Postby Tygerbug » Mon Apr 28, 2014 2:15 am
What a wonderful game engine this is, and what a great and talented fan community.
I was thinking of making a few custom graphics and using this program to mock up one or two gameplay videos. Not full games, just videos for Youtube showing what an SNES-style game would look like.
One of the ideas I have would require a larger character sprite than the traditional SNES Mario. The style is more like Genesis Ghostbusters, or SNES Super Back to the Future 2, and would benefit from a very large player sprite. Another idea would be not far off from SNES Aladdin.
I suppose I could switch to 1x1 tiles for double the apparent detail.
But is there any implementation in SMBX for a larger player character than the normal Mario?
Last edited by
Tygerbug on Mon Apr 28, 2014 12:34 pm, edited 1 time in total.