[BGO Pack] Wall Conveyors

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Emral
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[BGO Pack] Wall Conveyors

Postby Emral » Tue Dec 22, 2020 2:55 am

https://drive.google.com/file/d/1fmwnH4 ... sp=sharing

Image

From Subzero Heroes. You can also walljump off them. I have no idea how that would interact with actual walljump libraries lol.

How to use. Put this in luna.lua:
local wallcon = require("wallconveyors")

Configurable:
wallcon.addGroundConveyor(id, speed)
wallcon.addWallConveyor(id, speed, wallDirection)
wallcon.hangingFrame = 31 -- the frame the player displays while hanging. change this depending on powerup state or player character id if you need to.

coolXD
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Re: [BGO Pack] Wall Conveyors

Postby coolXD » Wed Jul 21, 2021 8:00 am

Excuse me, i have to this not working, it says Access Denied!
Spoiler: show
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Chilly14
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Re: [BGO Pack] Wall Conveyors

Postby Chilly14 » Fri Jul 23, 2021 8:28 pm

coolXD wrote:
Wed Jul 21, 2021 8:00 am
Excuse me, i have to this not working, it says Access Denied!
Spoiler: show
Image
Did you load it correctly?

cato
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Re: [BGO Pack] Wall Conveyors

Postby cato » Mon Feb 14, 2022 11:49 am

Enjl wrote:
Tue Dec 22, 2020 2:55 am
From Subzero Heroes. You can also walljump off them. I have no idea how that would interact with actual walljump libraries lol.
It doesn't with AnotherWallJump.lua. You can still walljump, but the conveyors don't move you up.

Image

Edit: Also, it doesn't work well if you have costumes on (such as SMW-Mario). The climbing sprites are displayed incorrectly (with both Mario falling sprite and Mario T-posing sprite)


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