How to use warp pipes that lead to a different area in a worldmap?

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Suckerman7 GM
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How to use warp pipes that lead to a different area in a worldmap?

Postby Suckerman7 GM » Mon Jan 04, 2021 4:55 am

I need help about something. I am gonna use warp pipes/gates in worldmaps that will lead to different areas of the same worldmap, but I don't know which exit type I should use. So, what I want to do is: I want some pipes to not be accessible right off the bat, but accessible after entering another warp pipe.

Image
Image

So, I want to make the first pipe lead to the second pipe. But I want the second pipe to not be accessible until you enter the first pipe. So, when you enter the first pipe, the paths leading further from second pipe should appear after entering.

Can anyone help me for this situation? (Should I use exit types, or not?)

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Re: How to use warp pipes that lead to a different area in a worldmap?

Postby Fuyu » Mon Jan 04, 2021 7:14 am

What version of SMBX are you using?

Suckerman7 GM
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Re: How to use warp pipes that lead to a different area in a worldmap?

Postby Suckerman7 GM » Tue Jan 05, 2021 1:54 am

Fuyu wrote:
Mon Jan 04, 2021 7:14 am
What version of SMBX are you using?
2.0

Emral
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Re: How to use warp pipes that lead to a different area in a worldmap?

Postby Emral » Tue Jan 05, 2021 3:49 am

Paths always open all adjacent paths. Connect the pipe path to a level and set that level's left exit to "none" rather than "any". See The Invasion 2's warps and star warps for reference.

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Re: Two worldmap issues. (Fixed)

Postby Suckerman7 GM » Thu Jan 07, 2021 6:45 am

EDIT: All problems are fixed.
Last edited by Suckerman7 GM on Thu Jan 07, 2021 7:54 am, edited 1 time in total.

Emral
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Re: How to use warp pipes that lead to a different area in a worldmap?

Postby Emral » Thu Jan 07, 2021 7:32 am

I'm afraid you will have to provide more information. Ideally the map itself. We don't have clairvoyants in the community.

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Re: How to use warp pipes that lead to a different area in a worldmap?

Postby Suckerman7 GM » Thu Jan 07, 2021 7:54 am

Enjl wrote:
Thu Jan 07, 2021 7:32 am
I'm afraid you will have to provide more information. Ideally the map itself. We don't have clairvoyants in the community.
There's no need anymore. I fixed all issues by my own. Thanks for the moral support anyways.


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