Adding graphics instead of replacing them in 2.0?

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Gunslinger
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Adding graphics instead of replacing them in 2.0?

Postby Gunslinger » Thu Apr 20, 2017 12:15 am

Y'know, I've heard something about being able to actually add your own blocks, NPCs, effects, and such in 2.0 instead of actually replacing them. It'd be really helpful to know how if it is possible.

Snessy the duck
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Re: Adding graphics instead of replacing them in 2.0?

Postby Snessy the duck » Thu Apr 20, 2017 10:41 am

It's possible using dummy blocks, which you can give unique behaviour using LUA (I think)

MECHDRAGON777
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Re: Adding graphics instead of replacing them in 2.0?

Postby MECHDRAGON777 » Thu Apr 20, 2017 3:09 pm

Gunslinger wrote:Y'know, I've heard something about being able to actually add your own blocks, NPCs, effects, and such in 2.0 instead of actually replacing them. It'd be really helpful to know how if it is possible.
NPCs, you need beta four, and you have to program them yourself, as for blocks, I do not know how to do that.

The0x539
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Re: Adding graphics instead of replacing them in 2.0?

Postby The0x539 » Thu Apr 20, 2017 6:34 pm

Blocks it currently can't be done, but 1) you're probably not using all existing blocks right now 2) I'm also hoping for additional block slots, I need them before my clear pipes can be in 2.0 basegame.

ShaolinTrunks
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Re: Adding graphics instead of replacing them in 2.0?

Postby ShaolinTrunks » Thu Apr 20, 2017 7:37 pm

Yo dawg. All this sounds good. I am really looking forward to clear pipes!


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