Chaos Sky by IAmPlayer [SMBX]

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IAmPlayer
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Chaos Sky by IAmPlayer [SMBX]

Postby IAmPlayer » Wed May 24, 2017 8:06 pm

The second map is done. I decided to bring what's good in my first map and forget what's bad on the first one and become this. This is exploration-themed map. Where you'd explore Roy's Castle to infiltrate Roy Koopa to be beaten! Hope you enjoyed it!

SCREENSHOTS:
Spoiler: show
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And 3 other screenshots that i didn't post because i don't want spoil the bossfight on : http://iampx.imgur.com/all/

New Features that aren't from my Previous Map and from my Previous Map that returned:
Spoiler: show
-Dragon Coins to collect (if you're a completionist or something)
-SMB1 Graphics on Mario and Luigi
-Exploration-styled level
And more i can't include (because i forget about it).

Story Of The Map (if you want this map to play for non-pointless adventure) :
Spoiler: show
After the events of The Hallway Cave, Ludwig gets punished and it's Roy turn to awaken the Lord of Sky, Rayquaza. With those powers, Bowser wants Rayquaza to do his bidding. Which is to Destroy Mushroom Kingdom with Huge Hurricane. However, Toad already reported the area where Roy could possibly in now. Toads reported it's in Chaos Sky. Where most air vehicles go there, those will disappear. And Thunder Clouds everywhere. They found out that Bowser's Minion was there too. And an unknown building that looks like a castle was too high until it goes to the Chaos Sky. Mario and Luigi sets off to beat Roy this time. And this will be a challenge for them.
Download the map here: http://www.mediafire.com/file/k8b85bls6 ... MBX%5D.zip

If you found some bugs, tell me so i can fixed them. Thanks for playing this and play this if you haven't already! :D

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Re: Chaos Sky by IAmPlayer [SMBX]

Postby PixelPest » Wed May 24, 2017 8:40 pm

I'd recommend trying to avoid really tight spaces with clustered enemies. It's really poor level design and can cause unfair deaths from difficulty spikes

Emral
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Re: Chaos Sky by IAmPlayer [SMBX]

Postby Emral » Wed May 24, 2017 8:43 pm

PixelPest wrote:I'd recommend trying to avoid really tight spaces with clustered enemies. It's really poor level design and can cause unfair deaths from difficulty spikes
not necessarily. always comes given a circumstance. i've played levels which cleverly utilised cluttered spaces and designed around them.

PROX
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Re: Chaos Sky by IAmPlayer [SMBX]

Postby PROX » Thu May 25, 2017 12:14 am

honestly, it depends on how it's executed

IAmPlayer
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Re: Chaos Sky by IAmPlayer [SMBX]

Postby IAmPlayer » Thu May 25, 2017 3:31 am

PixelPest wrote:I'd recommend trying to avoid really tight spaces with clustered enemies. It's really poor level design and can cause unfair deaths from difficulty spikes
Like usual, i will find bugs that i found and i could thought it's a bug or not. But i will nerfed the part in the castle a bit.


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