
Anyway, the problem is I cannot get the mushroom or npc-9 to react in the way I want.
I'm trying to make it work like the smb2 styled mushrooms found in smb2, I know it is possible because there was an episode back on knux forum (I lost it and cannot remember the name) which featured this abillity on the mushrooms and the exit crystal emited from the birdo bosses.
Here is the code:
Code: Select all
height=32
width=32
playerblock=1
playerblocktop=1
npcblock=1
npcblocktop=1
score=0
grabtop=1
speed=0
When testing Mario just slides to the left off the top of the mushroom and auto collects it when he hits the side.
So how can I get this and other powerup/exit objects to allow the player to jump on top of them and have to pick them up in oder to collect them?