HELP! Prepping for an episode!

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Lucario
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HELP! Prepping for an episode!

Postby Lucario » Sat Sep 04, 2021 10:57 am

I kind of want to make an episode, but there are some NPCs I desperately need to make it work! I need your help, and you'll have my eternal gratitude (and credits!) if you help me make at least one of those (my episode is Plant-themed):

Sidenote: I know that's a lot, but at least 6 of those and I can make this episode! Sorry if I sound demanding, I'm trying my best to not sound that way. But really, I need some of those NPCs for my episode - Rise of the Piranha Plants! (working title)

- Galbo (Kirby)
- Water Galbo (Kirby)
- Ice Galbo (Kirby)
- Walking Piranha Plant (NSMBWII)
- River Piranha Plant (NSMBWII)
- Ground Piranha Plant (NSMBDS)
- Big Ground Piranha Plant (NSMBDS)
- Ground Venus Fire Trap (NSMBDS)
- Big Ground Venus Fire Trap (NSMBWII)
- Venus Ice Trap (NSMBU)
- Ground Venus Ice Trap (NSMBU)
- Big Ground Venus Ice Trap (NSMBU)
- Unagi (NSMBDS)
- Eggo-Dil (SMW2YI)
- Lava Lotus (SMB3)
- Polterpiranha (SMW2YI)
- Piranha Goomba (New!)
- Petey Piranha (SMS/NSMBDS)
- Floro Sapien (SPM)
- Bone Piranha Plant (NSMB2)
- Ground Bone Piranha Plant (NSMB2)
- Big Ground Bone Piranha Plant (NSMB2)
- Bramball (NSMBWII)
- Fake Fire Flower (New!)
- Fake Ice Flower (New!)

Again, sorry if I sound demanding. I would be really grateful if the skilled .lua coders like DoubleA, Andrew, MegamanDood, Enjl, or anyone that knows how to mess with .lua, helped me to make this episode. Again, I don't need all of those, I need at least like, 10, so if you want you, you don't need to make them all. And again, sorry if I sound demanding. Please help me. :D

Edit, 16:02, 15/10/2021: An example of a level from this world: viewtopic.php?f=89&t=27466
Last edited by Lucario on Fri Oct 15, 2021 3:02 pm, edited 1 time in total.

DrTapeworm
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Re: HELP! Prepping for an episode!

Postby DrTapeworm » Sat Sep 04, 2021 3:13 pm

Some of these might be doable with clever finagling of existing npcs:

Lava Lotus can be replicated by replacing the volcano lotus' graphics (in fact, I'm pretty sure those exist in the assets archive)

Bone Piranha Plants are functionally just regular piranha plants that are immune to fire, so you'd have a .txt config in your level that sets nofireball=true on a piranha plant npc of your choice.

if you don't need any fancy stuff like fire and ice venuses coexisting, or ice balls freezing players on contact, you could change the venus projectile (npc-246) into an ice variant via ishot=false and iscold=true; this should make it extinguish hot blocks.

you might be able to get river piranhas out of ptooie via nogravity=true and speed=0 but I haven't tested this

The fake flowers need more clarification; what are they supposed to do or look like? do they simply damage on contact? do they move or attack in any way? same with the piranha goomba! what's that do?

Good luck with your project!
Last edited by DrTapeworm on Sat Sep 04, 2021 3:14 pm, edited 1 time in total.

Lucario
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Re: HELP! Prepping for an episode!

Postby Lucario » Tue Oct 12, 2021 2:23 pm

*Wasn't really active because my PenDrive with SMBX has corrupted and I took a break from SMBX, and now I pretty much need to start the project from Square 01*

Hi, @DrTapeworm! Sorry for taking so long to answer! Thank you for your response! The tips you gave me will solve so many problems, and I'm ready to answer the things that need clarifications. Again, again, a g a i n, sorry if I sound demanding.

- The Ice Piranha Plants would need to freeze Mario.
- A Piranha Goomba behaves just like a Grounded Piranha Plant, but its Goomba-sized and can be pretty much defeated by everything. They don't move.
- The Fake Flowers would just shoot fireballs/iceballs and could either be a trap from blocks or just growing anywhere. They look harmless, until you get significantly next to it (about 6-8 tiles I think). They also don't move.
- The Galbos, kind of out of place in the Piranha Plant theme, or the Mario world itself to a bigger extent, could graphically resemble Piranha Plants if possible.
Last edited by Lucario on Tue Oct 12, 2021 6:08 pm, edited 1 time in total.

TheTrueMarioMaster
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Re: HELP! Prepping for an episode!

Postby TheTrueMarioMaster » Tue Oct 12, 2021 3:14 pm

Personally I just wait until someone else makes it or until I am experienced enough to code it myself if I need specific things for an episode. If you are interested with freezing Mario Core has made some ice enemies with the ice effect you are probably looking for.

Lucario
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Re: HELP! Prepping for an episode!

Postby Lucario » Wed Oct 13, 2021 8:13 am

Thanks for the advice, @TheTrueMarioMaster

Lucario
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Re: HELP! Prepping for an episode!

Postby Lucario » Wed Oct 13, 2021 8:14 am

Also, I think it would be better if I moved this to the Project Forum.

Added in 9 hours 46 minutes 32 seconds:
One thing I'd like to add is that: if possible, you could "Piranhaify" some enemies, like the Unagis, Galbos, Koopas, etc. Not the plant-based enemies, though (Eggo-Dil, Bramball, etc).

Lucario
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Re: HELP! Prepping for an episode!

Postby Lucario » Fri Oct 15, 2021 3:02 pm

I made my first level from the episode! - viewtopic.php?f=89&t=27466

DrMekar
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Re: HELP! Prepping for an episode!

Postby DrMekar » Sun Oct 17, 2021 10:55 am

Lucario wrote:
Sat Sep 04, 2021 10:57 am
I kind of want to make an episode, but there are some NPCs I desperately need to make it work! I need your help, and you'll have my eternal gratitude (and credits!) if you help me make at least one of those (my episode is Plant-themed):

Sidenote: I know that's a lot, but at least 6 of those and I can make this episode! Sorry if I sound demanding, I'm trying my best to not sound that way. But really, I need some of those NPCs for my episode - Rise of the Piranha Plants! (working title)

- Galbo (Kirby)
- Water Galbo (Kirby)
- Ice Galbo (Kirby)
- Walking Piranha Plant (NSMBWII)
- River Piranha Plant (NSMBWII)
- Ground Piranha Plant (NSMBDS)
- Big Ground Piranha Plant (NSMBDS)
- Ground Venus Fire Trap (NSMBDS)
- Big Ground Venus Fire Trap (NSMBWII)
- Venus Ice Trap (NSMBU)
- Ground Venus Ice Trap (NSMBU)
- Big Ground Venus Ice Trap (NSMBU)
- Unagi (NSMBDS)
- Eggo-Dil (SMW2YI)
- Lava Lotus (SMB3)
- Polterpiranha (SMW2YI)
- Piranha Goomba (New!)
- Petey Piranha (SMS/NSMBDS)
- Floro Sapien (SPM)
- Bone Piranha Plant (NSMB2)
- Ground Bone Piranha Plant (NSMB2)
- Big Ground Bone Piranha Plant (NSMB2)
- Bramball (NSMBWII)
- Fake Fire Flower (New!)
- Fake Ice Flower (New!)

Again, sorry if I sound demanding. I would be really grateful if the skilled .lua coders like DoubleA, Andrew, MegamanDood, Enjl, or anyone that knows how to mess with .lua, helped me to make this episode. Again, I don't need all of those, I need at least like, 10, so if you want you, you don't need to make them all. And again, sorry if I sound demanding. Please help me. :D

Edit, 16:02, 15/10/2021: An example of a level from this world: viewtopic.php?f=89&t=27466
I could probably do a few of those, once I'm through with MH1.5 (Currently World 7 of 8). You should probably elaborate on the New ones though, since a Name can only tell you so much.

Lucario
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Re: HELP! Prepping for an episode!

Postby Lucario » Sun Oct 17, 2021 12:20 pm

DrMekar wrote:
Sun Oct 17, 2021 10:55 am
Lucario wrote:
Sat Sep 04, 2021 10:57 am
I kind of want to make an episode, but there are some NPCs I desperately need to make it work! I need your help, and you'll have my eternal gratitude (and credits!) if you help me make at least one of those (my episode is Plant-themed):

Sidenote: I know that's a lot, but at least 6 of those and I can make this episode! Sorry if I sound demanding, I'm trying my best to not sound that way. But really, I need some of those NPCs for my episode - Rise of the Piranha Plants! (working title)

- Galbo (Kirby)
- Water Galbo (Kirby)
- Ice Galbo (Kirby)
- Walking Piranha Plant (NSMBWII)
- River Piranha Plant (NSMBWII)
- Ground Piranha Plant (NSMBDS)
- Big Ground Piranha Plant (NSMBDS)
- Ground Venus Fire Trap (NSMBDS)
- Big Ground Venus Fire Trap (NSMBWII)
- Venus Ice Trap (NSMBU)
- Ground Venus Ice Trap (NSMBU)
- Big Ground Venus Ice Trap (NSMBU)
- Unagi (NSMBDS)
- Eggo-Dil (SMW2YI)
- Lava Lotus (SMB3)
- Polterpiranha (SMW2YI)
- Piranha Goomba (New!)
- Petey Piranha (SMS/NSMBDS)
- Floro Sapien (SPM)
- Bone Piranha Plant (NSMB2)
- Ground Bone Piranha Plant (NSMB2)
- Big Ground Bone Piranha Plant (NSMB2)
- Bramball (NSMBWII)
- Fake Fire Flower (New!)
- Fake Ice Flower (New!)

Again, sorry if I sound demanding. I would be really grateful if the skilled .lua coders like DoubleA, Andrew, MegamanDood, Enjl, or anyone that knows how to mess with .lua, helped me to make this episode. Again, I don't need all of those, I need at least like, 10, so if you want you, you don't need to make them all. And again, sorry if I sound demanding. Please help me. :D

Edit, 16:02, 15/10/2021: An example of a level from this world: viewtopic.php?f=89&t=27466
I could probably do a few of those, once I'm through with MH1.5 (Currently World 7 of 8). You should probably elaborate on the New ones though, since a Name can only tell you so much.
Thanks for helping me, @DrMekar! You have no idea how I appreciate it! About the "new" enemies, I explained on previous "Re: posts". Another user addressed the same issue about how a name doesn't tell much, but thanks for asking eitherway! :mrgreen:

DrMekar
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Re: HELP! Prepping for an episode!

Postby DrMekar » Mon Oct 18, 2021 6:02 am

Lucario wrote:
Sun Oct 17, 2021 12:20 pm
DrMekar wrote:
Sun Oct 17, 2021 10:55 am
Lucario wrote:
Sat Sep 04, 2021 10:57 am
I kind of want to make an episode, but there are some NPCs I desperately need to make it work! I need your help, and you'll have my eternal gratitude (and credits!) if you help me make at least one of those (my episode is Plant-themed):

Sidenote: I know that's a lot, but at least 6 of those and I can make this episode! Sorry if I sound demanding, I'm trying my best to not sound that way. But really, I need some of those NPCs for my episode - Rise of the Piranha Plants! (working title)

- Galbo (Kirby)
- Water Galbo (Kirby)
- Ice Galbo (Kirby)
- Walking Piranha Plant (NSMBWII)
- River Piranha Plant (NSMBWII)
- Ground Piranha Plant (NSMBDS)
- Big Ground Piranha Plant (NSMBDS)
- Ground Venus Fire Trap (NSMBDS)
- Big Ground Venus Fire Trap (NSMBWII)
- Venus Ice Trap (NSMBU)
- Ground Venus Ice Trap (NSMBU)
- Big Ground Venus Ice Trap (NSMBU)
- Unagi (NSMBDS)
- Eggo-Dil (SMW2YI)
- Lava Lotus (SMB3)
- Polterpiranha (SMW2YI)
- Piranha Goomba (New!)
- Petey Piranha (SMS/NSMBDS)
- Floro Sapien (SPM)
- Bone Piranha Plant (NSMB2)
- Ground Bone Piranha Plant (NSMB2)
- Big Ground Bone Piranha Plant (NSMB2)
- Bramball (NSMBWII)
- Fake Fire Flower (New!)
- Fake Ice Flower (New!)

Again, sorry if I sound demanding. I would be really grateful if the skilled .lua coders like DoubleA, Andrew, MegamanDood, Enjl, or anyone that knows how to mess with .lua, helped me to make this episode. Again, I don't need all of those, I need at least like, 10, so if you want you, you don't need to make them all. And again, sorry if I sound demanding. Please help me. :D

Edit, 16:02, 15/10/2021: An example of a level from this world: viewtopic.php?f=89&t=27466
I could probably do a few of those, once I'm through with MH1.5 (Currently World 7 of 8). You should probably elaborate on the New ones though, since a Name can only tell you so much.
Thanks for helping me, @DrMekar! You have no idea how I appreciate it! About the "new" enemies, I explained on previous "Re: posts". Another user addressed the same issue about how a name doesn't tell much, but thanks for asking eitherway! :mrgreen:
Ah, I see.

No need to thank me. I know the will of having certain Custom NPCs, but no way of doing them pretty well, even now, if not as much as in the past. I do advise you to learn just a little Lua, since even with a little, you can do quite alot already. This Boss I made for Example just jumps, follows the Player and spawns Fighter Flies, which are 2/3 of what most NPC do. (A behaviour and NPC spawn.)


(The Thundershocks are a own NPC picking Random Coordinates to spawn about every 150 Frames. That's a bit more complicated, but still easy if you know how do it. It would also be possible to add the Mechanic to Chained Kong, so I left it as a unique NPC to reuse it easier.)


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