Cidro's Collection of Levels

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Cidro
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Cidro's Collection of Levels

Postby Cidro » Thu Jun 07, 2018 3:10 am

Hey, guys! It's me, Cidro, bringing you a collection of levels I made around 2017-present. Now before you say I've already made a thread about this, I just want you to know I just want to restart all over again. Without further ado, hope you enjoy playing/checking out my levels, or not...

Unfinished Levels

Stuff I haven't finished, mostly because I was very demotivated at the time, so I decided to scrap it.

Vol. 1 - 2017 Edition
Levels that never actually got to see the light of day.
Screenshots: show
ImageImageImageImageImage
Level Titles in this Collection: show
Grassy Rocky Mashup
Hideout Jungle
Level 3-4
Frozen Forest Palace
Mystic Cave House
Underground House Exploration
Mountains of Emptiness
Tainted Halls
Mountainly Sub-Grassy Ruins

* The ones in bold are the levels that are in the screenshots
Download Link

Completed Levels

2017

[Buggy Level] Blocky Plains
If you find any bugs in this level, don't tell me about it.
Screenshots: show
Image
Download Link

[Contest] Skyward Temple
My level for TTK's Sky Level Contest. Really want a review on it.
Screenshots: show
Image
Download Link

Radiance
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Re: Cidro's Collection of Levels

Postby Radiance » Thu Jun 14, 2018 9:45 am

Skyward Temple

Atmosphere: Decent

I appreciate on how you put the background objects since you fill the empty spaces with an adequate amount of BGOs. I liked how you used the three tilesets together although it seems you used the airship tiles too much, I guess. The music kinda fits in your level btw. Idt lava fits in your level. Maybe use airship spikes as a hazard?

Gameplay: Fair

Your level started easy and ended up kinda easy. The difficulty of your level increases gradually not counting the propeller section. I also felt that you put power-up too much which makes your level easier.

I won't recommend using switch blocks to prolong the level btw. How about prolonging both sections and let the player choose between the two sections to pass? I'm pretty sure that adds more replay value unlike with the switch barricade which makes the player lose its enjoyment playing your level.

The propeller section destroyed the flow of your level imo. I recommend removing the unnecessary Roto-disc, remove the Podoboos on somewhat cramped places, reducing the number of the Snifit reskins and make them not immune to fireball as well.

I also suggest adding a Podoboo on the first time the player sees the purple lava because it might be mistaken as a water.

Subjectively, I love your level on how it looks. Just fix the gameplay issues and it will be much better.


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