Custom Powerups Pack

Share and discuss custom LunaLua code and content packs for SMBX2.

Moderator: Userbase Moderators

AlanLive2020
Buster Beetle
Buster Beetle
Posts: 98
Joined: Fri Nov 27, 2020 8:15 am
Flair: The guy with no social skills or self-esteem :')

Custom Powerups Pack

Postby AlanLive2020 » Wed Dec 15, 2021 9:26 pm

Powerups made using anotherpowerup.lua from enjl. Will keep adding more powerups in the future (hopefully, if I'm motivated).

Image

DOWNLOAD ALL: https://www.mediafire.com/file/8vgw9cy6 ... k.zip/file (Latest version of all powerups)
Spoiler: show
1. Thunder Flower: Throws a fast lightning bolt in a straight line that deal as much damage as a fireball. Goes through walls. (Download: https://www.mediafire.com/file/yxxys5rh ... 0.zip/file)
2. Superball Flower: UNFINISHED: Projectiles don't despawn. That one powerup from super mario land. (Download: https://www.mediafire.com/file/kvoktm7m ... 1.zip/file)
3. Propeller Mushroom: WIP
4. Bomb Flower:UNFINISHED: No explosion animation. Allows you to throw very powerful bombs slowly (Download: https://www.mediafire.com/file/a4455gxf ... 1.zip/file)
5. Fire Shroom: Press alt-run to create a fiery blast that burns any enemies around you that are weak to fire. (Download: https://www.mediafire.com/file/trfsku6s ... 0.zip/file) Uses enjl's gold flower sound and visual effects.
6. Ice Shroom: Same as Fire Shroom, but ice. (Donwload: https://www.mediafire.com/file/t9kevbl4 ... 0.zip/file)
Does not work in multiplayer, if you have a luna file already, combine the code between the two files.

I don't really expect anyone to do this, but if you feel like helping out with making/improving the powerups, I will be very grateful and will credit you.
Last edited by AlanLive2020 on Tue Dec 28, 2021 6:03 pm, edited 15 times in total.

coolXD
Cheep-Cheep
Cheep-Cheep
Posts: 10
Joined: Wed Jun 28, 2017 6:58 pm

Re: Custom Powerups Pack

Postby coolXD » Thu Dec 16, 2021 12:09 am

Character including Link.

AlanLive2020
Buster Beetle
Buster Beetle
Posts: 98
Joined: Fri Nov 27, 2020 8:15 am
Flair: The guy with no social skills or self-esteem :')

Re: Custom Powerups Pack

Postby AlanLive2020 » Thu Dec 16, 2021 9:37 pm

I made the superball powerup but I don't know how to make the bullets despawn after a certain amount of time. Will eventually try to make superballs able to collect coins.

CaptainMonochrome
Hoopster
Hoopster
Posts: 47
Joined: Fri Aug 21, 2020 3:40 pm
Flair: SMW sprites rock!
Pronouns: he/him

Re: Custom Powerups Pack

Postby CaptainMonochrome » Thu Dec 16, 2021 10:38 pm

AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
2. Is there a way to put the player in spinjump mode mid-air?

Yes. Here it is! Best of luck, dude.

Code: Select all

player:mem(0x50,FIELD_BOOL,true)

AlanLive2020
Buster Beetle
Buster Beetle
Posts: 98
Joined: Fri Nov 27, 2020 8:15 am
Flair: The guy with no social skills or self-esteem :')

Re: Custom Powerups Pack

Postby AlanLive2020 » Fri Dec 17, 2021 7:28 am

CaptainMonochrome wrote:
Thu Dec 16, 2021 10:38 pm
AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
2. Is there a way to put the player in spinjump mode mid-air?

Yes. Here it is! Best of luck, dude.

Code: Select all

player:mem(0x50,FIELD_BOOL,true)
Thank you

Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?

SMG5 5696 SMBX2
Cheep-Cheep
Cheep-Cheep
Posts: 12
Joined: Fri Nov 26, 2021 2:00 pm
Pronouns: he

Re: Custom Powerups Pack

Postby SMG5 5696 SMBX2 » Sat Dec 18, 2021 4:11 pm

awesome dude!(just kidding, i can use the power ups in test but when i try on my episode the flower disappears)
Last edited by SMG5 5696 SMBX2 on Sun Jan 02, 2022 1:45 am, edited 1 time in total.

CaptainMonochrome
Hoopster
Hoopster
Posts: 47
Joined: Fri Aug 21, 2020 3:40 pm
Flair: SMW sprites rock!
Pronouns: he/him

Re: Custom Powerups Pack

Postby CaptainMonochrome » Sun Dec 19, 2021 7:32 pm

AlanLive2020 wrote:
Fri Dec 17, 2021 6:22 pm
Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?

Those little yellow pixels are most likely supposed to be representative of the L on Luigi's cap. Super Mario World does the same thing, funnily enough.

AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
Need help:
1. How do you make projectiles disappear after a certain amount of ticks? I only got all of the projectiles to disappear using the same timer, instead of each projectile disappearing individually.

Now that I think about it, if you're asking this question with regards to the Superball flower, do keep in mind that it actually can only ever fire one projectile at once. As it stands now, it has everything it needs to be complete.
Last edited by CaptainMonochrome on Mon Dec 27, 2021 11:54 am, edited 1 time in total.

AlanLive2020
Buster Beetle
Buster Beetle
Posts: 98
Joined: Fri Nov 27, 2020 8:15 am
Flair: The guy with no social skills or self-esteem :')

Re: Custom Powerups Pack

Postby AlanLive2020 » Mon Jan 17, 2022 10:01 pm

CaptainMonochrome wrote:
Sun Dec 19, 2021 7:32 pm
AlanLive2020 wrote:
Fri Dec 17, 2021 6:22 pm
Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?

Those little yellow pixels are most likely supposed to be representative of the L on Luigi's cap. Super Mario World does the same thing, funnily enough.

AlanLive2020 wrote:
Wed Dec 15, 2021 9:26 pm
Need help:
1. How do you make projectiles disappear after a certain amount of ticks? I only got all of the projectiles to disappear using the same timer, instead of each projectile disappearing individually.

Now that I think about it, if you're asking this question with regards to the Superball flower, do keep in mind that it actually can only ever fire one projectile at once. As it stands now, it has everything it needs to be complete.
I did this actually because i thought the superball flower would be undepowered, but ok. Also making it pickup coins would be pretty difficult.

ExpressionlessBA747
Shy Guy
Shy Guy
Posts: 8
Joined: Fri Sep 24, 2021 1:19 pm
Pronouns: he/him

Re: Custom Powerups Pack

Postby ExpressionlessBA747 » Mon Jan 17, 2022 10:25 pm

What Version of SMBX this Works?

deice
Volcano Lotus
Volcano Lotus
Posts: 596
Joined: Fri Jul 23, 2021 7:35 am

Re: Custom Powerups Pack

Postby deice » Tue Jan 18, 2022 5:31 am

ExpressionlessBA747 wrote:
Mon Jan 17, 2022 10:25 pm
What Version of SMBX this Works?
it's a lua script, so it's made to work with smbx2.


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari