I'm new on this forum and now upload my friend's first episode (he publishs his episode(s) via my account )
Today I'm presenting you "Super Luigi 2D World" made by my friend Chrissi.
It's an episode that's not easy and I suppose you will despair at least one time.
I hope you will like this world and have fun with it.
Additional info: The creator of this map now has access to this account (shadowcatcher02). So don't be confused, in case
the posts are from two different persons.
Some pictures (the cool stuff you have to discover by yourself ):
Thanks to ICCreator93[] who translated this episode into the English language!
Thanks to all the people who gave and give feedback on this episode and help us improving Super Luigi 2D World!
And finally thanks to the YouTubers who made videos about this episode!
This definitely looks interesting, shadowcatcher02. I'll soon play Chrissi's episode and provide more thoughts. For now, the world map and level pictured appear rather bland, but that might change once I start playing.
I really liked the gimmicks used in the 2nd and 3rd level and how it helped the player understand the gimmick before going head-on with it and dying a lot however many graphics didnt fit together and made the game look ugly.
thanks for your comments and also for your suggestions.
I highly appreciate that and will pass this to my friend.
He will revise this episode to make a few things better
like the ugly graphics, but it would be nice, if
we'd know for example which graphics are ugly.
We're open to any critic or improvement suggestions.
thanks for your comments and also for your suggestions.
I highly appreciate that and will pass this to my friend.
He will revise this episode to make a few things better
like the ugly graphics, but it would be nice, if
we'd know for example which graphics are ugly.
We're open to any critic or improvement suggestions.
Have a nice play
Shadow
In the underground levels, there are lots of fences that don't fit with anything else and in all the other levels there are random smb1 or smb3 blocks all lazily placed in random formations
Hey guys,
as you probably realized I'm not the best designer and I hope it doesn't ruin the whole episode. But I can promise that the story is more successful, there will be some unexpected events, but therefore you need to understand what the characters are saying.
From 17th March there'll be maybe some more screenshots about the world map and the levels (it is a world map where the single worlds are connected with each other, so without any pipes). If you need some help to find secret exits, then just post it and I'll answer as soon as I can.
Sorry for my bad english
Chrissi
I've played up to World 2 (The Wasserzone, which is my favorite name), and although I don't speak German, I still somewhat understand what is happening. So far, I love how this game is created. Although the graphics and level design aren't the best, this episode reminds me of my old Super Mario Flash levels. Well done, dear Chrissi, and thank you for creating such greatness. Your first game is rather charming so far.
Hey guys,
thank you for your improvement tips and especially thanks to Super Mario Craft Min for uploading a video playing this episode (and thanks to the ones who'll follow ).
Hey guys,
I want to thank first of all glitch4 for his until now three Let's Play videos and also ICCreator93[] for translating the episode into the English language. We're open for a link when you're finished and would add the English version (with your credit) to the download links.
Hey guys,
I want to thank first of all glitch4 for his until now three Let's Play videos and also ICCreator93[] for translating the episode into the English language. We're open for a link when you're finished and would add the English version (with your credit) to the download links.
Shadow
I mistaken the main level with boss battle in Bowser's Castle, so I fixed it.
Here you go!
Here's the fixed link to English version of Super Luigi 2D World.
I'm currently playing it, about half-way done. The world map is really flawed due to edged paths all over the place and some cutoffs. Level design is also bland on a few occasions but gimmick-wise it's really creative and it gets better the longer you play through this.
Upon fixing the graphical flaws, this could prove to be a very cool episode.