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How to use warp pipes that lead to a different area in a worldmap?

Posted: Mon Jan 04, 2021 4:55 am
by Suckerman7 GM
I need help about something. I am gonna use warp pipes/gates in worldmaps that will lead to different areas of the same worldmap, but I don't know which exit type I should use. So, what I want to do is: I want some pipes to not be accessible right off the bat, but accessible after entering another warp pipe.

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So, I want to make the first pipe lead to the second pipe. But I want the second pipe to not be accessible until you enter the first pipe. So, when you enter the first pipe, the paths leading further from second pipe should appear after entering.

Can anyone help me for this situation? (Should I use exit types, or not?)

Re: How to use warp pipes that lead to a different area in a worldmap?

Posted: Mon Jan 04, 2021 7:14 am
by Fuyu
What version of SMBX are you using?

Re: How to use warp pipes that lead to a different area in a worldmap?

Posted: Tue Jan 05, 2021 1:54 am
by Suckerman7 GM
Fuyu wrote:
Mon Jan 04, 2021 7:14 am
What version of SMBX are you using?
2.0

Re: How to use warp pipes that lead to a different area in a worldmap?

Posted: Tue Jan 05, 2021 3:49 am
by Emral
Paths always open all adjacent paths. Connect the pipe path to a level and set that level's left exit to "none" rather than "any". See The Invasion 2's warps and star warps for reference.

Re: Two worldmap issues. (Fixed)

Posted: Thu Jan 07, 2021 6:45 am
by Suckerman7 GM
EDIT: All problems are fixed.

Re: How to use warp pipes that lead to a different area in a worldmap?

Posted: Thu Jan 07, 2021 7:32 am
by Emral
I'm afraid you will have to provide more information. Ideally the map itself. We don't have clairvoyants in the community.

Re: How to use warp pipes that lead to a different area in a worldmap?

Posted: Thu Jan 07, 2021 7:54 am
by Suckerman7 GM
Enjl wrote:
Thu Jan 07, 2021 7:32 am
I'm afraid you will have to provide more information. Ideally the map itself. We don't have clairvoyants in the community.
There's no need anymore. I fixed all issues by my own. Thanks for the moral support anyways.