SMW Cape Mario

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The Dwarven Digger
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SMW Cape Mario

Postby The Dwarven Digger » Tue Nov 29, 2016 3:15 am

I need a SMW styled Cape Mario for a SMW style episode I am making. However, I have looked around and only been able to find download links that don't work, or a link to the CGFX pack. Can someone please send me a link to the graphics, without having to download a whole graphics pack as well please?

EDIT: A SMW Cape Luigi would also be good, and as I am using SMBX 1.4.3, if anyone has a working coded version that would be even better (Just replacing racoon powerup is still ok though)

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Re: SMW Cape Mario

Postby TDK » Fri Dec 02, 2016 5:23 pm

The Dwarven Digger wrote:I need a SMW styled Cape Mario for a SMW style episode I am making. However, I have looked around and only been able to find download links that don't work, or a link to the CGFX pack. Can someone please send me a link to the graphics, without having to download a whole graphics pack as well please?

EDIT: A SMW Cape Luigi would also be good, and as I am using SMBX 1.4.3, if anyone has a working coded version that would be even better (Just replacing racoon powerup is still ok though)
https://www.mediafire.com/?iw1aibsyde44wh3

The Dwarven Digger
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Re: SMW Cape Mario

Postby The Dwarven Digger » Sat Dec 03, 2016 3:24 am

Thanks!

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Re: SMW Cape Mario

Postby timocomsmbx2345 » Sun Dec 04, 2016 8:46 am

But does it work like a cape mario?

The Dwarven Digger
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Re: SMW Cape Mario

Postby The Dwarven Digger » Wed Dec 07, 2016 12:00 pm

I've just tested it, and no, unfortunately it only works like SMB3 Racoon Mario, as that is what it replaces. However, if you or me or anyone else can work out how to make it work like Cape Mario, either with LunaLua or 38-A, then that would be great.

EDIT: Also, while testing I found some slight issues:
- Mario's right-facing carrying pose (when standing still) is a little off-center to the right.
- When Mario is carrying something and facing right in general, the item looks a bit too far to the left.
- Mario jitters between falling and gliding (?) poses when gliding straight down.
- Mario jitters left and right a bit when flying up to the right, but not the left.
- When Mario is riding Yoshi, it looks a bit odd with his cape sticking out.

If the carrying poses are unfixable, that's OK. And it's not a major problem, I just think it would look better if this was fixed.
Interestingly, it seems to be mainly right-facing poses that have wierd effects or graphics.

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Re: SMW Cape Mario

Postby TDK » Thu Mar 30, 2017 1:44 pm

The Dwarven Digger wrote:I've just tested it, and no, unfortunately it only works like SMB3 Racoon Mario, as that is what it replaces. However, if you or me or anyone else can work out how to make it work like Cape Mario, either with LunaLua or 38-A, then that would be great.

EDIT: Also, while testing I found some slight issues:
- Mario's right-facing carrying pose (when standing still) is a little off-center to the right.
- When Mario is carrying something and facing right in general, the item looks a bit too far to the left.
- Mario jitters between falling and gliding (?) poses when gliding straight down.
- Mario jitters left and right a bit when flying up to the right, but not the left.
- When Mario is riding Yoshi, it looks a bit odd with his cape sticking out.

If the carrying poses are unfixable, that's OK. And it's not a major problem, I just think it would look better if this was fixed.
Interestingly, it seems to be mainly right-facing poses that have wierd effects or graphics.
That's a shame. I'll try to look for a fixed version, I need it as well for a project.

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Re: SMW Cape Mario

Postby The Dwarven Digger » Fri Mar 31, 2017 2:21 am

TheDinoKing wrote:
The Dwarven Digger wrote:I've just tested it, and no, unfortunately it only works like SMB3 Racoon Mario, as that is what it replaces. However, if you or me or anyone else can work out how to make it work like Cape Mario, either with LunaLua or 38-A, then that would be great.

EDIT: Also, while testing I found some slight issues:
- Mario's right-facing carrying pose (when standing still) is a little off-center to the right.
- When Mario is carrying something and facing right in general, the item looks a bit too far to the left.
- Mario jitters between falling and gliding (?) poses when gliding straight down.
- Mario jitters left and right a bit when flying up to the right, but not the left.
- When Mario is riding Yoshi, it looks a bit odd with his cape sticking out.

If the carrying poses are unfixable, that's OK. And it's not a major problem, I just think it would look better if this was fixed.
Interestingly, it seems to be mainly right-facing poses that have wierd effects or graphics.
That's a shame. I'll try to look for a fixed version, I need it as well for a project.
Once my laptop is fixed, I should be able to fix it with the sprite calibrator thing.

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Re: SMW Cape Mario

Postby FanofSMBX » Sat Apr 01, 2017 9:41 pm


The0x539
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Re: SMW Cape Mario

Postby The0x539 » Sat Apr 08, 2017 6:25 pm

The Dwarven Digger wrote: I've just tested it, and no, unfortunately it only works like SMB3 Racoon Mario, as that is what it replaces. However, if you or me or anyone else can work out how to make it work like Cape Mario, either with LunaLua or 38-A, then that would be great.
Do not remotely read into this as a promise, but I personally want to see this happen, and if we(the 2.0 team) get around to adding powerups in a standardized fashion (I've seen rockythechao doing some stuff with a Frog Suit), then I'll maybe try my hand at getting a Cape Feather into 2.0.

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Re: SMW Cape Mario

Postby TDK » Sat Apr 08, 2017 6:38 pm

The0x539 wrote:
The Dwarven Digger wrote: I've just tested it, and no, unfortunately it only works like SMB3 Racoon Mario, as that is what it replaces. However, if you or me or anyone else can work out how to make it work like Cape Mario, either with LunaLua or 38-A, then that would be great.
Do not remotely read into this as a promise, but I personally want to see this happen, and if we(the 2.0 team) get around to adding powerups in a standardized fashion (I've seen rockythechao doing some stuff with a Frog Suit), then I'll maybe try my hand at getting a Cape Feather into 2.0.
Sweet.
I was working on making one last year, but gave up.
Glad to see the 2.0 team are going to make my dream come true.

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Re: SMW Cape Mario

Postby The0x539 » Sat Apr 08, 2017 6:45 pm

TheDinoKing wrote: Glad to see the 2.0 team are going to make my dream come true.
The0x539 wrote: Do not remotely read into this as a promise,
The0x539 wrote: Do not remotely read into this as a promise,
The0x539 wrote: Do not remotely read into this as a promise,

TDK
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Re: SMW Cape Mario

Postby TDK » Sat Apr 08, 2017 6:46 pm

The0x539 wrote:
TheDinoKing wrote: Glad to see the 2.0 team are going to make my dream come true.
The0x539 wrote: Do not remotely read into this as a promise,
The0x539 wrote: Do not remotely read into this as a promise,
The0x539 wrote: Do not remotely read into this as a promise,
Too late.


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