Share your own SMBX levels and play others' too.
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Sun Dec 17, 2017 2:00 pm
Hello Everyone!
Welcome to My First level, Cloud Cannons!
I made it purely out of fun, and to test my construction skills (and my graphics skills too)
It may not be as impressive as some other Levels, but its my first level, so hey, gotta start somewhere right?
Screenshots:
Download Link:
This Level uses h2643's Pipe Cannon Lua Script. so i thank him for making it, or i could never make this
EDIT 1: Added a Download link so people can try out my level, have fun!
EDIT 2: Added a brand New Airship Section. Enjoy!
Last edited by OlieGamerTV on Sat Dec 23, 2017 7:48 pm, edited 4 times in total.
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PixelPest
- Link

- Posts: 7111
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- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Mon Dec 18, 2017 1:28 pm
It looks like you forgot to place warps at the top of section 1 to get to section 2
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Mon Dec 18, 2017 2:55 pm
PixelPest wrote:It looks like you forgot to place warps at the top of section 1 to get to section 2
actually, i had to make it a pipe warp to make you get fired into Section 2, just hold Up when you launch out of the Cannon in Section 1
oh, also, does anyone know why there are more options when you right click on liquid? like Custom and gravitational Liquid, there are even touch events! why is all this awesome stuff grayed out?!?!
THERE IS EVEN A OPTION FOR A MOUSE CLICK EVENT! WHY IS ALL THIS STUFF NOT ALLOWED TO BE USED?!?!
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Inspirited
- Snifit

- Posts: 242
- Joined: Sun Oct 30, 2016 5:58 pm
Postby Inspirited » Mon Dec 18, 2017 3:14 pm
OlieGamerTV wrote:PixelPest wrote:It looks like you forgot to place warps at the top of section 1 to get to section 2
actually, i had to make it a pipe warp to make you get fired into Section 2, just hold Up when you launch out of the Cannon in Section 1
oh, also, does anyone know why there are more options when you right click on liquid? like Custom and gravitational Liquid, there are even touch events! why is all this awesome stuff grayed out?!?!
THERE IS EVEN A OPTION FOR A MOUSE CLICK EVENT! WHY IS ALL THIS STUFF NOT ALLOWED TO BE USED?!?!
The liquid and other stuff isn't implemented. PGE is just fooling you. Also, making it a pipe warp is a bad design choice because there's no indication you have to hold up.
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PixelPest
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Postby PixelPest » Mon Dec 18, 2017 3:32 pm
It's not fooling you; that's why they're grayed out. They're usually either future features or features that or only accessible using PGE's special file format. Also OlieGamerTV it doesn't make sense to have a pipe warp at the top of the section; try using an instant warp instead which will make more sense
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Mon Dec 18, 2017 3:51 pm
PixelPest wrote:It's not fooling you; that's why they're grayed out. They're usually either future features or features that or only accessible using PGE's special file format. Also OlieGamerTV it doesn't make sense to have a pipe warp at the top of the section; try using an instant warp instead which will make more sense
i tried, i could make the warp spawn you on top of the cloud. as the Instant warp wont work with the script (pipe cannon)
EDIT: i edited the warp to be instant, and moved the exit to on top of the cloud, i updated the download link (it should work)
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PixelPest
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Postby PixelPest » Mon Dec 18, 2017 5:18 pm
Last edited by PixelPest on Mon Dec 18, 2017 6:36 pm, edited 1 time in total.
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Mon Dec 18, 2017 6:20 pm
PixelPest wrote:
your image is broken, so i can't see what is meant to be there.
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PixelPest
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Postby PixelPest » Mon Dec 18, 2017 6:37 pm
Fixed it
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OlieGamerTV
- Spike

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- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Mon Dec 18, 2017 7:46 pm
PixelPest wrote:Fixed it
whats the problemo here? the way you just went is a quick shortcut, im planning on making it more hidden.
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ADMAndrew
- Monty Mole

- Posts: 120
- Joined: Fri Jun 30, 2017 5:23 pm
Postby ADMAndrew » Tue Dec 19, 2017 7:57 am
the level is troll or something similar. But neh you are good with sprites you could put something more to the background to decorate your level  .
but the intention is good. For your next level it improves the graphic aspects and the gameplay. 
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PixelPest
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Postby PixelPest » Tue Dec 19, 2017 8:03 am
OlieGamerTV wrote:PixelPest wrote:Fixed it
whats the problemo here? the way you just went is a quick shortcut, im planning on making it more hidden.
How do you make it more hidden? It already looks like a solid block. And when you take it you skip like half of the level. Also there's a spot at the beginning of the third section where the player is almost guaranteed to take a hit because of unfair enemy placement
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Tue Dec 19, 2017 8:38 am
PixelPest wrote:OlieGamerTV wrote:PixelPest wrote:Fixed it
whats the problemo here? the way you just went is a quick shortcut, im planning on making it more hidden.
How do you make it more hidden? It already looks like a solid block. And when you take it you skip like half of the level. Also there's a spot at the beginning of the third section where the player is almost guaranteed to take a hit because of unfair enemy placement
To be fair, the coin isn't THAT hard to find and collect, so your not really missing much with finding it, plus, i will agree with the enemy placement, half the time, i end up getting hit when playing, i will move some now
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PixelPest
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Postby PixelPest » Tue Dec 19, 2017 10:37 am
If the coin has very little weight in the level and you're fine with the player taking an unusual shortcut, why include the coin at all? Also it's weird that all you have to do is find a random invisible block, which I'd suggest is just not a great design choice
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OlieGamerTV
- Spike

- Posts: 273
- Joined: Sun Nov 26, 2017 7:23 am
Postby OlieGamerTV » Tue Dec 19, 2017 3:40 pm
PixelPest wrote:If the coin has very little weight in the level and you're fine with the player taking an unusual shortcut, why include the coin at all? Also it's weird that all you have to do is find a random invisible block, which I'd suggest is just not a great design choice
how about a hidden switch, that unlocks the shortcut, instead of being able to take it whenever you want.
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The0x539
- Eerie

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- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Tue Dec 19, 2017 11:11 pm
OlieGamerTV wrote:PixelPest wrote:If the coin has very little weight in the level and you're fine with the player taking an unusual shortcut, why include the coin at all? Also it's weird that all you have to do is find a random invisible block, which I'd suggest is just not a great design choice
how about a hidden switch, that unlocks the shortcut, instead of being able to take it whenever you want.
why have the shortcut at all
it doesn't seem like it makes very much sense
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Tue Dec 19, 2017 11:26 pm
OlieGamerTV wrote:PixelPest wrote:Fixed it
whats the problemo here? the way you just went is a quick shortcut, im planning on making it more hidden.
Development exits are terrible and really say something about the creator, refrain from adding development exits/shortcuts. Some shortcuts are ok, but this one is just silly and clearly shows you aren't skilled enough to beat a portion of your own level.
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PixelPest
- Link

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Postby PixelPest » Tue Dec 19, 2017 11:29 pm
The_Loaf_Lord wrote:OlieGamerTV wrote:PixelPest wrote:Fixed it
whats the problemo here? the way you just went is a quick shortcut, im planning on making it more hidden.
Development exits are terrible and really say something about the creator, refrain from adding development exits/shortcuts. Some shortcuts are ok, but this one is just silly and clearly shows you aren't skilled enough to beat a portion of your own level.
I think that's a pretty disrespectful assumption towards the creator of the level
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erkyp3rky
- Ninji

- Posts: 934
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Postby erkyp3rky » Tue Dec 19, 2017 11:33 pm
PixelPest wrote:The_Loaf_Lord wrote:OlieGamerTV wrote:
whats the problemo here? the way you just went is a quick shortcut, im planning on making it more hidden.
Development exits are terrible and really say something about the creator, refrain from adding development exits/shortcuts. Some shortcuts are ok, but this one is just silly and clearly shows you aren't skilled enough to beat a portion of your own level.
I think that's a pretty disrespectful assumption towards the creator of the level
Yeah, it's kind of disrespectful I guess but still...
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