Share your completed SMBX episodes or play and discuss others.
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Nadav
- Spike

- Posts: 274
- Joined: Wed Jan 03, 2018 3:09 pm
Postby Nadav » Mon Jul 12, 2021 5:06 pm

Hey guys, that's my 4th episode called Castle of Fantasies and Wonders.
plot:
Mario and his friends have been invted to a mystery castle by Snape, one of the minions of king Ultros who owns the castle.
He explains king Ultros is up to destroy the mushroom kingdom to revenge his daughter's death because of criminals who killed her from the mushroom kingdom. Will Mario and his friends save the kingdom again?..
screanshots:
Download here:
https://drive.google.com/file/d/1WawcSH ... sp=sharing
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KnownStranger
- Blooper

- Posts: 155
- Joined: Fri Jun 18, 2021 4:36 pm
- Flair: Retired for my own good
Postby KnownStranger » Mon Jul 12, 2021 6:21 pm
No offense; your episode is made in the old SMBX editor. Almost all the episodes made in this year are for SMBX2 beta 4 and they contain new things from the editor like new enemies or new blocks, so your episode probably has limitations because it was made in SMBX(oh I repeated that part in the beginning).
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Contact:
Postby Wohlstand » Thu Jul 15, 2021 7:13 am
Weirdgoomba4932, that's absolutely doesn't matter by which tools the episode was made (even the entire episode was written in notepad by hands and file specification!), the author worked hard on the episode and it was made good!
Anyway, don't forget that SMBX2 isn't alone, there are SMBX38A and TheXTech were exist as independent branches of SMBX
Here you can read more about SMBX branches: https://wohlsoft.ru/pgewiki/Branches_of ... io_Bros._X
This is the SMBX64-compatible episode which means, it will work at all SMBX branches with the same behaviour
Explanations:
- The SMBX64 Standard is the name of standard that defines SMBX 1.3's specifics and supported techologies and features.
- SMBX-38A is the alternative remake of SMBX Engine developed by chinese developer 5438A38A. Also known as "SMBX 1.4" but it isn't 1.4, it's "SMBX-38A", so, please don't call it "1.4" to don't confuse between engines.
- TheXTech is the modern, cross-platform, and extended port of SMBX, directly branched off the SMBX 1.3 and ported into C++, made after its source was released on February 2, 2020.
- SMBX2 - is an extension mod over the hacked SMBX 1.3 executable made with using LunaLua framework, released in 2016'th year.
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Nadav
- Spike

- Posts: 274
- Joined: Wed Jan 03, 2018 3:09 pm
Postby Nadav » Thu Jul 15, 2021 10:09 am
Wohlstand wrote: ↑Thu Jul 15, 2021 7:13 am
Weirdgoomba4932, that's absolutely doesn't matter by which tools the episode was made (even the entire episode was written in notepad by hands and file specification!), the author worked hard on the episode and it was made good!
Anyway, don't forget that SMBX2 isn't alone, there are SMBX38A and TheXTech were exist as independent branches of SMBX
Here you can read more about SMBX branches: https://wohlsoft.ru/pgewiki/Branches_of ... io_Bros._X
This is the SMBX64-compatible episode which means, it will work at all SMBX branches with the same behaviour
Explanations:
- The SMBX64 Standard is the name of standard that defines SMBX 1.3's specifics and supported techologies and features.
- SMBX-38A is the alternative remake of SMBX Engine developed by chinese developer 5438A38A. Also known as "SMBX 1.4" but it isn't 1.4, it's "SMBX-38A", so, please don't call it "1.4" to don't confuse between engines.
- TheXTech is the modern, cross-platform, and extended port of SMBX, directly branched off the SMBX 1.3 and ported into C++, made after its source was released on February 2, 2020.
- SMBX2 - is an extension mod over the hacked SMBX 1.3 executable made with using LunaLua framework, released in 2016'th year.
Thanks, dude, Glad you liked that.
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KnownStranger
- Blooper

- Posts: 155
- Joined: Fri Jun 18, 2021 4:36 pm
- Flair: Retired for my own good
Postby KnownStranger » Thu Jul 15, 2021 2:00 pm
Wohlstand wrote: ↑Thu Jul 15, 2021 7:13 am
Weirdgoomba4932, that's absolutely doesn't matter by which tools the episode was made (even the entire episode was written in notepad by hands and file specification!), the author worked hard on the episode and it was made good!
Anyway, don't forget that SMBX2 isn't alone, there are SMBX38A and TheXTech were exist as independent branches of SMBX
Here you can read more about SMBX branches: https://wohlsoft.ru/pgewiki/Branches_of ... io_Bros._X
This is the SMBX64-compatible episode which means, it will work at all SMBX branches with the same behaviour
Explanations:
- The SMBX64 Standard is the name of standard that defines SMBX 1.3's specifics and supported techologies and features.
- SMBX-38A is the alternative remake of SMBX Engine developed by chinese developer 5438A38A. Also known as "SMBX 1.4" but it isn't 1.4, it's "SMBX-38A", so, please don't call it "1.4" to don't confuse between engines.
- TheXTech is the modern, cross-platform, and extended port of SMBX, directly branched off the SMBX 1.3 and ported into C++, made after its source was released on February 2, 2020.
- SMBX2 - is an extension mod over the hacked SMBX 1.3 executable made with using LunaLua framework, released in 2016'th year.
Yes I remember that old great episodes like Super Mario Star Expedition or Return to Dinosaur Land
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Thu Jul 15, 2021 3:46 pm
Btw, I started to play an episode (using TheXTech engine), and I found some little bugs at two levels (maybe I will find something also at other levels once I get more progress), so:
At the "Japan mountain" level:
Try to put this bush slightly lower to make it being cleaner edge between the ground; Disable the auto-align (snap by the grid at Moondust Editor) option to put elements without the alignment:
Here is a junk rail BGO appears:
At the "Deep jungle" level, you forgot to put the death effects for wasps:
At the desert level, you forgot to add the "nofireball" option for carpets, aren't you expected that flying carpets can be easily shooted by fireballs?
I'll tell more if I'll find something at other levels during the playthrough. And still, episode is good
Also, I like this way to deny certain character, LOL  :

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Nadav
- Spike

- Posts: 274
- Joined: Wed Jan 03, 2018 3:09 pm
Postby Nadav » Fri Jul 16, 2021 4:53 am
Yes I know about the problem of the magic carpets, sorry about that, I didn't know how to solve this problem, I think I tried to write the nofirebals but it didnt help.
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Fri Jul 16, 2021 4:55 am
Nadav wrote: ↑Fri Jul 16, 2021 4:53 am
Yes I know about the problem of the magic carpets, sorry about that, I didn't know how to solve this problem, I think I tried to write the nofirebals but it didnt help.
I'll try to check some, and will help you here
Added in 6 minutes 53 seconds:
Okay, this works:
Code: Select all gfxwidth=64
gfxheight=48
width=64
height=10
playerblocktop=1
npcblock=0
npcblocktop=1
nohurt=1
noyoshi=1
nofireball=1
nogravity=1
noiceball=1
frames=8
framestyle=0
I also tuned some other parameters to make this thing being better
P.S. At the hidden room, the exit door should be on the same layer as other exit-related BGOs, otherwise, you can quit the level before beating the boss. I made the fix, so, please verify the result
https://disk.yandex.ru/d/eCmv0afKy_25Dw
Added in 6 hours 29 minutes 5 seconds:
The "BEST" place for the bat: every time I quit the level, it hurts the character, he-he

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Nadav
- Spike

- Posts: 274
- Joined: Wed Jan 03, 2018 3:09 pm
Postby Nadav » Sun Oct 03, 2021 2:31 pm
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Nadav
- Spike

- Posts: 274
- Joined: Wed Jan 03, 2018 3:09 pm
Postby Nadav » Thu Jun 16, 2022 4:42 am
Bump
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Thu Jun 16, 2022 1:28 pm
Forgot to reply here, I completed this episode a while ago. So, if not count the small bugs I found and noticed here, the episode is good!
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Nadav
- Spike

- Posts: 274
- Joined: Wed Jan 03, 2018 3:09 pm
Postby Nadav » Thu Jun 16, 2022 6:31 pm
Wohlstand wrote: ↑Thu Jun 16, 2022 1:28 pm
Forgot to reply here, I completed this episode a while ago. So, if not count the small bugs I found and noticed here, the episode is good!
Thanks, maybe you could tell me what are your favorite parts and levels?
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