Share and discuss custom LunaLua code and content packs for SMBX2.
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AlanLive2020
- Buster Beetle

- Posts: 98
- Joined: Fri Nov 27, 2020 8:15 am
- Flair: The guy with no social skills or self-esteem :')
Postby AlanLive2020 » Wed Dec 15, 2021 9:26 pm
Powerups made using anotherpowerup.lua from enjl. Will keep adding more powerups in the future (hopefully, if I'm motivated).
DOWNLOAD ALL: https://www.mediafire.com/file/8vgw9cy6 ... k.zip/file (Latest version of all powerups)
Does not work in multiplayer, if you have a luna file already, combine the code between the two files.
I don't really expect anyone to do this, but if you feel like helping out with making/improving the powerups, I will be very grateful and will credit you.
Last edited by AlanLive2020 on Tue Dec 28, 2021 6:03 pm, edited 15 times in total.
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coolXD
- Cheep-Cheep

- Posts: 10
- Joined: Wed Jun 28, 2017 6:58 pm
Postby coolXD » Thu Dec 16, 2021 12:09 am
Character including Link.
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AlanLive2020
- Buster Beetle

- Posts: 98
- Joined: Fri Nov 27, 2020 8:15 am
- Flair: The guy with no social skills or self-esteem :')
Postby AlanLive2020 » Thu Dec 16, 2021 9:37 pm
I made the superball powerup but I don't know how to make the bullets despawn after a certain amount of time. Will eventually try to make superballs able to collect coins.
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CaptainMonochrome
- Hoopster

- Posts: 47
- Joined: Fri Aug 21, 2020 3:40 pm
- Flair: SMW sprites rock!
- Pronouns: he/him
Postby CaptainMonochrome » Thu Dec 16, 2021 10:38 pm
AlanLive2020 wrote: ↑Wed Dec 15, 2021 9:26 pm
2. Is there a way to put the player in spinjump mode mid-air?
Yes. Here it is! Best of luck, dude.
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AlanLive2020
- Buster Beetle

- Posts: 98
- Joined: Fri Nov 27, 2020 8:15 am
- Flair: The guy with no social skills or self-esteem :')
Postby AlanLive2020 » Fri Dec 17, 2021 7:28 am
CaptainMonochrome wrote: ↑Thu Dec 16, 2021 10:38 pm
AlanLive2020 wrote: ↑Wed Dec 15, 2021 9:26 pm
2. Is there a way to put the player in spinjump mode mid-air?
Yes. Here it is! Best of luck, dude.
Thank you
Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?
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SMG5 5696 SMBX2
- Cheep-Cheep

- Posts: 12
- Joined: Fri Nov 26, 2021 2:00 pm
- Pronouns: he
Postby SMG5 5696 SMBX2 » Sat Dec 18, 2021 4:11 pm
awesome dude!(just kidding, i can use the power ups in test but when i try on my episode the flower disappears)
Last edited by SMG5 5696 SMBX2 on Sun Jan 02, 2022 1:45 am, edited 1 time in total.
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CaptainMonochrome
- Hoopster

- Posts: 47
- Joined: Fri Aug 21, 2020 3:40 pm
- Flair: SMW sprites rock!
- Pronouns: he/him
Postby CaptainMonochrome » Sun Dec 19, 2021 7:32 pm
AlanLive2020 wrote: ↑Fri Dec 17, 2021 6:22 pm
Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?
Those little yellow pixels are most likely supposed to be representative of the L on Luigi's cap. Super Mario World does the same thing, funnily enough.
AlanLive2020 wrote: ↑Wed Dec 15, 2021 9:26 pm
Need help:
1. How do you make projectiles disappear after a certain amount of ticks? I only got all of the projectiles to disappear using the same timer, instead of each projectile disappearing individually.
Now that I think about it, if you're asking this question with regards to the Superball flower, do keep in mind that it actually can only ever fire one projectile at once. As it stands now, it has everything it needs to be complete.
Last edited by CaptainMonochrome on Mon Dec 27, 2021 11:54 am, edited 1 time in total.
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AlanLive2020
- Buster Beetle

- Posts: 98
- Joined: Fri Nov 27, 2020 8:15 am
- Flair: The guy with no social skills or self-esteem :')
Postby AlanLive2020 » Mon Jan 17, 2022 10:01 pm
CaptainMonochrome wrote: ↑Sun Dec 19, 2021 7:32 pm
AlanLive2020 wrote: ↑Fri Dec 17, 2021 6:22 pm
Added in 10 hours 53 minutes 56 seconds:
Completely unrelated: So I was making the sprites, and i noticed: what's with the few orange/yellow pixels on luigi's cap? Why?
Those little yellow pixels are most likely supposed to be representative of the L on Luigi's cap. Super Mario World does the same thing, funnily enough.
AlanLive2020 wrote: ↑Wed Dec 15, 2021 9:26 pm
Need help:
1. How do you make projectiles disappear after a certain amount of ticks? I only got all of the projectiles to disappear using the same timer, instead of each projectile disappearing individually.
Now that I think about it, if you're asking this question with regards to the Superball flower, do keep in mind that it actually can only ever fire one projectile at once. As it stands now, it has everything it needs to be complete.
I did this actually because i thought the superball flower would be undepowered, but ok. Also making it pickup coins would be pretty difficult.
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deice
- Volcano Lotus

- Posts: 596
- Joined: Fri Jul 23, 2021 7:35 am
Postby deice » Tue Jan 18, 2022 5:31 am
it's a lua script, so it's made to work with smbx2.
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