3D Mario Enemies in 2D

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

TheTrueMarioMaster
Snifit
Snifit
Posts: 200
Joined: Mon Mar 19, 2018 11:58 pm

3D Mario Enemies in 2D

Postby TheTrueMarioMaster » Tue Jun 19, 2018 5:44 pm

Seeing as Super Mario Bros X has successfully implemented Bullies into 2D and the first New Super Mario Bros game brought a lot of enemies from Super Mario 64 into 2D I've been wondering what other 3D Mario enemies would work well in 2D from the various 3D Mario games. Please share your thought on which 3D enemies would work in 2D and how well they can be implemented into Super Mario Bros X like the bullies were.

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: 3D Mario Enemies in 2D

Postby PixelPest » Tue Jun 19, 2018 5:59 pm

Well, scuttlebugs were originally SM64 and then NSMB, so that kind of worked (and then I ported them into SMBX). I have cataquacks claimed and am still trying to figure out to implement them. In the past I've done 2D homing bullet bills, kind of inspired by the 3D ones (vs. the 1D missile bills from SMB3). I think it would be great to see whomps in SMBX (though look at that they're already 2D in NSMBDS!) and think they would be fun to have. I'd personally like to see mandibugs and cluckbooms.

In the past I made an okay bomb boo, but I'd like to see someone figure out some way to have them swing around effectively in 2D.

I also claimed pokios from SMO but those shouldn't be tough at all since their behaviour in Odyssey didn't really take advantage of the 3D space

TDK
Phanto
Phanto
Posts: 1440
Joined: Wed Nov 11, 2015 12:26 pm
Flair: Retired

Re: 3D Mario Enemies in 2D

Postby TDK » Tue Jun 19, 2018 6:01 pm

I would like to see how a wallop would work in SMBX.

TheTrueMarioMaster
Snifit
Snifit
Posts: 200
Joined: Mon Mar 19, 2018 11:58 pm

Re: 3D Mario Enemies in 2D

Postby TheTrueMarioMaster » Tue Jun 19, 2018 7:54 pm

PixelPest wrote:
Tue Jun 19, 2018 5:59 pm
Well, scuttlebugs were originally SM64 and then NSMB, so that kind of worked (and then I ported them into SMBX). I have cataquacks claimed and am still trying to figure out to implement them. In the past I've done 2D homing bullet bills, kind of inspired by the 3D ones (vs. the 1D missile bills from SMB3). I think it would be great to see whomps in SMBX (though look at that they're already 2D in NSMBDS!) and think they would be fun to have. I'd personally like to see mandibugs and cluckbooms.

In the past I made an okay bomb boo, but I'd like to see someone figure out some way to have them swing around effectively in 2D.

I also claimed pokios from SMO but those shouldn't be tough at all since their behaviour in Odyssey didn't really take advantage of the 3D space
I saw the scuttlebugs in your beta4 preview video and looking at the claim sheet the other variant of them in NSMBDS is going to be included. Technically the first homing bills were in Yoshi's Island but yes homing bills that follow you around along with the traditional SMB3 homing bill would be good to see added to SMBX and I think that at least one of them is on the claim sheet. Cataquacks can see work by flinging the player upwards rather than hurting them similar to the Heave-Hos from SM64. Whomps would be a good thing to implement and I've already seen the stationary variant of them scripted in 1.4 so if it's possible there it's probably possible to see them in SMBX 2.0. Trying to figure out how mandibugs would work in a 2D environment although Cluckbooms I see working splendidly laying bombs. Don't really have much to say about Bomb Boos since their only purpose was to damage Bouldergeist in the boss fight. With Super Mario Odyssey enemies I'd see some as more difficult to implement since they focus more on giving Mario more mobility with the Cappy mechanic rather than act like a hazard.

Looking over Super Mario 64 enemies that were also in NSMB but haven't been mentioned yet amps worked very well since they are either stationary or move in specific patterns. Clams are another good enemy although I've seen them done through events before so they might not be added. Stationary piranha plants that sleep then snap at you when you get close to them I can see working although unlike their implementation in NSMB series where they are just snapping in your general direction I would like to see a variant that you can jump on which your able to do with pretty much every 3D piranha plant. Moneybags is one that can work well in SMBX as proven in NSMBDS though they were later replaced by Coin Coffers. Sushis and Unagi would be interesting to implement although since they behave similar to other fish enemies in NSMBDS they might just be reskinned rather than added to the game. Although there is a variant of stationary Unagi that bite to one side at internals that could be implemented. Finally there is the skeeter which is an enemy that I would like to see in SMBX alongside the Scuttlebugs that are being added. Not only the normal skeeter I would like to see added but the bomb dropping skeeter from NSMBDS as well.

Teemster2
Rocky Wrench
Rocky Wrench
Posts: 622
Joined: Sat Jan 18, 2014 11:56 am

Re: 3D Mario Enemies in 2D

Postby Teemster2 » Wed Jun 20, 2018 12:09 am

TheTrueMarioMaster wrote:
Tue Jun 19, 2018 7:54 pm
PixelPest wrote:
Tue Jun 19, 2018 5:59 pm
Well, scuttlebugs were originally SM64 and then NSMB, so that kind of worked (and then I ported them into SMBX). I have cataquacks claimed and am still trying to figure out to implement them. In the past I've done 2D homing bullet bills, kind of inspired by the 3D ones (vs. the 1D missile bills from SMB3). I think it would be great to see whomps in SMBX (though look at that they're already 2D in NSMBDS!) and think they would be fun to have. I'd personally like to see mandibugs and cluckbooms.

In the past I made an okay bomb boo, but I'd like to see someone figure out some way to have them swing around effectively in 2D.

I also claimed pokios from SMO but those shouldn't be tough at all since their behaviour in Odyssey didn't really take advantage of the 3D space
Finally there is the skeeter which is an enemy that I would like to see in SMBX alongside the Scuttlebugs that are being added. Not only the normal skeeter I would like to see added but the bomb dropping skeeter from NSMBDS as well.
Skeeter would be amazing to have. I'm talking about the one that sits on top of the water and drops bombs. More aqua enemies would be nice too since not a lot of them have been added but I am fine waiting. 2.0 looks to be amazing.

smoke40
Blooper
Blooper
Posts: 157
Joined: Tue May 01, 2018 8:59 am
Flair: smoke40!!!
Pronouns: he/they
Contact:

Re: 3D Mario Enemies in 2D

Postby smoke40 » Wed Jun 20, 2018 8:21 am

The green, stretchy caterpillars from Odyssey would be cool to see in 2D.

Starshi
Snifit
Snifit
Posts: 209
Joined: Fri Apr 07, 2017 2:16 pm
Flair: Hi. I like to make stuff.
Pronouns: she/her
Contact:

Re: 3D Mario Enemies in 2D

Postby Starshi » Sun Jul 08, 2018 3:33 am

If goombas and bob-ombs behave like they did in SM64 would be pretty cool.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: 3D Mario Enemies in 2D

Postby ElectriKong » Sun Jul 08, 2018 4:08 am

Yoshi_Superstar NL wrote:
Sun Jul 08, 2018 3:33 am
If goombas and bob-ombs behave like they did in SM64 would be pretty cool.
So, Super Mario 63?

Also, Pokios could work in SMBX.

Starshi
Snifit
Snifit
Posts: 209
Joined: Fri Apr 07, 2017 2:16 pm
Flair: Hi. I like to make stuff.
Pronouns: she/her
Contact:

Re: 3D Mario Enemies in 2D

Postby Starshi » Sun Jul 08, 2018 6:09 am

Electriking wrote:
Sun Jul 08, 2018 4:08 am
So, Super Mario 63?
Basically, yes.

LGLMAKING
Chain Chomp
Chain Chomp
Posts: 342
Joined: Mon Jun 18, 2018 7:28 am
Flair: fish
Pronouns: girlie!!

Re: 3D Mario Enemies in 2D

Postby LGLMAKING » Sun Jul 08, 2018 1:27 pm

You should be able to make a chuckboom in 1.4.4 by removing the wing effect, respriting a beach koopa with chuckboom custom graphics, giving the beach koopa left to right hover wings (which would be invisible). then you should go to the npc editor and add a bomb spawner to it. If your not satisfied by my solution, then my apologies.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: 3D Mario Enemies in 2D

Postby ElectriKong » Sun Jul 08, 2018 2:09 pm

LGLMAKING wrote:
Sun Jul 08, 2018 1:27 pm
You should be able to make a chuckboom in 1.4.4 by removing the wing effect, respriting a beach koopa with chuckboom custom graphics, giving the beach koopa left to right hover wings (which would be invisible). then you should go to the npc editor and add a bomb spawner to it. If your not satisfied by my solution, then my apologies.
What about SMBX2?

FireyPaperMario
Toad
Toad
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: 3D Mario Enemies in 2D

Postby FireyPaperMario » Sun Jul 08, 2018 2:53 pm

I hope someone makes Koopa Troopa's Mom from the Nintendo 64 Mario Party trilogy gets a 2-D sprite in SMBX! :lol:

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: 3D Mario Enemies in 2D

Postby PixelPest » Sun Jul 08, 2018 7:12 pm

MarioRPGExpert93 wrote:
Sun Jul 08, 2018 2:53 pm
I hope someone makes Koopa Troopa's Mom from the Nintendo 64 Mario Party trilogy gets a 2-D sprite in SMBX! :lol:
That's sounds very obsolete and I don't see anyone using that

erkyp3rky
Ninji
Ninji
Posts: 934
Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly theloaflord

Re: 3D Mario Enemies in 2D

Postby erkyp3rky » Sun Jul 08, 2018 7:18 pm

MarioRPGExpert93 wrote:
Sun Jul 08, 2018 2:53 pm
I hope someone makes Koopa Troopa's Mom from the Nintendo 64 Mario Party trilogy gets a 2-D sprite in SMBX! :lol:
Could you post a picture? I can't find it anywhere online.

TheTrueMarioMaster
Snifit
Snifit
Posts: 200
Joined: Mon Mar 19, 2018 11:58 pm

Re: 3D Mario Enemies in 2D

Postby TheTrueMarioMaster » Sun Jul 08, 2018 10:41 pm

Yoshi_Superstar NL wrote:
Sun Jul 08, 2018 3:33 am
If goombas and bob-ombs behave like they did in SM64 would be pretty cool.
Those would be nice to see and I can imagine it working well in Mario & the Missing Shine Sprites by SMBXFanBoi2013 since it's going for a Super Mario 63 vibe. Not sure how difficult it would be to implement to SMBX 2.0 but I have seen Hugo make Goombas with more complex AI for 1.4.4 so I am sure it is possible in SMBX 2.0 with the good coder in LunaLua.

crazybenjamin
Hoopster
Hoopster
Posts: 44
Joined: Tue Dec 22, 2015 11:17 pm

Re: 3D Mario Enemies in 2D

Postby crazybenjamin » Tue Jul 10, 2018 7:07 am

Electriking wrote:
Sun Jul 08, 2018 4:08 am
So, Super Mario 63?
Funny you should mention that game, I was just about to bring up that it did 2D Bullies first.

BigChungus
Goomba
Goomba
Posts: 2
Joined: Sat Jun 09, 2018 8:05 am

Re: 3D Mario Enemies in 2D

Postby BigChungus » Thu Jul 26, 2018 6:46 pm

don't forget about bramballs!


Return to “General”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari