Share your own SMBX levels and play others' too.
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Nate-O
- Spiny

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Postby Nate-O » Sun Dec 23, 2018 5:07 pm
Mario is just taking a trawl through some fields, and some enemies show up, let Mario stop them
Stuff that will be in the project:
There will be things like:
Custom Sprites
Voices of Mario for some sound effects
Hopefully a fun time
5 Dragon Coins to collect, in this level
Things to know:
Some of the custom sprites used are from the beta of Super Mario World, as I felt that more suited my level
This level is meant for 1 player only, otherwise problems may occur
Screenshots:
Download Link:
Have fun playing! -DatBoiRalsei
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Sun Dec 23, 2018 7:44 pm
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
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Nate-O
- Spiny

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Postby Nate-O » Tue Dec 25, 2018 2:40 pm
MarioRPGExpert93 wrote: ↑Sun Dec 23, 2018 7:44 pm
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
Those are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is all
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MegaDood
- Charged Spiny

- Posts: 1835
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Postby MegaDood » Sun Jan 20, 2019 1:50 am
NateMon wrote: ↑Tue Dec 25, 2018 2:40 pm
MarioRPGExpert93 wrote: ↑Sun Dec 23, 2018 7:44 pm
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
Those are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is all
Was the level made in PGE? (I don't have 38a so I don't really know much.) If it wasn't, maybe the sprites were intended for PGE and it came out weird in the original editor?
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Nate-O
- Spiny

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Postby Nate-O » Sun Jan 20, 2019 11:05 am
MegaDood wrote: ↑Sun Jan 20, 2019 1:50 am
NateMon wrote: ↑Tue Dec 25, 2018 2:40 pm
MarioRPGExpert93 wrote: ↑Sun Dec 23, 2018 7:44 pm
The level looks nice for a 38A exclusive custom levels, but what bugs me was the hat of the big Mario sprites looks unfinished.
Those are just the graphics someone else made, that I used, and I think it's how it's calibrated into 1.4.4, is all
Was the level made in PGE? (I don't have 38a so I don't really know much.) If it wasn't, maybe the sprites were intended for PGE and it came out weird in the original editor?
The level was made in SMBX 38a, or 1.4.4, as some other people, including myself, call it. So it's not PGE
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Archived
- Birdo

- Posts: 2166
- Joined: Tue Mar 13, 2018 6:15 pm
Postby Archived » Thu Feb 07, 2019 4:25 am
Archived
Last edited by Archived on Sat Jan 28, 2023 1:32 pm, edited 1 time in total.
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PdizzleParker
- Chain Chomp

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Postby PdizzleParker » Sun Feb 24, 2019 12:02 pm
This is pretty cool. Not the biggest fan of the super mario advance sound effects, though.
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