Super Mario Bros. Seaside Souls (OFFICALLY CANCELLED)

Share your work-in-progress SMBX episode or browse and support others'.

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What world should I work on first?

Poll ended at Fri May 26, 2017 8:39 pm

World 1
9
82%
World 2
0
No votes
World 3
1
9%
World 4
0
No votes
World 5
0
No votes
World 6
1
9%
 
Total votes: 11
Kixubug
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Super Mario Bros. Seaside Souls (OFFICALLY CANCELLED)

Postby Kixubug » Fri Apr 28, 2017 7:11 pm

This project is no longer in developed anymore But I cancelled due of this project is getting old!

Here is previous right here!


SUPER
MARIO BROS
Seaside Souls.
Welcome to my first project ever :) in this project this episode will have 6 worlds and 41 levels to explore, NOTE: World 2,3,4 and 5 are available after you beat World 1. and there will be fun for awaits.
Features:
- Designed for 1 Player
- 5 Playable Characters
- SMB3 + SMW Style Episode
- No Gore and Strong Language Contained
- 41 Levels
- kind of More Fun :)
Plot:
Spoiler: show
After Bowser kidnapped the princess multiple times and this time she will never get kidnapped again, but... Bowser decided to steal all the souls to his lair, and all of 5 souls are separated to the 5 islands, the plumbers will rise again but this time it will be different.
Screenshots
There are only a few screenshot but I'll make more soon.
Spoiler: show
Image
Image
Image
Image
Image
Worlds
Spoiler: show
Palm Paradise: A Beach and Forest Theme World/the first world in the game.
Wild Western: A Desert/Mountain Theme World/the second world in the game.
Blue Battlerock: A Waterfall,Cave,Plains and Factory Theme World/the third world in the game.
Cherry Clouds (TBA): A Cloud/Sakura Theme World/the fourth world in the game.
Scary Swamp: A Ghost Theme World/the fifth world in the game.
FreezeFlame Mountain: A Snow and Lava World/the sixth and final world in the game, Must have 5 souls to enter.
The Team:

If you want to join the team please post a reply.

Project Leaders:
- The101MarioGuy

Graphic Designers: (4 Spots Left)
-
-
-
-

Support Bar Designer: (1 Spot Left)
-

Level Designers: (8 Spots Left)
-
-
-
-
-
-
-
-
Logo Designer: (1 Spot Left)
-

Boss Designers:
- The101MarioGuy

Beta Testers: (3 Spots Left)
SuckerMan7 GM
1AmPlayer
Loafy-Shrooms
-
-
-

Progress:
Palm Paradise: 5/6 Levels Done
Wild Western: 1/6 Levels Done
Blue Battlerock: 1/7 Levels Done
Cherry Cloud (TBA)
Scary Swamp: 1/7 Levels Done
Freezeflame Mountain 2/8 Levels Done

Total Progress
Image


Want to contribute?
Spoiler: show
1. PM Me your level, You can use a download link to the level if you want.
2. If that level meets my requirements, your level will be in my episode.
3. No Kaizo/Joke or other impossible levels allowed
4. No 1.4 Levels.
5. It's okay if the levels vanilla, as long as it's good, it's accepted.
6. Length of the level must be SMB3 and SMW Style.
7. You must have 3 Dragon Coins and Red Switch with Red Coins/Red Blocks In the level. and you must add a star near the SMB3 Card roulette.
8. The level must end with the SMB3 card roulette if it's a normal level.
9. It must not end the game.

Project will be finished on: June 2017 - December 2017
DOWNLOAD DEMO 1.0 NOW!
http://www.mediafire.com/file/v6yog617t ... MO+1.0.zip
Last edited by Kixubug on Sat Jul 29, 2017 11:27 pm, edited 33 times in total.

ElectriKong
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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby ElectriKong » Sat Apr 29, 2017 4:56 am

Where are the other 3 screenshots?

Also how can an episode be compatible with 1.3.0.1 but not 2.0? This is possible in the case of 1.3.0.2 if you use dummy blocks/BGOs/NPCs (but that can be fixed with LunaLua) but I don't believe there are ways where you can make a 1.3.0.1 episode incompatible with 2.0. Can you explain this?

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby HeroLinik » Sat Apr 29, 2017 6:01 am

The101MarioGuy wrote:4. No LunaLua/2.0/1.4 levels. I want this episode to be 1.3 ONLY!
To be honest this sounds less like compatibility issues and more like an excuse not to download SMBX 2.0. Why don't you just download it? It's right at the top of the forum, it won't overwrite any of your older releases, and it has all the stuff 1.3 has along with other features like more NPCs (I'm talking about stuff like Magikoopas and side-scrolling Thwomps) and built-in LunaLua.

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Kixubug » Sat Apr 29, 2017 6:02 pm

I fixed the topic already, it is now compatibility to 2.0 And LunaLua. I'll make more screenshots untill My 3rd Level is Finished.

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby HeroLinik » Sun Apr 30, 2017 4:48 am

The101MarioGuy wrote:I fixed the topic already, it is now compatibility to 2.0 And LunaLua. I'll make more screenshots untill My 3rd Level is Finished.
Erm, it still says 1.3.0.1 in the main post...to be honest you're trying to dodge out of downloading 2.0. Why don't you just do that? Like I said before, it's got all the features 1.3 has along with new features.

Kixubug
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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Kixubug » Sun May 07, 2017 8:14 pm

ANNOCUEMENT: Demo 1.0 will be out in just couple more days, after I finished 2 levels

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby PersonNamedUser » Sun May 07, 2017 8:20 pm

I took a closer look at this, but did you by any chance copy the formatting of the TMGJ thread to a small extent?

Kixubug
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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Kixubug » Sun May 07, 2017 10:20 pm

MosaicMario wrote:I took a closer look at this, but did you by any chance copy the formatting of the TMGJ thread to a small extent?
Sorry, glad I changed it. but are you going to be a level designer or beta tester?

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby PersonNamedUser » Sun May 07, 2017 10:22 pm

The101MarioGuy wrote:
MosaicMario wrote:I took a closer look at this, but did you by any chance copy the formatting of the TMGJ thread to a small extent?
Sorry, glad I changed it. but are you going to be a level designer or beta tester?
Sorry, but neither, just because i posted in the thread doesn't mean i was asking to be level designer or beta tester.

Kixubug
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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Kixubug » Sun May 07, 2017 10:25 pm

MosaicMario wrote:
The101MarioGuy wrote:
MosaicMario wrote:I took a closer look at this, but did you by any chance copy the formatting of the TMGJ thread to a small extent?
Sorry, glad I changed it. but are you going to be a level designer or beta tester?
Sorry, but neither, just because i posted in the thread doesn't mean i was asking to be level designer or beta tester.
I know, But I still have 2 more levels to make so I can release the demo v1.0

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Lextender » Mon May 08, 2017 12:32 am

Okay So..... did he made it?

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Suckerman7 GM » Mon May 08, 2017 3:33 pm

May I sign up as both a level designer and a beta tester if possible???

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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby ElectriKong » Mon May 08, 2017 3:37 pm

Suckerman7 GM wrote:May I sign up as both a level designer and a beta tester if possible???
Neither are possible. The project leader is banned so no more progress will be seen until he is unbanned nor any new team members until then.

Kixubug
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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Kixubug » Tue May 09, 2017 8:05 pm

Suckerman7 GM Your now a beta tester. And we need a support bar logo.

Kixubug
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Re: Super Mario Bros. Seaside Souls DEMO OUT NOW!!

Postby Kixubug » Thu May 11, 2017 10:01 pm

Demo 1.0 is almost out, only 1 more level to make.

Kixubug
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Re: Super Mario Bros. Seaside Souls DEMO 1.0 OUT NOW!!

Postby Kixubug » Sun May 14, 2017 12:44 am

GOOD NEWS: Demo 1.0 Is Out, I still need level designers, and support bar and logo designers, Make sure you download in the link below.

Kixubug
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Re: Super Mario Bros. Seaside Souls DEMO 1.0 OUT NOW!!

Postby Kixubug » Sat May 20, 2017 8:26 pm

I have planned to released this episode:

June 2017 - December 2017

I can't finished my project by myself I need more level designers.

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Re: Super Mario Bros. Seaside Souls (Release Date Annoucment)

Postby erkyp3rky » Sat May 20, 2017 10:16 pm

wait are you having an overworld or is it a hub style? if u have an overworld ill make the overworld

Kixubug
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Re: Super Mario Bros. Seaside Souls (Release Date Annoucment)

Postby Kixubug » Sat May 20, 2017 10:28 pm

Loafy-Shrooms wrote:wait are you having an overworld or is it a hub style? if u have an overworld ill make the overworld

But are you good a making levels? But No, It will be a Used as a World Map, Not a hub-world.

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Re: Super Mario Bros. Seaside Souls (Release Date Annoucment)

Postby erkyp3rky » Sat May 20, 2017 10:30 pm

im meh at level making, but overworld making on the other hand...


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