I've gained a lot of NPC making skills in the past couple of months, so I've made a couple of them to put in this NPC pack. It's pretty small (At the moment) but I'll keep updating the pack if I can. Here are some gifs of these bad boys in action:
LMAO, freaking Rambi. This made me laugh, just because of it`s awesomeness and made me listen to his theme in DK64.
I have not checked your content yet, but did you include a crate for Rambi or did you consider a barrel transformation? Any plans for Enguarde etc.?
Btw. hope somebody makes use of all the DK related content (by various coders). Would be a shame otherwise if not used.
Unfortunately, I'm already totally overloaded "content-wise" and can't fit it in anywhere that makes sense.
LMAO, freaking Rambi. This made me laugh, just because of it`s awesomeness and made me listen to his theme in DK64.
I have not checked your content yet, but did you include a crate for Rambi or did you consider a barrel transformation? Any plans for Enguarde etc.?
Btw. hope somebody makes use of all the DK related content (by various coders). Would be a shame otherwise if not used.
Unfortunately, I'm already totally overloaded "content-wise" and can't fit it in anywhere that makes sense.
Yes, I will try and make more animal buddies like Enguarde. Also no there's no crate is just Rambi
Hi, your pack has some really cool stuff and I appreciate your work. However, I found a small bug with the DKC Kopters.
You left this line of code in your Kopter script: "Text.print(playSound,0,0)", which I assume was for debugging/testing purposes, but it causes either the word "nil" or the numbers 1 or 2 to appear on the top left of my screen when testing. It drove me crazy for hours trying to figure out where that text was coming from, haha. But I just removed that line and everything works fine now.
Looks like the teeny tiny pack isn't teeny tiny anymore.
Anyways, congrats on getting this released! I'm sure people, especially the bosses, are going to have fun with it.
Released a veeeery minor update, which mainly fixes some bugs like Bazuka's barrels giving out scores, and added a missing sound effect for King K. Rool. And I also added credits for LumSht who made the sprites of Mummipokey, Monty Tank, and Lakithunder
Heads up to anyone using the pack: Revvers are currently bugged, they can smash through EVERY block in the game, even ground tiles, which means they can dig through the ground and stuff. I've already got this reported.
Released a veeeery minor update, which mainly fixes some bugs like Bazuka's barrels giving out scores, and added a missing sound effect for King K. Rool. And I also added credits for LumSht who made the sprites of Mummipokey, Monty Tank, and Lakithunder
well. i got an error after defeating captain k.rool. it says here that it couldn't play a sound effect.
It includes a bunch of bugfixes for NPC's, such as Revver who should now be working correctly, and adds a couple new effects to enemies like Fang or Grunt from Yoshi's Island!
AAAND... 2 new challengers approached... MASTER NECKY JR. & SR.!!!!!!(This to compensate for the ammount of bugs, srry -_-)
I did notice an issue with Kaptain K. Rool's blue Stun Cloud, though. If you get frozen by it and wait out the button pressing sequence, your character will no longer be able to move left or right.