[NPC Pack] Dr. Mekars Boss NPC Vault

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DrMekar
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[NPC Pack] Dr. Mekars Boss NPC Vault

Postby DrMekar » Sun Apr 25, 2021 2:53 pm

Dr. Mekars Boss NPC Vault

Welcome to my newly founded Boss NPC Vault, where I'll be posting various Lua Boss NPCs for SMBX2, I'll be making over the coming Weeks and Months. Below you'll find all Bosses in order of Creation, excluding the ones I don't upload of course. The Codename given to each Boss is suppose to make sure they are always unique in case I, for Example, make two diffrent Morton Koopa Jr. NPCs. I'm not really sure what more I could write here, so let's just get down to Buisness.

Ginormous Bowser Statue
Codename: Bullock
Spoiler: show
Image
A Ginormous Bowser Statue that doesn't move and takes a total
of 8 Hits to defeat. It's Attack Pattern consists of the spawning of
Renzor Fireballs, Sparks, SMB3 Para-Goombas, SMB3 Spiny Eggs and
SMB3 Bob-Ombs, which can be used to deal damage to the Boss.

Download Link: https://www.mediafire.com/file/xunlpoq5zkk1ndb
Sandcorn Crab
Codename: Salmon
Spoiler: show
Image
The Yelowskinned Sandcorn Crab is a strong Enemy. It takes
8 Hits to defeat. It's Attack Pattern consists of the Spawning of
Common Red Crabs and Blue Crabs, who are invicible and bounche
of Walls they hit.

(The Green Crabs are not included, so they beheave just like the Red Ones.)
Download Link: https://www.mediafire.com/file/xtztwmcbzcx212p
Bunny Wario
Codename: GoldenRabbit
Spoiler: show
Image
Bunny Wario is an elusive Foe, who takes a total of 12 Hits
to defeat. During the Battle, he changes his Attack Pattern multiple
Times, from which each Attack Pattern can be selected as a own NPC, so
keep in mind that's it's still chained, so if you, for Example select Phase 3
Wario, he's still going to turn into Phase 4 Wario, but not Phase 1 and 2. His
Attack Pattern consists of the Spawning of diffrent Fire-based Projectiles, following
the Player and jumping in diffrent Heights.

(The Groundpound Wario's from the Beginning are not included.)
Download Link: https://www.mediafire.com/file/wwpcsbg800jzcw6
Elemental Koopa
Codename: Kimala
Spoiler: show
Image
Elemental Koopa is an enduring Foe, mostly hiding behind
the Shells he spawns. He takes 12 Hits to defeat and transform
himself into a Shell upon his last life. He spawns three different
types of Shells, those being Fire Shells, Air Shells and Sand Shells, which
all beheave different.

Download Link: https://www.mediafire.com/file/7gv87l802b5qb1i


Please let me know if you entcounter any issuses with any of my NPCs and I will try my best to fix them.
Last edited by DrMekar on Sun Jun 13, 2021 11:33 am, edited 11 times in total.

Chilly14
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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby Chilly14 » Mon May 03, 2021 10:47 am

The Ginormous Bowser Statue is missing its .lua file. Also why is it named "Spiritual Guy" in the editor?

DrMekar
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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby DrMekar » Tue May 04, 2021 7:20 am

Chilly14 wrote:
Mon May 03, 2021 10:47 am
The Ginormous Bowser Statue is missing its .lua file. Also why is it named "Spiritual Guy" in the editor?
Oh, Thanks for the information. The Spritual Guy was the former Boss who ran on a version of this Code and I must've forget to change it.

Edit: Fixed

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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby MegaDood » Tue May 04, 2021 7:26 am

I like these boss NPCs, especially the Bowser statue. Will probably be using it for one of my own projects.

DrMekar
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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby DrMekar » Tue May 04, 2021 7:44 am

MegaDood wrote:
Tue May 04, 2021 7:26 am
I like these boss NPCs, especially the Bowser statue. Will probably be using it for one of my own projects.
Glad to here :).

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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby newgamer762 » Wed May 05, 2021 12:45 pm

The bosses are brilliant. I'll use them in my episode.

PS:Maybe you should add an effect(death animation) to the crab.

DrMekar
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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby DrMekar » Wed May 05, 2021 1:29 pm

newgamer762 wrote:
Wed May 05, 2021 12:45 pm
The bosses are brilliant. I'll use them in my episode.

PS:Maybe you should add an effect(death animation) to the crab.
Thanks :)

Yeah, maybe I'll do it when adding the next Boss.

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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby Chilly14 » Wed May 05, 2021 3:41 pm

The Sandcorn Crab's download link is actually Bunny Wario's link.

DrMekar
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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby DrMekar » Wed May 05, 2021 5:50 pm

Chilly14 wrote:
Wed May 05, 2021 3:41 pm
The Sandcorn Crab's download link is actually Bunny Wario's link.
Thanks for the notice. This Forums Topic Editing is a Nightmare.

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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby smwturtlequest64 » Wed May 05, 2021 11:16 pm

YOUR BOSS IS ABSUBOUTLY ALSOME!!! how did you make a boss fignt in luna code!!

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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby Marioman2007 » Thu May 06, 2021 4:35 am

You need to learn Lua for that.

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[NPC Pack] Elemental Koopa

Postby DrMekar » Sun Jun 13, 2021 11:34 am

It's been awhile, so a New NPC has finally been added to the NPC Vault.

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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby Teemster2 » Sun Jun 13, 2021 9:57 pm

The sprites on some look a bit off but I think that's because they were enlarged? Also sounds like they don't have death effects?

I definantly like that they have more hit points making them a much bigger challenge. Good job.

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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby Shodax » Thu Feb 10, 2022 2:11 pm

Hello very good job I will include it in my episode to Wario Bunny and I will give you the credit. I wanted to see how to make Wario bunny could receive damage from the fire flower or derivatives and with I could do it even if I uncommented

Code: Select all

HARM_TYPE_NPC,

Code: Select all

HARM_TYPE_NPC,16


it did not do him any damage, only the hammer suit and also killed him in an attack.
I don't know much about programming but I got it to take damage from fire flower by changing the code like this:

npc-942.lua

Line 69

Code: Select all

		HARM_TYPE_NPC,
Line 81

Code: Select all

		[HARM_TYPE_NPC]=53,
line 184

Code: Select all

	if killReason == HARM_TYPE_NPC then
but it still didn't work only with a hammer suit, so add some txt files with this code:

npc-942.txt

Code: Select all

nofireball=0
and so doing the same with the following files:

npc-943.lua
npc-943.txt


npc-944.lua
npc-944.txt

npc-945.lua
npc-945.txt

I leave the modification in case someone is interested

https://www.mediafire.com/file/eh8baq13 ... o.zip/file


I hope there is no problem for this modification

DrMekar
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Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Postby DrMekar » Sun Feb 13, 2022 8:26 am

Glad you liked and also thanks reminding me of that Topic on which I totally sleeped. Guess I'm gonna release a Pack soon.


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