CONTROLLER CURSE

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DUDEVSTHEWORLD
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CONTROLLER CURSE

Postby DUDEVSTHEWORLD » Tue Apr 15, 2014 11:25 pm

Okay, so I have this idea for a level: a curse is put on the player, causing the controls to malfunction (as in, you keep jumping despite that you are not pressing the Jump button) until X requirements is fulfilled. I thought this was possible by manipulating the Player Controls events (as in, make an event that makes the player jump and have it loop over and over) but it didn't work (the player only jump once and then could not move). I tried looping two identical events to make the player keep jumping, but to my dismay, he just jumped twice and stopped moving.

Is there any way to do this, or can this simply just not work? :(

Julia Pseudo
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Re: CONTROLLER CURSE

Postby Julia Pseudo » Wed Apr 16, 2014 12:07 am

This is a really cool-sounding idea, and I think you could make some pretty original levels if you could get it to work correctly. I don't have a solution myself, but I think you may be on to something.

icez
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Re: CONTROLLER CURSE

Postby icez » Wed Apr 16, 2014 5:12 am

Have you set a certain amount of time for the event? Or have you got it set to instant? By the way I like idea, I would love to know of a way to switch the controls around like in poison pipe line from dc 3 poison pipeline, it would make for some interesting levels

DUDEVSTHEWORLD
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Re: CONTROLLER CURSE

Postby DUDEVSTHEWORLD » Wed Apr 16, 2014 9:17 am

icez wrote:Have you set a certain amount of time for the event? Or have you got it set to instant? By the way I like idea, I would love to know of a way to switch the controls around like in poison pipe line from dc 3 poison pipeline, it would make for some interesting levels

The problem I'm experiencing seems to be that, if I set any Player Controls, then even after the player is done doing that action, they cannot regain control. The only way from what I've seen for the player to gain control again is entering a pipe/door/instant warp. In response to your question, I have attempted both Instant and a few seconds apart; what I described happens when timed and nothing even happens when I set it to Instant. Combined with how the player cannot move during the event, and I don't think this is even remotely possible...HELP. :x


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