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Field Walk

Posted: Sun Dec 23, 2018 5:07 pm
by Nate-O
Mario is just taking a trawl through some fields, and some enemies show up, let Mario stop them

Stuff that will be in the project:
Spoiler: show
There will be things like:
Custom Sprites
Voices of Mario for some sound effects
Hopefully a fun time
5 Dragon Coins to collect, in this level
Things to know:
Spoiler: show
Some of the custom sprites used are from the beta of Super Mario World, as I felt that more suited my level
This level is meant for 1 player only, otherwise problems may occur


Screenshots:

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Download Link:
Spoiler: show
Have fun playing! -DatBoiRalsei

Re: Field Walk

Posted: Sun Dec 23, 2018 7:44 pm
by FireyPaperMario
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.

Re: Field Walk

Posted: Tue Dec 25, 2018 2:40 pm
by Nate-O
MarioRPGExpert93 wrote:
Sun Dec 23, 2018 7:44 pm
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
Those are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is all

Re: Field Walk

Posted: Sun Jan 20, 2019 1:50 am
by MegaDood
NateMon wrote:
Tue Dec 25, 2018 2:40 pm
MarioRPGExpert93 wrote:
Sun Dec 23, 2018 7:44 pm
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
Those are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is all
Was the level made in PGE? (I don't have 38a so I don't really know much.) If it wasn't, maybe the sprites were intended for PGE and it came out weird in the original editor?

Re: Field Walk

Posted: Sun Jan 20, 2019 11:05 am
by Nate-O
MegaDood wrote:
Sun Jan 20, 2019 1:50 am
NateMon wrote:
Tue Dec 25, 2018 2:40 pm
MarioRPGExpert93 wrote:
Sun Dec 23, 2018 7:44 pm
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
Those are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is all
Was the level made in PGE? (I don't have 38a so I don't really know much.) If it wasn't, maybe the sprites were intended for PGE and it came out weird in the original editor?
The level was made in SMBX 38a, or 1.4.4, as some other people, including myself, call it. So it's not PGE

Re: Field Walk

Posted: Thu Feb 07, 2019 4:25 am
by Archived
Archived

Re: Field Walk

Posted: Sun Feb 24, 2019 12:02 pm
by PdizzleParker
This is pretty cool. Not the biggest fan of the super mario advance sound effects, though.