First, please specify if your level was made in SMBX 1.4.
As for the level itself, there is not a whole lot to say because the level is too short and has nothing interesting. The gameplay is boring and rompy, and is not creative, and there is not really anything to say about that. The level looks good, although for some reason, there are SMB1 BGOs in the level even though they are not there in the video, so I think you forgot to include some of them when uploading the level. There is also a cut-off at the start where the ground drops at the start and the hills. There is this bonus areawhich goes to a cave but has grass tiles for some reason. And it does not really serve much of purpose. Also the dragon coins don't really do anything because there are only 2 of them and have not been set to give any reward and offer no additional challenges, which defeats their purpose of being in the level in the first place. There are also some blocks towards the end that I think should be lowered (by 1 or 2 blocks). Also, why is the flagpole incomplete and why does an SMB3 exit exist beyond it?
First, please specify if your level was made in SMBX 1.4.
As for the level itself, there is not a whole lot to say because the level is too short and has nothing interesting. The gameplay is boring and rompy, and is not creative, and there is not really anything to say about that. The level looks good, although for some reason, there are SMB1 BGOs in the level even though they are not there in the video, so I think you forgot to include some of them when uploading the level. There is also a cut-off at the start where the ground drops at the start and the hills. There is this bonus areawhich goes to a cave but has grass tiles for some reason. And it does not really serve much of purpose. Also the dragon coins don't really do anything because there are only 2 of them and have not been set to give any reward and offer no additional challenges, which defeats their purpose of being in the level in the first place. There are also some blocks towards the end that I think should be lowered (by 1 or 2 blocks). Also, why is the flagpole incomplete and why does an SMB3 exit exist beyond it?
Well ! there is NOWHERE to put other exits to be likely SML2 Like it selves! 1.4.4 uses pngs. and i'm using png files! so i don't completed the flagpole since is to simulate the BELL or else duh i don't think this was a bell! other ideas? else i do OTHER levels! and SMW ones! And the cave uses grass tiles like SML2 Does on the first level of the game!
NES themed levels:SMB Remaster,SMB2 Remaster SNES themed levels:SMW Remaster,LOZ (Legend Of Zelda) Remaster Game Boy themed levels: SML Remaster,SML2 Remaster GCN Themed levels:SMS Pianta Park