Mountains of Courage

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MustardCake
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Mountains of Courage

Postby MustardCake » Wed Jun 06, 2018 5:52 pm

WARNING : This level is a waste of time!!! : WARNING

Download Link. ScREeNshOt.
Spoiler: show
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This level was made for the ASLC and got 17th place.
Originally this level actually supposed to be grayish but i didn't know how to turn the CGFX grayish, so i darkened them. (Now i know how to grayish graphics and images.)
Also i will remake this level for my project.

If there is any problem, tell me.

Shadow_Flame
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Re: Mountains of Courage

Postby Shadow_Flame » Thu Jun 07, 2018 4:36 pm

Hi there, Snowy_Desert. I played your level and here's what I think:

- Music fit the atmosphere really well, although I don't know why there wasn't any music in the very first section.
- Graphics looked great! Not sure which GFX pack they're from but think I've seen them somewhere before. I like the way you've combined the tiles and enemies to give the level atmosphere. I also enjoyed talking to the Toads about the temple. One of them made me laugh when he said that certain people die from the lava and I was like "You don't say" lol
- There was a place where I managed to glitch through the wall with big Mario by simply ducking and turning to face the other way, which made me go through the wall and skip a bit:
Spoiler: show
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- The level felt a tad long but not too much. It allowed for exploration and had plenty of power-ups and coins.
- Certain places felt like they had too many enemies in them, especially in those narrow spots with the shell-kicking Koopas. It's hard not to take damage there whilst a Piranha Plant is targeting you with fireballs...

Overall, this level was very engaging and enjoyable to play through. I would have liked to see a particular gimmick that would make it stand out as it felt a bit repetitive at times. Music and graphics were spot on though! I'd give this level a rating of 8/10
Last edited by Shadow_Flame on Thu Jun 07, 2018 5:12 pm, edited 1 time in total.

KingBowser24
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Re: Mountains of Courage

Postby KingBowser24 » Thu Jun 07, 2018 4:51 pm

I tried it out, and I can say it was fairly good. It seems you really took your time on this level, and I only found a couple of issues.

-I noticed the graphics were a mix of SMB2, 3, World, and maybe even some SMB, and had a darker color scheme. Aesthetically, I thought it was pretty decent. However, you should recolor the Question mark blocks and bricks, because they do clash slightly with the levels environment.
-Same with the Koopa Shells. Im not sure why you changed the SMW Shells to SMB3 recolors. It doesnt look terrible, but I feel like since the enemies are SMW based you should have used SMW Koopa Shells.

-I liked how the level had multiple sections and phases. Ill be honest, most of the levels I make are fairly linear.
-I also liked how you could stand on the pillars. I feel like you could've made the pillar platforms a little more noticeable though, they do look like just BGO's at first glance.
-By my standards it was a pretty long level, but not too long. Ill agree with ShadowFlame in that it allows you to explore.
-The level also offered a fair bit of challenge. I could also be rusty from not playing for a while, but the level had just about the right amount of challenge for me. Try to avoid the moving shells and Parakoopas in tight spaces though. they can be very hard to avoid, and sometimes annoying.


Overall this was a decent level that obviously had a good amount of time put into it. I enjoyed it, and i think it's better than most of the levels I made!


8/10


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