MFGG GFX Pack

Share and discuss custom SMBX graphics.

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TLtimelord
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MFGG GFX Pack

Postby TLtimelord » Fri Apr 18, 2014 7:57 pm

This is likely going to be the biggest thing I'm going to release to the public.

It's a small GFX pack containing about 20 tilesets ripped from various sheets I found on GFX that I though would fit best with SMBX. Some are from Black Squirrel, The IT, and Deaddude/The Fez.
Spoiler: show
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http://www.mediafire.com/download/6sbbb ... X+Pack.zip

NOTE: Original sheets not included. Backgrounds used in screens not included.

moemoe02
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Re: MFGG GFX Pack

Postby moemoe02 » Fri Apr 18, 2014 8:13 pm

I've always liked looking at sheets from MFGG, and I get mostly intrested in tileset kind of sheets, until then, I would see a GFX pack with all stuff people ripped/made in SMBX and I actually kind of like how you made a GFX pack with all MFGG stuff. I really think I like this GFX pack, good job on making a GFX pack with all sprites on MFGG

zlaker
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Re: MFGG GFX Pack

Postby zlaker » Fri Apr 18, 2014 8:21 pm

Nice job ripping those sprites dude. I especially like the graveyard GFXs. Good job

Emral
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Re: MFGG GFX Pack

Postby Emral » Fri Apr 18, 2014 9:33 pm

Wow you just kinda reminded me that I made that tileset.
If you'd find a way to effectively port Kopejo's gfx into smbx this pack would become even more amazing. Just my opinion.

Giantfirering27
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Re: MFGG GFX Pack

Postby Giantfirering27 » Fri Apr 18, 2014 10:47 pm

Well, I wanted to actually do this... I WAITED TOO LONG! Anyway... I love it so far :D If you want me to go on to the website and send some Tileset that you can put into the GFX pack, just let me know :D

TLtimelord
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Re: MFGG GFX Pack

Postby TLtimelord » Sat Apr 19, 2014 1:48 am

Emral wrote:Wow you just kinda reminded me that I made that tileset.
If you'd find a way to effectively port Kopejo's gfx into smbx this pack would become even more amazing. Just my opinion.
What should have I done with Kopejo's tileset?
Giantfirering27 wrote: If you want me to go on to the website and send some Tileset that you can put into the GFX pack, just let me know :D
I wouldn't mind at all!

Anyways, I'm glad to see people are liking this. Ripping tilesets is easy, but tedious.

icemario12
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Re: MFGG GFX Pack

Postby icemario12 » Sat Apr 19, 2014 5:47 am

Awesome looking. Instead, I like the grass and forest tilesets!

Kingbowser112
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Re: MFGG GFX Pack

Postby Kingbowser112 » Sat Apr 19, 2014 8:57 am

Hi. Well, I see a good job well done, really. In my opinion the firsts blocks are very nice to see, but they're a bit little poor of something in them, but they're OK. Also they remember me Minecraft, I don't know the why. The seconds blocks instead, I've idea that I've just seen them, but I don't know where. I really like lines that are into the blocks: very original! The thirds blocks are wonderful! I don't know how much work you have done for done these good shades! The fourths blokcs are nicely to play and the pipe is amazing! I really like also the "?" block with the grass in style autunm! The fifths blocks are just exists, I know them, but I don't know where I've seen this ones. I think you have a bit little recolour them from thew original ones, but for it's always okay. The backgrounds of the doom are very good but also scary (if you play them at night, see the result).

NOTE: You said you don't include the backgrounds, but can I have ONLY the fourth backgorund please? For me works, via PM or via D-link. Now see you what you can do.

I give you a 8/10, congrats!

Emral
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Re: MFGG GFX Pack

Postby Emral » Sat Apr 19, 2014 9:45 am

TNTtimelord wrote:
Emral wrote:Wow you just kinda reminded me that I made that tileset.
If you'd find a way to effectively port Kopejo's gfx into smbx this pack would become even more amazing. Just my opinion.
What should have I done with Kopejo's tileset?
Call me blind. I overlooked that you already ported one of his submissions.
I was, and you couldn't possibly know this, referring to this http://www.mfgg.net/?act=resdb&param=02&c=1&id=29835 tileset. I love it but am too lazy to think of a structure in which to port the sheer amount of graphics into.


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