The Mario Bros. wanted to gambling, yay! But they ran into Sonic, Tails, and Knuckles, who wanted to do the same thing the Mario Bros. wanted to do, and they tell them that a gangster boss has raided the Casino Night Zone and took over it! Would the Mario Bros. be able to stop the mystery gangster and his goons?!
Gameplay Video:
The sacred Hydrocity zone has been invaded by a weird looking Boss Bass along with his goons, and its up to Mario and Luigi to get rid of them from out of there!
Gameplay video:
One of the very first levels I made off of this engine, and I'm proud of the final product. Legit took me a whole week to get this done. Anyways, careful while playing this, unless you want to crave for candy heh.
Gameplay video:
(Typo, it should say village, not island, SORRY!)
Welcome to Dragon Roost Village, a peaceful village that settles over a peaceful river. But one day Chargin' Chucks decided to invade the village and it over! Now its up to (whoever you play as) to defeat those Chucks and take the village!
Credits: HumanReploid for the tileset used and some BGOs and the CGFX pack for the one SM3DW tileset background and tileset, and Enjl for the Chinese arch checkpoints. And huge kudos to Arty for the parallax!
Download Link: https://drive.google.com/file/d/1ANuHvF ... sp=sharing
Basically decided to make a short and sweet level based on Mario Kart's Rainbow Road, and it utilizes the rainbow shell which is reskinned into a kart, so yeah. Happy racing!
Gameplay video:
Credits:
Silver Deoxys for the Rainbow Road tileset, anonymous for the SMB1 fireworks, background, rolling chain chomps, and rainbow thwomps, and Oxi for the kart (converted to 16-bit by me
Download Link: https://cdn.discordapp.com/attachments/ ... no_Guy.zip
This level takes place in an ice cave that you must escape, and you need to utilize ice balls from bushes and throw them at a filter block that creates an icy platform, and you need to look out for the mysterious cave's other hazards.
Credits:
Valterri - Ice sizeable expanded tileset, Snow tree BGO - Darkonius Mavakar, Goombas - Redigit, Icicles - IAmPlayer, False Ice platform - coded by MECHDRAGON, graphic by Witchking666, Snow Toad - Magibowser, - Anonymous - ice blocked Koopas, outside snow background, and BGOs
Download Link: https://drive.google.com/file/d/1pzvQNj ... sp=sharing
Decided to start taking people's feedback and loosen up how long my levels are, and keep things simple. This is my first attempt at an actual proper level using some tips people providing me with things such as mechanics and stuff, so yeah. Here's my final product! Credits can be found in "CREDITS.txt"
Download Link: https://drive.google.com/file/d/1xB8_-w ... sp=sharing
I've been dead for a bit... Get it? Dead? As in Dry Bones being undead enemies? Okay yeah I'm not funny... Anyway, I got a new level for ya'll today that me and Dudboi2005 whipped up for fun as a collaboration effort. I think the final product was cool! Credits can be found in "CREDITS.txt"
Download Link: https://drive.google.com/file/d/1gRtgnX ... sp=sharing
Brrr.... Finally got this level done. This level was in the works since like last month now? I was struggling with the setups I could cough up, but luckily I managed to get some. So thats pretty nice eh? (I'll stop with the ice puns. Sorry for my sin). Any who, that's all from me, have fun! As usual, credits can be found in "CREDITS.txt"
Download Link: https://cdn.discordapp.com/attachments/ ... no_Guy.zip
Last edited by Sleepy Dee on Mon Nov 22, 2021 11:41 am, edited 23 times in total.
Heh, cool level. I like how the coins are poker chips too!
Thanks Mega!
Also side note guys, make sure to check out the newly released Hydrocity level! (For 1.4.4 only). The next level will be taking place on the 2.0 MAGLX3 build!
Okay, this new level, I HAVE to try, it looks so cool and icy. Hope it is just as nice as I saw in the screenshots. Video will come by Sunday if all things go as planned.
Hey, I just released a new level called "Dolphin Cove!" Check it out! Dolphin Cove (FOR SMBX 2.0 BETA 4, PATCH 1) Download can be found on the first forum post on this topic
what are the NPCs in the last section that pop up when exiting the level?
My guess is they're light source NPCs... Those should probably not die to level exits, haha.
Also it might've been easier to just go int othe block-n.txt and change the light parameters instead of placing NPCs everywhere.
Oh hey, 4 months late on this, but it seems like Dolphin Cove won LOTM with an astounding 17 votes, thanks! I'm working on a new level now in a effort collab with someone, so just updating this to say I'm not dead! Cheers.