How to use warp pipes that lead to a different area in a worldmap?
Posted: Mon Jan 04, 2021 4:55 am
I need help about something. I am gonna use warp pipes/gates in worldmaps that will lead to different areas of the same worldmap, but I don't know which exit type I should use. So, what I want to do is: I want some pipes to not be accessible right off the bat, but accessible after entering another warp pipe.


So, I want to make the first pipe lead to the second pipe. But I want the second pipe to not be accessible until you enter the first pipe. So, when you enter the first pipe, the paths leading further from second pipe should appear after entering.
Can anyone help me for this situation? (Should I use exit types, or not?)


So, I want to make the first pipe lead to the second pipe. But I want the second pipe to not be accessible until you enter the first pipe. So, when you enter the first pipe, the paths leading further from second pipe should appear after entering.
Can anyone help me for this situation? (Should I use exit types, or not?)