NSMB - The Great Invasion (38A 1.4.4)

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Bomb Kicker DX
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NSMB - The Great Invasion (38A 1.4.4)

Postby Bomb Kicker DX » Mon Apr 01, 2019 12:41 pm

Hi, I'm 3color BombDX.
I'm presenting to you an episode which I'm working since 2018

New Super Mario Bros. - The Great Invasion
Image:
Spoiler: show
nsmbtgi_logowithnewcolors.png
colors by WellyGames

Features:
Spoiler: show
- Low Resolution + Custom HUD
- Star Coins system (some levels with 5 instead of 3), with one special coin in each world
- 14 Worlds (8 Standard, 4 Secret and 2 Special)
- Star Coin Shop system (might be removed)
- Custom Physics
- NSMB series sound effects
- Checkpoints will provide extra time
Level Images:

OLD
Spoiler: show
Image
Image
Image
Image
NEW
Spoiler: show
Image
Image
Image
Image
Image
Video Comparison of 1-1:


Scripts Credit:
Spoiler: show
- Catskart:
SMW Resolution
Shop System
- Lx Xzit:
Ground Pound Script
GFX Credits (List Updated):
Spoiler: show
- Rodrigo0 - Mario & Luigi GFX (Edited and Fixed)
- KFCMario - Endless Exploration/Super Mario Forever X
- QuertyTriple6 - NSMBWii Styled Grassland
- Lx Xzit - Cave Lamp
- Grass Tileset - Mosaic + Custom Recolor
- NSMB Tower - Valtteri
*And all the graphic onwers report please to me, because I don't know all the users that made some GFXs that I used,
so I'll be able to credit you
Music Credits:
Spoiler: show
KFC Mario
Nintendo
Newer Team

The Demo is available now, inclunding the 4 first levels from World 1. Only for SMBX 38A 1.4.4/1.4.5. (2018)
Download Demo:
https://drive.google.com/file/d/1s0vTdo ... sp=sharing

New! Download New Demo, containing 4 levels from World 1, and the Star Coin Shop System:
https://drive.google.com/file/d/1XrdRuS ... sp=sharing

*Note: I'm a very busy person, so this project will be slow, and I'll do my best to improve it, and I won't give up on it.
Last edited by Bomb Kicker DX on Fri Aug 14, 2020 1:50 pm, edited 6 times in total.

Eri7
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby Eri7 » Mon Apr 01, 2019 12:46 pm

Yei, the project is finally here!
Cool concept and cool screenshots, i am looking forward to it!

Bomb Kicker DX
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Rating pool

Postby Bomb Kicker DX » Mon Apr 01, 2019 1:42 pm

Now there's a rating pool. if you already played the demo, you can give your score from 0 to 10.

MegaDood
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby MegaDood » Tue Apr 02, 2019 2:39 am

Looks great. I really hope more projects incorporate Star Coins more.

TiopTcz
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby TiopTcz » Sat May 11, 2019 4:30 pm

This Looks AWESOME! Cant wait to play it!
Last edited by TiopTcz on Sat May 11, 2019 4:38 pm, edited 1 time in total.

Darkonius Mavakar
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby Darkonius Mavakar » Sat May 11, 2019 4:38 pm

Wow that HUD is really obnoxious, is it really necessary to see icons of all the worlds and the reserve item BELOW the player? And the color too, this is just too much information and is needlessly cluttered;
Other than that the levels seem alright, the castle one being arguably the most interesting looking one

Emral
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby Emral » Sat May 11, 2019 4:45 pm

Feeling like making a "HUD design best practices" guide after seeing those images.

KBorg64
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby KBorg64 » Sat May 11, 2019 8:40 pm

The screenshots look good enough, but I must agree, the HUD displays way too much. It looks too distracting, with all of that unnecessary information. Other than that, good job.

TheNightingale
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby TheNightingale » Sat May 11, 2019 10:24 pm

Man this looks awesome, there's custom HUD, timer, custom resolution, and the levels look great so far; specially the castle one. Good luck!

MegaDood
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby MegaDood » Wed May 15, 2019 7:04 am

Also I really like that GUI you have going there.

Bomb Kicker DX
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby Bomb Kicker DX » Sun May 19, 2019 6:34 pm

TiopTcz wrote:
Sat May 11, 2019 4:30 pm
This Looks AWESOME! Cant wait to play it!
I'm sure you looking forward to see this finished
Darkonius Mavakar wrote:
Sat May 11, 2019 4:38 pm
Wow that HUD is really obnoxious, is it really necessary to see icons of all the s and the reserve item BELOW the player? And the color too, this is just too much information and is needlessly cluttered;
Other than that the seem alright, the castle one being arguably the most interesting looking one
Hmm, I see your point Darkonius, this hud is actually 1 year old, and i this forum was originally posted in May 8th 2018, so since I didn't finished the next demo, I just reposted from pge forums to this one, about the color, it's all black now and it's totally changed, removing some unnecessary information, thanks for you feedback
64searchman46 wrote:
Sat May 11, 2019 8:40 pm
The screenshots look good enough, but I must agree, the HUD displays way too much. It looks too distracting, with all of that unnecessary information. Other than that, good job.
Thanks for your feedback, the new demo (without a preview of release) will have a new hud, removing some unnecessary information, and with black borders
I'll do my best to improve it
Scroll wrote:
Sat May 11, 2019 10:24 pm
Man this looks awesome, there's custom HUD, timer, custom resolution, and the levels look great so far; specially the castle one. Good luck!
Thanks Scroll,

MegaDood, what is a GUI?

TheNightingale
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby TheNightingale » Sun May 19, 2019 8:01 pm

Bomb Kicker DX wrote:
Sun May 19, 2019 6:34 pm
MegaDood, what is a GUI?
I think he's referring to the HUD

MECHDRAGON777
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Re: NSMB - The Great Invasion (38A)(Currently making gfx)

Postby MECHDRAGON777 » Sun May 19, 2019 9:18 pm

Scroll wrote:
Sun May 19, 2019 8:01 pm
Bomb Kicker DX wrote:
Sun May 19, 2019 6:34 pm
MegaDood, what is a GUI?
I think he's referring to the HUD
They stand for Graphic(al) User Interface and Head Up Display.

Bomb Kicker DX
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1-1 (2018 VS 2020)

Postby Bomb Kicker DX » Tue Apr 07, 2020 8:09 pm


Bomb Kicker DX
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World 1-2 Showcase

Postby Bomb Kicker DX » Mon Apr 20, 2020 5:41 pm


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Re: NSMB - The Great Invasion (38A 1.4.4)

Postby Eri7 » Thu Apr 30, 2020 7:54 am

Didn't you know you can use

Code: Select all

[youtube][/youtube]
tag to make your videos appear in your posts? Also that is a cool showcase of your level and graphics, I like how fluid everything is and fits together nicely, it gives your project a special charm.

Chanceux2
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Re: NSMB - The Great Invasion (38A 1.4.4)

Postby Chanceux2 » Thu Apr 30, 2020 8:27 am

Eri7 wrote:
Thu Apr 30, 2020 7:54 am
Didn't you know you can use

Code: Select all

[youtube][/youtube]
tag to make your videos appear in your posts? Also that is a cool showcase of your level and graphics, I like how fluid everything is and fits together nicely, it gives your project a special charm.
For Example one of your vids



(oh wow this episode looks great)

or https://www.youtube.com/watch?v=pazyAU79fOE

Bomb Kicker DX
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1-3 REMAKE PREVIEW

Postby Bomb Kicker DX » Wed Jun 03, 2020 5:50 pm


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Re: NSMB - The Great Invasion (38A 1.4.4)

Postby DoraemonPepe » Sun Jun 14, 2020 8:29 pm

Didn't you forget me? It's me, DoraemonPepe, the one who subscribed your YouTube channel and I liked your videos! I liked your project, and I hope your project would going better and better and one day it will saw the light and will be completed! (Did I say something serious? Also I haven't played your demo. UwU)

Also, did there's a way to support this project like putting a banner to signatures?

(Also, the images in the main thread weren't available anymore or it's deleted. I suggest you could change or fix it like uploading on Imgur like me)

KlickyMario321+
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Re: NSMB - The Great Invasion (38A 1.4.4)

Postby KlickyMario321+ » Wed Jul 29, 2020 5:30 pm

Tell us, how did you manage to create the custom HUD? It was totally revamped and customized!


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