Anyway, I've been making custom NPCs and blocks for a while now, and after working on them for approximately three years (as of the creation of this topic), they're finally ready to be released to the public, so here they are.
Contents: show
Original assets: show
Kab-omb & volcanic debris (NSMB)
My first custom NPCs! I only had to rewrite them twice!
Kab-ombs can be ignited by volcanic debris and other fiery things, while the debris themselves break special blocks on impact. A debris spawner is also included.

Splunkin (NSMB)
Another one of my first custom NPCs and essentially a Rex with extra effects, created on October 31st 2020 (totally a coincidence what are you talking about) and left unfinished until now for some reason.

Lakitu & Fishin' Lakitu (SMW)
The most complex enemies of the pack prior to v1.2, meant to be a more customizable version of the 1.3 Lakitu. The Fishin' Lakitu can carry any kind of NPC, except other Fishin' Lakitus. That just doesn't make any sense.

POW Block (SMB3)
The POW Block from SMB3's battle mode. It's an actual block, and it can be hit three times before it disappears. Two custom variants are also included.

Lava Lotus (SMB3)
The (actual) Lava Lotus from SMB3, with bidirectional and horizontal variants. They can spawn a lot of bullets, so be careful when placing a lot of them in a level.

Spiked ? Block (NSMB)
A rotating ? Block with spikes on its top. It flings away anything that stands on top of it. It may be a little janky.

Bowser's Flame (SMW)
Yeah, just the flame. I literally just saw Big Steely in the editor tilesets and thought making the flame as a standalone NPC would have been fun (and funny).
It moves in a sine wave while falling and disappears after staying on the ground for some time.
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Lift Platform (SMB1)
An extremely simple platform that works similarly to npc-105 (the SMW checkered platform), but instead of accelerating it moves at full speed when the player stands on it.

Kaboomba (Yoshi's Island)
A walking cannon that shoots out heavy explosive projectiles. The cannonballs bounce along the ground three times before exploding and interact with slopes. They also explode when jumped on, contrary to what their sprite would suggest.
Compatible with YI Yoshi.

Pot (The Legend of Zelda)
A pot that can contain either an item or a variable amount of coins, but enemies work too. Very fragile.

Tulip (Yoshi's Island)
A flower that spits out NPCs when something is thrown at it from above.
Also compatible with YI Yoshi.


Goomba (Yoshi's Island)
Unlike the goombas in the mainline Mario games, this one jumps off ledges and only flattens temporarily when stomped, but it can still be defeated by a ground pound.
Also compatible with YI Yoshi.
My first custom NPCs! I only had to rewrite them twice!
Kab-ombs can be ignited by volcanic debris and other fiery things, while the debris themselves break special blocks on impact. A debris spawner is also included.

Splunkin (NSMB)
Another one of my first custom NPCs and essentially a Rex with extra effects, created on October 31st 2020 (totally a coincidence what are you talking about) and left unfinished until now for some reason.

Lakitu & Fishin' Lakitu (SMW)
The most complex enemies of the pack prior to v1.2, meant to be a more customizable version of the 1.3 Lakitu. The Fishin' Lakitu can carry any kind of NPC, except other Fishin' Lakitus. That just doesn't make any sense.

POW Block (SMB3)
The POW Block from SMB3's battle mode. It's an actual block, and it can be hit three times before it disappears. Two custom variants are also included.

Lava Lotus (SMB3)
The (actual) Lava Lotus from SMB3, with bidirectional and horizontal variants. They can spawn a lot of bullets, so be careful when placing a lot of them in a level.

Spiked ? Block (NSMB)
A rotating ? Block with spikes on its top. It flings away anything that stands on top of it. It may be a little janky.

Bowser's Flame (SMW)
Yeah, just the flame. I literally just saw Big Steely in the editor tilesets and thought making the flame as a standalone NPC would have been fun (and funny).
It moves in a sine wave while falling and disappears after staying on the ground for some time.

Lift Platform (SMB1)
An extremely simple platform that works similarly to npc-105 (the SMW checkered platform), but instead of accelerating it moves at full speed when the player stands on it.

Kaboomba (Yoshi's Island)
A walking cannon that shoots out heavy explosive projectiles. The cannonballs bounce along the ground three times before exploding and interact with slopes. They also explode when jumped on, contrary to what their sprite would suggest.
Compatible with YI Yoshi.

Pot (The Legend of Zelda)
A pot that can contain either an item or a variable amount of coins, but enemies work too. Very fragile.

Tulip (Yoshi's Island)
A flower that spits out NPCs when something is thrown at it from above.
Also compatible with YI Yoshi.


Goomba (Yoshi's Island)
Unlike the goombas in the mainline Mario games, this one jumps off ledges and only flattens temporarily when stomped, but it can still be defeated by a ground pound.
Also compatible with YI Yoshi.

v1.1 Additions: show
Face Blocks (Super Mario Bros. Deluxe)
A set of blocks that switch their state between solid and non-solid, with spikes and without spikes, all controlled by custom switch blocks with funny faces.
There's also the Timer Face Block, which automatically flips the other blocks every three seconds as long as it's placed on a visible layer and within a section's boundaries.

Trampoline Floor (Super Mario Bros. Deluxe)
A less powerful springboard variant that turns spinjumps into regular jumps. It's also a block.
The sprites for this and the Face Blocks were made by Crafink.

Sleeping Goomba (Super Mario Bros. Wonder)
A Goomba that simply sleeps peacefully on the ground. It wakes up when pushed by the player or when something is directly in front of it. It just looks so serene, doesn't it?
A set of blocks that switch their state between solid and non-solid, with spikes and without spikes, all controlled by custom switch blocks with funny faces.
There's also the Timer Face Block, which automatically flips the other blocks every three seconds as long as it's placed on a visible layer and within a section's boundaries.

Trampoline Floor (Super Mario Bros. Deluxe)
A less powerful springboard variant that turns spinjumps into regular jumps. It's also a block.
The sprites for this and the Face Blocks were made by Crafink.

Sleeping Goomba (Super Mario Bros. Wonder)
A Goomba that simply sleeps peacefully on the ground. It wakes up when pushed by the player or when something is directly in front of it. It just looks so serene, doesn't it?

v1.2 Additions: show
Gamboos (Super Mario Bros. Wonder)
Walking enemies that can be stacked on top of each other and thrown at other enemies. They come in four variants, with the Metal Gamboos being immune to fireballs and able to conduct electricity.
The hiding stacks from Upshroom Downshroom are also included.
Compatible with Marioman2007's Electricity Blocks and YI Yoshi.



Blooper Nanny & Scattering Blooper (Super Mario Bros. 3)
Bloopers with a group of babies following them. The Scattering Blooper periodically releases its babies, making them swim in a circle until they disappear.
And with that, we now have all the enemies from Super Mario Bros. 3!

Boo Cluster (Yoshi's Island)
A rare and probably unnamed Boo formation (the name used here comes from a similar formation that appears in Yoshi's Story). The big Boo acts exactly like a regular Boo, while the little Boos follow the big Boo's movements.

Fooly Flower (Yoshi's Island)
A fake Flower that rolls along the ground when the player gets close or when something is thrown at it, hitting any enemy in its path.
Fun fact: this NPC was made because I gave the wrong sound effect to the YI Tulip and I wanted to use it somewhere else.
(For some reason, Imgur doesn't let me upload any recording of the Fooly Flower, so this time I'm using PostImg.)

Goombuds (Super Mario Maker 2)
Yes, I know this has already done before (twice), but this is just meant to be a recreation of the SMBX 1.3 Galoombas.
The Para-Goombud can be set to chase the player with a config file.
Walking enemies that can be stacked on top of each other and thrown at other enemies. They come in four variants, with the Metal Gamboos being immune to fireballs and able to conduct electricity.
The hiding stacks from Upshroom Downshroom are also included.
Compatible with Marioman2007's Electricity Blocks and YI Yoshi.



Blooper Nanny & Scattering Blooper (Super Mario Bros. 3)
Bloopers with a group of babies following them. The Scattering Blooper periodically releases its babies, making them swim in a circle until they disappear.
And with that, we now have all the enemies from Super Mario Bros. 3!

Boo Cluster (Yoshi's Island)
A rare and probably unnamed Boo formation (the name used here comes from a similar formation that appears in Yoshi's Story). The big Boo acts exactly like a regular Boo, while the little Boos follow the big Boo's movements.

Fooly Flower (Yoshi's Island)
A fake Flower that rolls along the ground when the player gets close or when something is thrown at it, hitting any enemy in its path.
Fun fact: this NPC was made because I gave the wrong sound effect to the YI Tulip and I wanted to use it somewhere else.
(For some reason, Imgur doesn't let me upload any recording of the Fooly Flower, so this time I'm using PostImg.)

Goombuds (Super Mario Maker 2)
Yes, I know this has already done before (twice), but this is just meant to be a recreation of the SMBX 1.3 Galoombas.
The Para-Goombud can be set to chase the player with a config file.

Download
Changelog
All the credits and configs are listed in a document included in the pack. Make sure to give proper credit if you use any of these assets. Enjoy!
Also please don't request new assets. I just don't have the time for requests. Suggestions about the already released assets are welcome, though.