Information:
• Difficulty: Easy/Medium
• Size: Medium
• LunaLua Required
• Made in Super Mario Bros x 2.0 Beta 3
GFX Credits:
• SMW Desert Rock with Totens by Me (Linky)
• SMW Desert Tileset SMB3 Recolored/SMB1 Desert Scenery by Me (Linky)
• SMB3 Styled NSMB2 Totens by Maury-300 Download
Goomba Woodworld
I'm thinking of creating an episode of smbx, like New Great Castle Adventure, picking up stars like SM64, if that happens it's probably going to be the first level of the episode!
Okay, this is actually looking interesting, I will have to record this later today.
Edit: Just gave it a shot and I broke the level in a bad way. Then again, it is more of a double edged sword kind of break. Died by a screen transition from the section 2 to section 1. (Zero indexed, so from cave to the area right before going inside.)
Edit: Okay, I would not agree with the difficulty rating that much. Maybe with the sixth section due to not knowing that you made the boss essentially double speed Ludwig that hurts to stomp when no other enemy in the level hurts to stomp on. That is more unfair than difficult. On my personal difficulty scale, I would give this a 3/20, but at least it is fun.
Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Okay, this is actually looking interesting, I will have to record this later today.
Edit: Just gave it a shot and I broke the level in a bad way. Then again, it is more of a double edged sword kind of break. Died by a screen transition from the section 2 to section 1. (Zero indexed, so from cave to the area right before going inside.)
Edit: Okay, I would not agree with the difficulty rating that much. Maybe with the sixth section due to not knowing that you made the boss essentially double speed Ludwig that hurts to stomp when no other enemy in the level hurts to stomp on. That is more unfair than difficult. On my personal difficulty scale, I would give this a 3/20, but at least it is fun.
Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Thanks for the record of my level! it was good that you found these errors on the level, probably my next levels will not have this. And I admit that in the part of the boss battle and I was lazy to do a decent battle, I only put the graphics of the shadow link and I put it there. I hope to see you in my next levels, any day I will launch the new level (Totem Heights)
Those skeletons are from Castlevania, not Legend of Zelda. You can try looking on the spriter's resource for the stalfos there, but you'll have to edit out the shield unless you bother working with lua to add a shield in front of where they're facing. Though since you've said this is your first level, I would suggest just not including the shield.
Okay, this is actually looking interesting, I will have to record this later today.
Edit: Just gave it a shot and I broke the level in a bad way. Then again, it is more of a double edged sword kind of break. Died by a screen transition from the section 2 to section 1. (Zero indexed, so from cave to the area right before going inside.)
Edit: Okay, I would not agree with the difficulty rating that much. Maybe with the sixth section due to not knowing that you made the boss essentially double speed Ludwig that hurts to stomp when no other enemy in the level hurts to stomp on. That is more unfair than difficult. On my personal difficulty scale, I would give this a 3/20, but at least it is fun.
Note: Anything above a 10 is reserved for levels that are a pain to play due to how hard they are. Kaizo-lite levels start appearing at a scale of 13/20.
Thanks for the record of my level! it was good that you found these errors on the level, probably my next levels will not have this. And I admit that in the part of the boss battle and I was lazy to do a decent battle, I only put the graphics of the shadow link and I put it there. I hope to see you in my next levels, any day I will launch the new level (Totem Heights)
Information:
• Difficulty: Easy/Medium
• Size: Medium
• LunaLua Required
• Made in Super Mario Bros x 2.0 Beta 3
GFX Credits:
• SMW Desert Rock with Totens by Me (Linky)
• SMW Desert Tileset SMB3 Recolored/SMB1 Desert Scenery by Me (Linky)
• SMB3 Styled NSMB2 Totens by Maury-300
You must have gotten inspiration from 1 of the NEW Super Mario Bros. games* to make this custom level. Might check it out whenever I have some free time.
*I forgot which of the 4 NSMB games the level design reminds me of...
You must have gotten inspiration from 1 of the NEW Super Mario Bros. games* to make this custom level. Might check it out whenever I have some free time.
*I forgot which of the 4 NSMB games the level design reminds me of...
I was inspired by the NSMB2 in the graphic part of the totems.
I'm thinking of creating an episode of smbx, like New Great Castle Adventure, picking up stars like SM64, if that happens it's probably going to be the first level of the episode!
Just a suggestion: I think you should put all your levels in your first post. That way it's easier to find for people
Just like I said in Private Messages, I second this. I like that they are in there own posts as well so you can see the release date, but maybe doing both would help?