Share your own SMBX levels and play others' too.
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Ace
- Volcano Lotus

- Posts: 579
- Joined: Sun Mar 23, 2014 4:50 pm
- Pronouns: he/him
Postby Ace » Sat Aug 20, 2016 4:41 pm
Last edited by Ace on Sat Aug 19, 2017 9:46 am, edited 9 times in total.
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Waddle
- Tellah

- Posts: 1583
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
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Postby Waddle » Sat Aug 20, 2016 7:52 pm
why
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Super Mario Channel
- Tweeter

- Posts: 147
- Joined: Sun Dec 06, 2015 8:08 am
Postby Super Mario Channel » Sun Aug 21, 2016 8:09 am
Ace wrote:The secret is out.
Does Burno Mars is Gay?
Aside form the GameGrumps joke, these look cool, I'm willing to play 'em
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Valentine
- Silver Yoshi Egg

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Postby Valentine » Sun Aug 21, 2016 10:09 am
Whole conversation was the deleted?
Power abuse
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Marina
- Cecil

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Postby Marina » Sun Aug 21, 2016 10:13 am
Anyways, aside from the "controversy" surrounding those levels, I thought they were pretty good. I like how in Abysmal Heights the vines are sort of the gimmick of the level without a whole lot of layers, events and lua. Simple and fun!
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Waddle
- Tellah

- Posts: 1583
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Postby Waddle » Mon Aug 22, 2016 4:31 am
Abysmal Heavens
I really really really liked this level, so I'm just going to summarize briefly why I liked this level so much.
First off, the colours used in the level were incredibly vibrant but they weren't eyesores (take note, Camacho) and everything fit perfectly. I also approve of the subtle style mixing you did with the inclusion of some SMB1 elements. I've seen countless cloud ruins before, but this one was unique in the sense that it was more colourful, and, partially due to the music, felt more alive.
The gimmick of this level started out as normal vine climbing, but with incredibly clever NPC placement. Then you took it one step further in the section where you make all of the vines move upwards, so you could reach the higher areas. The level was incredibly charming, and one of the most fun levels I've played in a while.
Klondike Factory
This one's a tricky one. It revolved around a glitch (which I found :^) which makes conveyor belts move superfast. You designed around this one glitch in a really clever way, using the momentum gained for platforming. The tinsuits were also a good find, considering they don't seem to be affected by the conveyor belts. I didn't particularly like the music but that might just be because of by personal vendetta against Sonic. This level was quite hard, but it didn't really bother me considering it wasn't really that long and the checkpoint was placed in a good spot. Also I really like how someone actually found a use for this glitch other than silly rollercoasters.
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aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Mon Aug 22, 2016 2:14 pm
I liked Abysmal Heavens, and it was genuinely a good level. I mean you used vines incredibly well to make the player re-explore the level with small changes which is far better than the backtracking switch blocks make you do. I still can't beat Klondike Factory because I'm bad Marios but purely from an aesthetic point of view it seems okay.
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Ace
- Volcano Lotus

- Posts: 579
- Joined: Sun Mar 23, 2014 4:50 pm
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Postby Ace » Tue Jul 18, 2017 5:51 pm
Three new levels in the main post, all of them from (semi)recent contests.
edit: FOUR new levels
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superfido2
- Swooper

- Posts: 68
- Joined: Sat Jun 10, 2017 11:40 pm
Postby superfido2 » Tue Jul 18, 2017 6:33 pm
I gotta try this sometime
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ivanmegafanboy
- Flurry

- Posts: 175
- Joined: Wed Aug 12, 2015 11:47 am
Postby ivanmegafanboy » Wed Jul 19, 2017 1:58 pm
YYour levels are sick ass, dude. Keep the good work.
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MrDaniel
- Spiny

- Posts: 28
- Joined: Wed Aug 17, 2016 2:39 am
Postby MrDaniel » Sun Aug 06, 2017 10:13 pm
Waddle Derp wrote:Abysmal Heavens
I really really really liked this level, so I'm just going to summarize briefly why I liked this level so much.
First off, the colours used in the level were incredibly vibrant but they weren't eyesores (take note, Camacho) and everything fit perfectly. I also approve of the subtle style mixing you did with the inclusion of some SMB1 elements. I've seen countless cloud ruins before, but this one was unique in the sense that it was more colourful, and, partially due to the music, felt more alive.
The gimmick of this level started out as normal vine climbing, but with incredibly clever NPC placement. Then you took it one step further in the section where you make all of the vines move upwards, so you could reach the higher areas. The level was incredibly charming, and one of the most fun levels I've played in a while.
Klondike Factory
This one's a tricky one. It revolved around a glitch (which I found :^) which makes conveyor belts move superfast. You designed around this one glitch in a really clever way, using the momentum gained for platforming. The tinsuits were also a good find, considering they don't seem to be affected by the conveyor belts. I didn't particularly like the music but that might just be because of by personal vendetta against Sonic. This level was quite hard, but it didn't really bother me considering it wasn't really that long and the checkpoint was placed in a good spot. Also I really like how someone actually found a use for this glitch other than silly rollercoasters.
Thank you
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Ace
- Volcano Lotus

- Posts: 579
- Joined: Sun Mar 23, 2014 4:50 pm
- Pronouns: he/him
Postby Ace » Fri Aug 11, 2017 7:06 pm
uh oh! I'll fix it in a week.
Edit: everything's been fixed
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