Share and discuss custom LunaLua code and content packs for SMBX2.
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Dec 28, 2020 4:37 pm
Hello! I've made a cape feather that's pretty accurate to the original. Enjoy!
You must have anotherpowerup.lua by Enjl installed for this to work properly. You can download it here.
(Please note that anotherpowerup does, at the moment, have a few issues, mostly regarding the item box and Link.)
Compatible characters:
Download! (v1.01)
1. Download both this and Enjl's anotherpowerup.
2. Unzip anotherpowerup and place all of the files from its "Scripts" folder into your level/episode folder.
3. Unzip this and place it into your level/episode folder.
All should be up and running.
Last edited by MrDoubleA on Mon Dec 28, 2020 6:04 pm, edited 4 times in total.
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Blake Izayoi
- Volcano Lotus

- Posts: 598
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Postby Blake Izayoi » Mon Dec 28, 2020 4:55 pm
This is it. The best thing that will ever be posted in the forums.
Fantastic work!!
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ItsIggy
- Swooper

- Posts: 76
- Joined: Fri Sep 06, 2019 8:38 am
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Postby ItsIggy » Mon Dec 28, 2020 4:56 pm
I don't know what you're getting paid but you need a raise!
But for real, excellent work! I've been wanting a proper accurate cape feather in SMBX since 2010! This is a dream come true. 
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DisasterMaster
- Blooper

- Posts: 161
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Mon Dec 28, 2020 8:37 pm
The cape is amazing! I've been playing around with it for a bit and am loving it. I'm sure we'll be seeing a number of precision cape flying skill levels soon.
I did notice that when starting the level with the cape power-up, Mario's sprite started in the ground and the cape appeared to hover in it's standard position where Mario should be standing. When in running and flying animation, Mario's sprite position appeared as normal. Mario's pixel offset appears to be a block-length to the right and a block down (~32 pixels both directions).

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Julia Pseudo
- Luigi

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- Pronouns: She/her
Postby Julia Pseudo » Tue Dec 29, 2020 1:30 am
This is so cool! Super happy to see this in SMBX.
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Tue Dec 29, 2020 6:03 am
DisasterMaster wrote: ↑Mon Dec 28, 2020 8:37 pm
The cape is amazing! I've been playing around with it for a bit and am loving it. I'm sure we'll be seeing a number of precision cape flying skill levels soon.
I did notice that when starting the level with the cape power-up, Mario's sprite started in the ground and the cape appeared to hover in it's standard position where Mario should be standing. When in running and flying animation, Mario's sprite position appeared as normal. Mario's pixel offset appears to be a block-length to the right and a block down (~32 pixels both directions).
This seems like an anotherpowerup issue.
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Emral
- Cute Yoshi Egg

- Posts: 9865
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Dec 29, 2020 6:06 am
DisasterMaster wrote: ↑Mon Dec 28, 2020 8:37 pm
The cape is amazing! I've been playing around with it for a bit and am loving it. I'm sure we'll be seeing a number of precision cape flying skill levels soon.
I did notice that when starting the level with the cape power-up, Mario's sprite started in the ground and the cape appeared to hover in it's standard position where Mario should be standing. When in running and flying animation, Mario's sprite position appeared as normal. Mario's pixel offset appears to be a block-length to the right and a block down (~32 pixels both directions).
Hopefully I can get a fix for that into anotherpowerup within the next couple of days...
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AlanLive2020
- Buster Beetle

- Posts: 98
- Joined: Fri Nov 27, 2020 8:15 am
- Flair: The guy with no social skills or self-esteem :')
Postby AlanLive2020 » Tue Dec 29, 2020 4:30 pm
Omg, I didn't think anyone could ever make this.
Nice job!
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SPEEDIE
- Flurry

- Posts: 180
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Postby SPEEDIE » Tue Dec 29, 2020 8:12 pm
So awesome, been wanting this for years 
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SPEEDIE
- Flurry

- Posts: 180
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Postby SPEEDIE » Wed Dec 30, 2020 11:19 am
Is it normal that if I hit a ? block containing a SMB3 Fire flower, I get an error? If I click OK, the cape keeps working and I can collect the fire flower. This is really annoying..

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MarioLover64
- Spike

- Posts: 259
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Wed Dec 30, 2020 11:21 am
SPEEDIE wrote: ↑Wed Dec 30, 2020 11:19 am
Is it normal that if I hit a ? block containing a SMB3 Fire flower, I get an error? If I click OK, the cape keeps working and I can collect the fire flower. This is really annoying..
Seems to be a problem with anotherpowerup.lua
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DB12
- Bob-Omb

- Posts: 20
- Joined: Sat Feb 27, 2021 10:19 am
Postby DB12 » Mon Mar 01, 2021 3:30 pm
This is cool!
Is this compatible with the P-Balloon?
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Mon Mar 01, 2021 3:49 pm
DB12 wrote: ↑Mon Mar 01, 2021 3:30 pm
This is cool!
Is this compatible with the P-Balloon?
No, although I could make it work...
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DB12
- Bob-Omb

- Posts: 20
- Joined: Sat Feb 27, 2021 10:19 am
Postby DB12 » Wed Mar 03, 2021 8:26 am
MrDoubleA wrote: ↑Mon Mar 01, 2021 3:49 pm
DB12 wrote: ↑Mon Mar 01, 2021 3:30 pm
This is cool!
Is this compatible with the P-Balloon?
No, although I could make it work...
That would also be pretty cool
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Roger Mario
- Cheep-Cheep

- Posts: 14
- Joined: Sat Jun 20, 2020 10:29 pm
Postby Roger Mario » Tue Mar 09, 2021 3:46 pm
This doesn't work
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Wed Mar 10, 2021 4:53 am
Roger Mario wrote: ↑Tue Mar 09, 2021 3:46 pm
This doesn't work
Could you elaborate? That gives me absolutely nothing to go off of.
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King Mario
- Blooper

- Posts: 167
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Postby King Mario » Sat Mar 13, 2021 10:03 pm
Good Job! I recommend you do the Boomerang Flower next.
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GDKeptr
- Chain Chomp

- Posts: 310
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Postby GDKeptr » Thu Apr 01, 2021 8:17 pm
I was testing out your Cape Feather script, and when I try to collect a Fire Flower, this error keeps popping up.
I don't know where to find that missing script in the error for this power up, since it's not included in the Cape Feather's folder.

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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Thu Apr 01, 2021 8:40 pm
Dudboi2005 wrote: ↑Thu Apr 01, 2021 8:17 pm
I was testing out your Cape Feather script, and when I try to collect a Fire Flower, this error keeps popping up.
I don't know where to find that missing script in the error for this power up, since it's not included in the Cape Feather's folder.
Not a missing file issue (not sure where that was from), just an issue with anotherpowerup at the moment. A fix should hopefully be coming soon-ish.
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Mari0no1
- Fighter Fly

- Posts: 35
- Joined: Sat Feb 20, 2016 5:20 pm
Postby Mari0no1 » Sat May 15, 2021 7:12 pm
I placed everything in my episode folder and nothing has changed. Not sure what I'm doing wrong
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