Saturation Darkness

Share and discuss custom LunaLua code and content packs for SMBX2.
Emral
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Saturation Darkness

Postby Emral » Wed Dec 16, 2020 3:01 am

https://drive.google.com/file/d/1ZktBH1 ... sp=sharing

Image

For each SLAM level I made, there is at least one that never quite made it past the first few setups. For this one in particular I decided to mod Darkness.lua to reduce saturation instead of brightness. Since 99% of Darkness is still SMBX2 base content/by Hoeloe, I've included her in the credits.

There is a HOWTO readme included since the setup is a little odd. The "shaders" directory included in the zip must be a subdirectory in the level folder for the level you want to apply this to. Once this is the case, you should see editor darkness and lua-made darkness manipulate the scene's saturation.

IttaBaby
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Re: Saturation Darkness

Postby IttaBaby » Thu Dec 24, 2020 2:32 pm

the visual here makes me think of the chalice from crystal chronicles. Like if you walked out into the desaturated area you'd take periodic damage


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