Share your work-in-progress SMBX episode or browse and support others'.
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Noodle
- Banned
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Postby Noodle » Sat Apr 29, 2017 1:09 pm
SMB COG is an episode that references past games in the world.
Download on Dropbox
Last edited by Noodle on Thu May 04, 2017 6:41 pm, edited 17 times in total.
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Sat Apr 29, 2017 1:10 pm
Noodle wrote:SMBX MIX is an episode that references past games in the Mario franchise.
World 1: Easy Street 
World 2: Layer Cake Desert 
Fixed your screens.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Apr 29, 2017 1:24 pm
Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
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Noodle
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Postby Noodle » Sat Apr 29, 2017 1:32 pm
King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
HeroLinik wrote:Noodle wrote:SMBX MIX is an episode that references past games in the Mario franchise.
World 1: Easy Street 
World 2: Layer Cake Desert 
Fixed your screens.
Where is the BB for it. Put it into a code box.
Last edited by Julia Pseudo on Sun May 07, 2017 8:11 pm, edited 1 time in total.
Reason: Merging double post
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Sat Apr 29, 2017 1:40 pm
Noodle wrote:HeroLinik wrote:Fixed your screens.
Where is the BB for it. Put it into a code box.
Just quote the post, and you'll see it.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Apr 29, 2017 2:20 pm
Noodle wrote:King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
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Noodle
- Banned
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Postby Noodle » Sat Apr 29, 2017 3:19 pm
King of Eterity wrote:Noodle wrote:King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
I am pretty sure the screenshots are 800x600.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Apr 29, 2017 3:25 pm
Noodle wrote:King of Eterity wrote:Noodle wrote:
They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
I am pretty sure the screenshots are 800x600.
This is what your first screen looks like at 800X600

What it actually looks like:
And size does not matter, your screens are still stretched
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Noodle
- Banned
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Postby Noodle » Sat Apr 29, 2017 3:30 pm
King of Eterity wrote:Noodle wrote:King of Eterity wrote:
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
I am pretty sure the screenshots are 800x600.
This is what your first screen looks like at 800X600

What it actually looks like:
And size does not matter, your screens are still stretched
Fixt
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Westretroman
- Eerie

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Postby Westretroman » Sat Apr 29, 2017 3:45 pm
I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.
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krakin
- Reznor

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Postby krakin » Sat Apr 29, 2017 3:48 pm
Westretroman wrote:I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.
That's not exactly clash, clash is when two different gfx are in the same level
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Westretroman
- Eerie

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Postby Westretroman » Sat Apr 29, 2017 3:50 pm
practicalshorty014 wrote:Westretroman wrote:I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.
That's not exactly clash, clash is when two different gfx are in the same level
I'm pretty sure the castle door doesn't fit in a level with a SMB1 background tho
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loop
- Ninji

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Postby loop » Sat Apr 29, 2017 3:51 pm
That isn't clash. That is style mixing. The way it is used, it doesn't look very good.
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Westretroman
- Eerie

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Postby Westretroman » Sat Apr 29, 2017 4:03 pm
Jayce 777 wrote:That isn't clash. That is style mixing. The way it is used, it doesn't look very good.
Exactly, I just don't like how the style mixing is used here.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Apr 29, 2017 4:20 pm
Jayce 777 wrote:That isn't clash. That is style mixing. The way it is used, it doesn't look very good.
The fact it does not look good is why it can be considered clash here.
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Noodle
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Postby Noodle » Sat Apr 29, 2017 4:28 pm
Looks good for me.
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arcade999
- Boomerang Bro

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Postby arcade999 » Sat Apr 29, 2017 4:50 pm
Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
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Noodle
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Postby Noodle » Sat Apr 29, 2017 4:54 pm
arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
World 2-1-1 did not have any space to screenshot.
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arcade999
- Boomerang Bro

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Postby arcade999 » Sat Apr 29, 2017 5:01 pm
Noodle wrote:arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
World 2-1-1 did not have any space to screenshot.
What do you mean?
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Noodle
- Banned
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Postby Noodle » Sat Apr 29, 2017 5:27 pm
arcade999 wrote:Noodle wrote:arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
World 2-1-1 did not have any space to screenshot.
What do you mean?
I do not want to take a shot at the start or the end. I cannot take a shot of other sections. I do not want to take a shot at any warps. The hammer bro scene is all that is left.
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