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Sick Dude, it's Ace's levels

Posted: Sat Aug 20, 2016 4:41 pm
by Ace
The secret is out.

SICK ASS Swamp Romp (CC 7 Winner)
Spoiler: show
Image
Abysmal Heavens
Spoiler: show
Image
Klondike Factory
Spoiler: show
Image



new levels with videos (careful, don't watch the whole video or you'll be spoiled!):

Decrescendo (Winner of some Thwomp King contest)
Spoiler: show
Craazy Chapel (Kaizo X 3)
Spoiler: show
careful there's some crazy shit going on with the sound at the beginning :thinking:
Slick as Sliced Ice (GEX Winner)
Spoiler: show
Catch that Star (Some community contest Hell if I know which one)
Spoiler: show

Re: Ace's Cool Level Creek

Posted: Sat Aug 20, 2016 7:52 pm
by Waddle
why

Re: Everyone HIDE!!!! It's Ace's levels!!!i!!111!!i!1!i

Posted: Sun Aug 21, 2016 8:09 am
by Super Mario Channel
Ace wrote:The secret is out.
Does Burno Mars is Gay?


Aside form the GameGrumps joke, these look cool, I'm willing to play 'em

Re: Sick Dude, it's Ace's levels

Posted: Sun Aug 21, 2016 10:09 am
by Valentine
Whole conversation was the deleted?

Power abuse

Re: TO THOSE WHO THINK I LOVE PANDA

Posted: Sun Aug 21, 2016 10:13 am
by Marina
Anyways, aside from the "controversy" surrounding those levels, I thought they were pretty good. I like how in Abysmal Heights the vines are sort of the gimmick of the level without a whole lot of layers, events and lua. Simple and fun!

Re: Sick Dude, it's Ace's levels

Posted: Mon Aug 22, 2016 4:31 am
by Waddle
Abysmal Heavens

I really really really liked this level, so I'm just going to summarize briefly why I liked this level so much.
First off, the colours used in the level were incredibly vibrant but they weren't eyesores (take note, Camacho) and everything fit perfectly. I also approve of the subtle style mixing you did with the inclusion of some SMB1 elements. I've seen countless cloud ruins before, but this one was unique in the sense that it was more colourful, and, partially due to the music, felt more alive.
The gimmick of this level started out as normal vine climbing, but with incredibly clever NPC placement. Then you took it one step further in the section where you make all of the vines move upwards, so you could reach the higher areas. The level was incredibly charming, and one of the most fun levels I've played in a while.

Klondike Factory

This one's a tricky one. It revolved around a glitch (which I found :^) which makes conveyor belts move superfast. You designed around this one glitch in a really clever way, using the momentum gained for platforming. The tinsuits were also a good find, considering they don't seem to be affected by the conveyor belts. I didn't particularly like the music but that might just be because of by personal vendetta against Sonic. This level was quite hard, but it didn't really bother me considering it wasn't really that long and the checkpoint was placed in a good spot. Also I really like how someone actually found a use for this glitch other than silly rollercoasters.

Re: Sick Dude, it's Ace's levels

Posted: Mon Aug 22, 2016 2:14 pm
by aero
I liked Abysmal Heavens, and it was genuinely a good level. I mean you used vines incredibly well to make the player re-explore the level with small changes which is far better than the backtracking switch blocks make you do. I still can't beat Klondike Factory because I'm bad Marios but purely from an aesthetic point of view it seems okay.

Re: Sick Dude, it's Ace's levels

Posted: Tue Jul 18, 2017 5:51 pm
by Ace
Three new levels in the main post, all of them from (semi)recent contests.
edit: FOUR new levels

Re: Sick Dude, it's Ace's levels

Posted: Tue Jul 18, 2017 6:33 pm
by superfido2
I gotta try this sometime

Re: Sick Dude, it's Ace's levels

Posted: Wed Jul 19, 2017 1:58 pm
by ivanmegafanboy
YYour levels are sick ass, dude. Keep the good work.

Re: Sick Dude, it's Ace's levels

Posted: Sun Aug 06, 2017 10:13 pm
by MrDaniel
Waddle Derp wrote:Abysmal Heavens

I really really really liked this level, so I'm just going to summarize briefly why I liked this level so much.
First off, the colours used in the level were incredibly vibrant but they weren't eyesores (take note, Camacho) and everything fit perfectly. I also approve of the subtle style mixing you did with the inclusion of some SMB1 elements. I've seen countless cloud ruins before, but this one was unique in the sense that it was more colourful, and, partially due to the music, felt more alive.
The gimmick of this level started out as normal vine climbing, but with incredibly clever NPC placement. Then you took it one step further in the section where you make all of the vines move upwards, so you could reach the higher areas. The level was incredibly charming, and one of the most fun levels I've played in a while.

Klondike Factory

This one's a tricky one. It revolved around a glitch (which I found :^) which makes conveyor belts move superfast. You designed around this one glitch in a really clever way, using the momentum gained for platforming. The tinsuits were also a good find, considering they don't seem to be affected by the conveyor belts. I didn't particularly like the music but that might just be because of by personal vendetta against Sonic. This level was quite hard, but it didn't really bother me considering it wasn't really that long and the checkpoint was placed in a good spot. Also I really like how someone actually found a use for this glitch other than silly rollercoasters.
Thank you

Re: Sick Dude, it's Ace's levels

Posted: Fri Aug 11, 2017 6:28 pm
by Chaotic Gaming
Download links are dead!

Re: Sick Dude, it's Ace's levels

Posted: Fri Aug 11, 2017 7:06 pm
by Ace
uh oh! I'll fix it in a week.

Edit: everything's been fixed