map?
This is amazing, I can't wait for what people will do with this! :D

MarioLover64
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Re: ExtMap (WIP)

Postby MarioLover64 » Tue Aug 25, 2020 12:40 pm

my scenery wont display properly

width=320
height=26
frames=140
framespeed=8

but it just loads the defaults for the scenery

KateBulka
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Re: ExtMap (WIP)

Postby KateBulka » Tue Aug 25, 2020 12:44 pm

MarioLover64 wrote:
Tue Aug 25, 2020 12:40 pm
my scenery wont display properly

width=320
height=26
frames=140
framespeed=8

but it just loads the defaults for the scenery
Where is your txt file located? it must me located in ext_map/scene folder by the way...

MarioLover64
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Re: ExtMap (WIP)

Postby MarioLover64 » Tue Aug 25, 2020 12:47 pm

why not the level folder like npc-n.txt, block-n.txt, and bgo-n.txt are?

Emral
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Re: ExtMap (WIP)

Postby Emral » Tue Aug 25, 2020 1:05 pm

MarioLover64 wrote:
Tue Aug 25, 2020 12:47 pm
why not the level folder like npc-n.txt, block-n.txt, and bgo-n.txt are?
I bet to avoid running into conflicts with future basegame systems using the same file names.

KateBulka
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Re: ExtMap (WIP)

Postby KateBulka » Tue Aug 25, 2020 1:13 pm

MarioLover64 wrote:
Tue Aug 25, 2020 12:47 pm
why not the level folder like npc-n.txt, block-n.txt, and bgo-n.txt are?
i feel like it's more compact and clean

MarioLover64
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Re: ExtMap (WIP)

Postby MarioLover64 » Thu Aug 27, 2020 2:01 pm

Blocks stop rendering when the top corner is hidden, even when the block should still be visible

Murphmario
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Re: ExtMap (WIP)

Postby Murphmario » Thu Aug 27, 2020 2:25 pm

Decided to take a small look at the files, and am now wondering if it would be possible to automatically resize stuff like scenery based on the size of the image and how many frames they have, instead of putting in the size in the .txt file.

MarioLover64
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Re: ExtMap (WIP)

Postby MarioLover64 » Thu Aug 27, 2020 2:28 pm

How about you do that for if the size isn't defined in the config

KateBulka
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Re: ExtMap (WIP)

Postby KateBulka » Sun Aug 30, 2020 12:10 pm

Murphmario wrote:
Thu Aug 27, 2020 2:25 pm
Decided to take a small look at the files, and am now wondering if it would be possible to automatically resize stuff like scenery based on the size of the image and how many frames they have, instead of putting in the size in the .txt file.
sounds like a good suggestion, i may add it in a full version


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