Arco's Grindels+ (NPC)(V2.0) - LISA MOHNER!

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Arco
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Arco's Grindels+ (NPC)(V2.0) - LISA MOHNER!

Postby Arco » Mon Mar 28, 2022 1:10 am

This GFX pack replaces a bunch of enemies with the mummified Thwomp variant known as the Grindel, as well as a bunch of original, inspired and modified variants. The Grindel originates from Super Mario 64 and can only be found inside the Shifting Sand Lands pyramid in both the DS and N64 versions. The Grindel has been barely seen since until streamer RaysFire found the existance of this cool grinning dude and made him popular again. Other RaysFire memes might also appear in the pack on occasion.

While this pack does not add new enemies and simply changes enemies, feel free to try turn them into separate enemies using LunaLua (with Credit to me, of course) if you wish.

Preview (V2.0)
Spoiler: show
Download
CURRENT VERSION: v2.0 - DOWNLOAD FOLDER

hi rays
Last edited by Arco on Wed May 18, 2022 12:31 am, edited 4 times in total.

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Re: Arco's Grindels Plus GFX Pack

Postby FutureNyanCat » Mon Mar 28, 2022 2:23 am

As an avid Raysfire viewer, I very much approve of this.

AToMIC
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Re: Arco's Grindels Plus GFX Pack

Postby AToMIC » Mon Apr 11, 2022 4:07 pm

These are pretty alright. They look just a tad bit bland (especially the circular ones) but not too too shabby. I can see someone using these for pyramid levels, especially if they're trying to mimic the SM64 pyramid.

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Re: Arco's Grindels Plus GFX Pack (V1.1)

Postby Arco » Thu May 05, 2022 11:46 pm

Preview of next update:

Image

MEGA GRINDEL

And also might update some of the other ones so they look better. I know some of y'all don't like the smaller pixels because it hurts the eyes, and I will reduce that, but I will continue to use the smaller pixels a little. If you'd like to make new sprites for these that are eye friendly, go ahead. Also, feel free to suggest Grindel variants!

Added in 11 hours 5 minutes 47 seconds:
V2 Preview

Image

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Re: Arco's Grindels Plus GFX Pack (V1.1)

Postby Arco » Sat May 07, 2022 7:42 am

More Progress.
Image

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Re: Arco's Grindels+ (NPC)(V1.1)

Postby Arco » Tue May 17, 2022 10:17 am

Arco wrote:
Mon Mar 28, 2022 1:10 am
This GFX pack replaces a bunch of enemies with the mummified Thwomp variant known as the Grindel, as well as a bunch of original, inspired and modified variants. The Grindel originates from Super Mario 64 and can only be found inside the Shifting Sand Lands pyramid in both the DS and N64 versions. The Grindel has been barely seen since until streamer Raysfire found the existance of this cool grinning dude and made him popular again.

While this pack does not add new enemies and simply changes enemies, feel free to try turn them into separate enemies using LunaLua (with Credit to me, of course) if you wish.

Preview (V1.1)
Spoiler: show
Image
Download
V1.1 https://drive.google.com/file/d/1PjuVARrRhO_6RYUjkWlkm_dGBWjvV3Le/view?usp=sharing

You can find any changes and information in the txt file found in the zip.

WIP
Spoiler: show
Image
To go with the RaysFire theme as well, I will be adding three Lisa Mohner BGOs into the next update. But as far as progress goes, I've been taking a short break from SMBX while I procrastinate making the Grand Spindel's v2 form, Grindrill variants and some Grindel Blocks. I do still have some troubleshooting to do too and testing, as well as making a level and video to showcase all the different variants (mainly to show off on r/Raysfire) for the next update. If you have any feedback on the newer designs so far, let me know. Thank you for your patience.

~ Arco <3

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Re: Arco's Grindels+ (NPC)(V2.0) - LISA MOHNER!

Postby Arco » Wed May 18, 2022 12:34 am

VERSION 2.0 IS OUT! WITH ALL THE NEW GRAPHICS, INTERACTIONS, NEW VARIANTS AND NOW EVEN LISA MOHNER BGOs!! Check the changelog of the txt file found in the new download for more information. Have fun!
Arco wrote:
Mon Mar 28, 2022 1:10 am
This GFX pack replaces a bunch of enemies with the mummified Thwomp variant known as the Grindel, as well as a bunch of original, inspired and modified variants. The Grindel originates from Super Mario 64 and can only be found inside the Shifting Sand Lands pyramid in both the DS and N64 versions. The Grindel has been barely seen since until streamer RaysFire found the existance of this cool grinning dude and made him popular again. Other RaysFire memes might also appear in the pack on occasion.

While this pack does not add new enemies and simply changes enemies, feel free to try turn them into separate enemies using LunaLua (with Credit to me, of course) if you wish.

Preview (V2.0)
Spoiler: show
Download
CURRENT VERSION: v2.0 - DOWNLOAD FOLDER

hi rays
hi rays

Arco
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Re: Arco's Grindels Plus GFX Pack

Postby Arco » Wed Jun 01, 2022 9:48 pm

AToMIC wrote:
Mon Apr 11, 2022 4:07 pm
These are pretty alright. They look just a tad bit bland (especially the circular ones) but not too too shabby. I can see someone using these for pyramid levels, especially if they're trying to mimic the SM64 pyramid.
Oh yeah, by the way, the newest release has better GFX this time around. Thanks for the feedback! I didn't really enjoy the circular ones myself until the update!

AToMIC
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Re: Arco's Grindels Plus GFX Pack

Postby AToMIC » Thu Jun 02, 2022 9:55 pm

Arco wrote:
Wed Jun 01, 2022 9:48 pm
AToMIC wrote:
Mon Apr 11, 2022 4:07 pm
These are pretty alright. They look just a tad bit bland (especially the circular ones) but not too too shabby. I can see someone using these for pyramid levels, especially if they're trying to mimic the SM64 pyramid.
Oh yeah, by the way, the newest release has better GFX this time around. Thanks for the feedback! I didn't really enjoy the circular ones myself until the update!
I see that, these are a big improvement.


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