Field Walk
Posted: Sun Dec 23, 2018 5:07 pm
Those are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is allMarioRPGExpert93 wrote: ↑Sun Dec 23, 2018 7:44 pmThe level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
Was the level made in PGE? (I don't have 38a so I don't really know much.) If it wasn't, maybe the sprites were intended for PGE and it came out weird in the original editor?NateMon wrote: ↑Tue Dec 25, 2018 2:40 pmThose are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is allMarioRPGExpert93 wrote: ↑Sun Dec 23, 2018 7:44 pmThe level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
The level was made in SMBX 38a, or 1.4.4, as some other people, including myself, call it. So it's not PGEMegaDood wrote: ↑Sun Jan 20, 2019 1:50 amWas the level made in PGE? (I don't have 38a so I don't really know much.) If it wasn't, maybe the sprites were intended for PGE and it came out weird in the original editor?NateMon wrote: ↑Tue Dec 25, 2018 2:40 pmThose are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is allMarioRPGExpert93 wrote: ↑Sun Dec 23, 2018 7:44 pmThe level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.