(VERSION 1.3.2!) Mal8rk's Teeny Tiny NPC Pack

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Mal8rk
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(VERSION 1.3.2!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Thu Jun 29, 2023 12:07 am

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Hey everyone!

I've gained a lot of NPC making skills in the past couple of months, so I've made a couple of them to put in this NPC pack. It's pretty small (At the moment) but I'll keep updating the pack if I can. Here are some gifs of these bad boys in action:

Version 1.3 Images & Trailer:
Spoiler: show

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Version 1.2 Gifs:
Spoiler: show
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Version 1.1 Gifs:
Spoiler: show
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Version 1.0 Gifs:
Spoiler: show
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Download Version 1.3.2 of the Pack!

Older versions:
Credits found in "General Credits.txt"
Last edited by Mal8rk on Mon Dec 16, 2024 6:55 pm, edited 11 times in total.

MarioChallengerX2
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Re: Mal8rk's Teeny Tiny NPC Pack

Postby MarioChallengerX2 » Sun Jul 30, 2023 9:26 pm

Hey, next update, change the download link into google drive? (people don't like Mediafire)

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Re: (Version 1.1!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Tue Aug 29, 2023 5:54 pm

Version 1.1 of my pack has been released!

It includes brand new NPC's like: Zeus Guy, Water Bombs for the Beanstalk, Kopter, Bazuka, Hop Chop, alongside minor tweaks to other NPC's

Go check it out!

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Re: (Version 1.2!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Mon Jan 15, 2024 7:37 pm

Version 1.2 of the pack has been released!

This time, there's a burst of of enemies from many more games! From SMB Wonder enemies, to even Minecraft enemies!

Go check it out!

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Re: (Version 1.2!) Mal8rk's Teeny Tiny NPC Pack

Postby Amine1542 » Tue Feb 06, 2024 3:51 pm

This looks nice! can we get normal YI coins too please?

Mal8rk
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Re: (Version 1.2!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Wed Feb 07, 2024 7:57 am

Amine1542 wrote:
Tue Feb 06, 2024 3:51 pm
This looks nice! can we get normal YI coins too please?
They were removed from the pack due to some issues with the values. Expect them to come in the next update

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Re: (Version 1.2!) Mal8rk's Teeny Tiny NPC Pack

Postby Just_Thomas » Wed Feb 07, 2024 8:35 am

LMAO, freaking Rambi. This made me laugh, just because of it`s awesomeness and made me listen to his theme in DK64.
I have not checked your content yet, but did you include a crate for Rambi or did you consider a barrel transformation? Any plans for Enguarde etc.?

Btw. hope somebody makes use of all the DK related content (by various coders). Would be a shame otherwise if not used.
Unfortunately, I'm already totally overloaded "content-wise" and can't fit it in anywhere that makes sense.

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Re: (Version 1.2!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Wed Feb 07, 2024 10:53 am

Just_Thomas wrote:
Wed Feb 07, 2024 8:35 am
LMAO, freaking Rambi. This made me laugh, just because of it`s awesomeness and made me listen to his theme in DK64.
I have not checked your content yet, but did you include a crate for Rambi or did you consider a barrel transformation? Any plans for Enguarde etc.?

Btw. hope somebody makes use of all the DK related content (by various coders). Would be a shame otherwise if not used.
Unfortunately, I'm already totally overloaded "content-wise" and can't fit it in anywhere that makes sense.
Yes, I will try and make more animal buddies like Enguarde. Also no there's no crate is just Rambi

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Re: (Version 1.2!) Mal8rk's Teeny Tiny NPC Pack

Postby madman » Fri May 17, 2024 11:37 am

Hi, your pack has some really cool stuff and I appreciate your work. However, I found a small bug with the DKC Kopters.

You left this line of code in your Kopter script: "Text.print(playSound,0,0)", which I assume was for debugging/testing purposes, but it causes either the word "nil" or the numbers 1 or 2 to appear on the top left of my screen when testing. It drove me crazy for hours trying to figure out where that text was coming from, haha. But I just removed that line and everything works fine now.

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Re: (VERSION 1.3!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Sun Oct 13, 2024 10:42 am

VERSION 1.3 OF MY PACK IS OUT!!!!!!! It adds a WHOLE lot of new content for y'all, which are almost all seen in the update's trailer in the post!

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Re: (VERSION 1.3!) Mal8rk's Teeny Tiny NPC Pack

Postby mariobrigade2018 » Sun Oct 13, 2024 12:05 pm

Looks like the teeny tiny pack isn't teeny tiny anymore.
Anyways, congrats on getting this released! I'm sure people, especially the bosses, are going to have fun with it.

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Re: (VERSION 1.3.1!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Sun Oct 13, 2024 7:35 pm

Released a veeeery minor update, which mainly fixes some bugs like Bazuka's barrels giving out scores, and added a missing sound effect for King K. Rool. And I also added credits for LumSht who made the sprites of Mummipokey, Monty Tank, and Lakithunder

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Re: (VERSION 1.3.1!) Mal8rk's Teeny Tiny NPC Pack

Postby FutureNyanCat » Fri Oct 18, 2024 8:45 am

Heads up to anyone using the pack: Revvers are currently bugged, they can smash through EVERY block in the game, even ground tiles, which means they can dig through the ground and stuff. I've already got this reported.

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Re: (VERSION 1.3.1!) Mal8rk's Teeny Tiny NPC Pack

Postby vinihuebr » Fri Oct 18, 2024 9:35 pm

Mal8rk wrote:
Sun Oct 13, 2024 7:35 pm
Released a veeeery minor update, which mainly fixes some bugs like Bazuka's barrels giving out scores, and added a missing sound effect for King K. Rool. And I also added credits for LumSht who made the sprites of Mummipokey, Monty Tank, and Lakithunder
well. i got an error after defeating captain k.rool. it says here that it couldn't play a sound effect.
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Re: (VERSION 1.3.1!) Mal8rk's Teeny Tiny NPC Pack

Postby Mal8rk » Mon Dec 16, 2024 6:51 pm

Version 1.3.2 of my pack is out!!!

It includes a bunch of bugfixes for NPC's, such as Revver who should now be working correctly, and adds a couple new effects to enemies like Fang or Grunt from Yoshi's Island!

AAAND... 2 new challengers approached... MASTER NECKY JR. & SR.!!!!!!(This to compensate for the ammount of bugs, srry -_-)

Y'all have fun with em!

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Re: (VERSION 1.3.2!) Mal8rk's Teeny Tiny NPC Pack

Postby DisasterMaster » Sat Dec 21, 2024 12:26 am

Really loving the Necky bosses. Great work!

I did notice an issue with Kaptain K. Rool's blue Stun Cloud, though. If you get frozen by it and wait out the button pressing sequence, your character will no longer be able to move left or right.
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