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3D Mario Enemies in 2D
Posted: Tue Jun 19, 2018 5:44 pm
by TheTrueMarioMaster
Seeing as Super Mario Bros X has successfully implemented Bullies into 2D and the first New Super Mario Bros game brought a lot of enemies from Super Mario 64 into 2D I've been wondering what other 3D Mario enemies would work well in 2D from the various 3D Mario games. Please share your thought on which 3D enemies would work in 2D and how well they can be implemented into Super Mario Bros X like the bullies were.
Re: 3D Mario Enemies in 2D
Posted: Tue Jun 19, 2018 5:59 pm
by PixelPest
Well, scuttlebugs were originally SM64 and then NSMB, so that kind of worked (and then I ported them into SMBX). I have cataquacks claimed and am still trying to figure out to implement them. In the past I've done 2D homing bullet bills, kind of inspired by the 3D ones (vs. the 1D missile bills from SMB3). I think it would be great to see whomps in SMBX (though look at that they're already 2D in NSMBDS!) and think they would be fun to have. I'd personally like to see mandibugs and cluckbooms.
In the past I made an okay bomb boo, but I'd like to see someone figure out some way to have them swing around effectively in 2D.
I also claimed pokios from SMO but those shouldn't be tough at all since their behaviour in Odyssey didn't really take advantage of the 3D space
Re: 3D Mario Enemies in 2D
Posted: Tue Jun 19, 2018 6:01 pm
by TDK
I would like to see how a wallop would work in SMBX.
Re: 3D Mario Enemies in 2D
Posted: Tue Jun 19, 2018 7:54 pm
by TheTrueMarioMaster
PixelPest wrote: ↑Tue Jun 19, 2018 5:59 pm
Well, scuttlebugs were originally SM64 and then NSMB, so that kind of worked (and then I ported them into SMBX). I have cataquacks claimed and am still trying to figure out to implement them. In the past I've done 2D homing bullet bills, kind of inspired by the 3D ones (vs. the 1D missile bills from SMB3). I think it would be great to see whomps in SMBX (though look at that they're already 2D in NSMBDS!) and think they would be fun to have. I'd personally like to see mandibugs and cluckbooms.
In the past I made an okay bomb boo, but I'd like to see someone figure out some way to have them swing around effectively in 2D.
I also claimed pokios from SMO but those shouldn't be tough at all since their behaviour in Odyssey didn't really take advantage of the 3D space
I saw the scuttlebugs in your beta4 preview video and looking at the claim sheet the other variant of them in NSMBDS is going to be included. Technically the first homing bills were in Yoshi's Island but yes homing bills that follow you around along with the traditional SMB3 homing bill would be good to see added to SMBX and I think that at least one of them is on the claim sheet. Cataquacks can see work by flinging the player upwards rather than hurting them similar to the Heave-Hos from SM64. Whomps would be a good thing to implement and I've already seen the stationary variant of them scripted in 1.4 so if it's possible there it's probably possible to see them in SMBX 2.0. Trying to figure out how mandibugs would work in a 2D environment although Cluckbooms I see working splendidly laying bombs. Don't really have much to say about Bomb Boos since their only purpose was to damage Bouldergeist in the boss fight. With Super Mario Odyssey enemies I'd see some as more difficult to implement since they focus more on giving Mario more mobility with the Cappy mechanic rather than act like a hazard.
Looking over Super Mario 64 enemies that were also in NSMB but haven't been mentioned yet amps worked very well since they are either stationary or move in specific patterns. Clams are another good enemy although I've seen them done through events before so they might not be added. Stationary piranha plants that sleep then snap at you when you get close to them I can see working although unlike their implementation in NSMB series where they are just snapping in your general direction I would like to see a variant that you can jump on which your able to do with pretty much every 3D piranha plant. Moneybags is one that can work well in SMBX as proven in NSMBDS though they were later replaced by Coin Coffers. Sushis and Unagi would be interesting to implement although since they behave similar to other fish enemies in NSMBDS they might just be reskinned rather than added to the game. Although there is a variant of stationary Unagi that bite to one side at internals that could be implemented. Finally there is the skeeter which is an enemy that I would like to see in SMBX alongside the Scuttlebugs that are being added. Not only the normal skeeter I would like to see added but the bomb dropping skeeter from NSMBDS as well.
Re: 3D Mario Enemies in 2D
Posted: Wed Jun 20, 2018 12:09 am
by Teemster2
TheTrueMarioMaster wrote: ↑Tue Jun 19, 2018 7:54 pm
PixelPest wrote: ↑Tue Jun 19, 2018 5:59 pm
Well, scuttlebugs were originally SM64 and then NSMB, so that kind of worked (and then I ported them into SMBX). I have cataquacks claimed and am still trying to figure out to implement them. In the past I've done 2D homing bullet bills, kind of inspired by the 3D ones (vs. the 1D missile bills from SMB3). I think it would be great to see whomps in SMBX (though look at that they're already 2D in NSMBDS!) and think they would be fun to have. I'd personally like to see mandibugs and cluckbooms.
In the past I made an okay bomb boo, but I'd like to see someone figure out some way to have them swing around effectively in 2D.
I also claimed pokios from SMO but those shouldn't be tough at all since their behaviour in Odyssey didn't really take advantage of the 3D space
Finally there is the skeeter which is an enemy that I would like to see in SMBX alongside the Scuttlebugs that are being added. Not only the normal skeeter I would like to see added but the bomb dropping skeeter from NSMBDS as well.
Skeeter would be amazing to have. I'm talking about the one that sits on top of the water and drops bombs. More aqua enemies would be nice too since not a lot of them have been added but I am fine waiting. 2.0 looks to be amazing.
Re: 3D Mario Enemies in 2D
Posted: Wed Jun 20, 2018 8:21 am
by smoke40
The green, stretchy caterpillars from Odyssey would be cool to see in 2D.
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 3:33 am
by Starshi
If goombas and bob-ombs behave like they did in SM64 would be pretty cool.
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 4:08 am
by ElectriKong
Yoshi_Superstar NL wrote: ↑Sun Jul 08, 2018 3:33 am
If goombas and bob-ombs behave like they did in SM64 would be pretty cool.
So, Super Mario 63?
Also, Pokios could work in SMBX.
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 6:09 am
by Starshi
Electriking wrote: ↑Sun Jul 08, 2018 4:08 am
So, Super Mario 63?
Basically, yes.
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 1:27 pm
by LGLMAKING
You should be able to make a chuckboom in 1.4.4 by removing the wing effect, respriting a beach koopa with chuckboom custom graphics, giving the beach koopa left to right hover wings (which would be invisible). then you should go to the npc editor and add a bomb spawner to it. If your not satisfied by my solution, then my apologies.
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 2:09 pm
by ElectriKong
LGLMAKING wrote: ↑Sun Jul 08, 2018 1:27 pm
You should be able to make a chuckboom in 1.4.4 by removing the wing effect, respriting a beach koopa with chuckboom custom graphics, giving the beach koopa left to right hover wings (which would be invisible). then you should go to the npc editor and add a bomb spawner to it. If your not satisfied by my solution, then my apologies.
What about SMBX2?
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 2:53 pm
by FireyPaperMario
I hope someone makes
Koopa Troopa's Mom from the
Nintendo 64 Mario Party trilogy gets a 2-D sprite in
SMBX!

Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 7:12 pm
by PixelPest
MarioRPGExpert93 wrote: ↑Sun Jul 08, 2018 2:53 pm
I hope someone makes
Koopa Troopa's Mom from the
Nintendo 64 Mario Party trilogy gets a 2-D sprite in
SMBX!
That's sounds very obsolete and I don't see anyone using that
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 7:18 pm
by erkyp3rky
MarioRPGExpert93 wrote: ↑Sun Jul 08, 2018 2:53 pm
I hope someone makes
Koopa Troopa's Mom from the
Nintendo 64 Mario Party trilogy gets a 2-D sprite in
SMBX!
Could you post a picture? I can't find it anywhere online.
Re: 3D Mario Enemies in 2D
Posted: Sun Jul 08, 2018 10:41 pm
by TheTrueMarioMaster
Yoshi_Superstar NL wrote: ↑Sun Jul 08, 2018 3:33 am
If goombas and bob-ombs behave like they did in SM64 would be pretty cool.
Those would be nice to see and I can imagine it working well in Mario & the Missing Shine Sprites by SMBXFanBoi2013 since it's going for a Super Mario 63 vibe. Not sure how difficult it would be to implement to SMBX 2.0 but I have seen Hugo make Goombas with more complex AI for 1.4.4 so I am sure it is possible in SMBX 2.0 with the good coder in LunaLua.
Re: 3D Mario Enemies in 2D
Posted: Tue Jul 10, 2018 7:07 am
by crazybenjamin
Electriking wrote: ↑Sun Jul 08, 2018 4:08 am
So, Super Mario 63?
Funny you should mention that game, I was just about to bring up that it did 2D Bullies first.
Re: 3D Mario Enemies in 2D
Posted: Thu Jul 26, 2018 6:46 pm
by BigChungus
don't forget about bramballs!