Postby PixelPest » Sun Dec 24, 2017 2:35 pm
This was an interesting level. It was very short and didn't really gain much from the constant commentary throughout it that occurred after every 5 to 10-second section, disturbing the flow and honestly not adding very much to the level. In general the level was a little cluttered with background objects and coins (which just seemed to be clumped around in random places, and could have been used in moderation to lead the player on a certain path, over obstacles, etc.). The difficult curve was a little unusual and the hardest part of the level seemed to be closer to the beginning/middle, when it should build to most difficult near the end of the level. It also wasn't very challenging and the placement of a lot of the enemies was the same, providing mostly repetitive challenges. The terrain was varied nicely but seemed a little excessive in a few areas of the second section. Also be careful when mixing elements from different games (as they have different graphical styles), such as the combination of SMB3 and SMW assets in your level. Although they seemed to work for the most part, be careful when doing this in the future as sometimes it will not work (and it is often frowned upon by some when you could have used SMW goombas, coins, etc.). The last section of the level seemed really unnecessary and just a filler as it was about a 15-second climb with no obstacles, although for some reason you get a fire flower as well. I would omit this section and place the exit star at the end of the cave section. The music and background in the last section also didn't seem to fit very well.
Overall I'd score this level around a 3/10. It's very short, doesn't have much of a consistent progression in terms of the challenges it provides (very repetitive and short), and has a poor difficulty curve, as well as a significant amount of filler and flow disruptions. It also isn't very appealing aesthetically