Leave comments which levels you liked and why
In July, was made the kaizo level Regrab Keep, which can be completed using the mechanics of slight slowdown of player's falling speed, which allows you to jump over rather large abyss, limiting by ceiling the jump height. I also want to say about the Sanguinary Naphtha in Hades level by YouTuber Cato Wong: gameplay of the level itself is not very difficult, even easier than its previous Cloudfloat Citadel level, but the boss itself isn't easy (I passed on hard, which can be activated after finding the secret place), and even lagged when he spawned geysers in a wave. It turned out that this was due to the fact that he spawned geysers to the right border of section 0, which is far from the player's section (4 or 6 depending on the difficulty), but I fixed this, of course. Also can do some lags the level itself over time due to the fact that effects spawn and don't despawn from array after their gfx disappearing. I also didn't really like the Malicious Glance level with slightly buggy gravity mechanics, SMW stone blocks (I don't think they fit the level design) and lineguide reversers collide with which change gravity. The boss there, at first glance, is difficult, but then it is easily passed. The rest of the levels are fine too.