Mix World 3 (Cancelled)

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Alagirez
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Mix World 3 (Cancelled)

Postby Alagirez » Tue Aug 16, 2016 2:02 am

[center]Totally inspired from Animal Jam.[/center]
Yes. CANCELLED
Mix World 1 : Do not click here
Mix World 2 - The Star Seeker : Here

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Logo made by me, it took 3 days to make this thing. Ignore the TM thing pls

Welcome to the next sequel of Mix World!
After completion of Mix World 2 : The Star seeker, I decided to make the next sequel of mix world. Yep, this sequel is fully based from AJ, since i love AJ. And now I will use multi-hubs (like SMSE).
If you don't know about AJ, please click a link at my signature if you want.
For now i will more focused on my gameplay, since my MxW2 gameplay kinda.... ugh. But i still want to make a fun gameplay and appealing atmosphere level, so don't expect a fast progress.
NOTE : Please don't ask me about demo(s) i will not release any demos for now. But you can play one of my levels in this project.
Features
- Designned for 1 Player only (sorry)
- No SMBX 1.4.x
- SMAS styles available (mostly SMB3 because this community love SMB3)
- Uses LunaLua (I still need help about lunalua coding D:)
- 4 Playable Characters (2.0 Characters is actually included but only in certain levels)
- More fun :D (umm)
- No more similar levels ( I don't sure about this one, though)
- The 2nd sequel of my MxW2TSS levels (E.g : PGE Pendulum Fissure 2, Cotton Sky Collosus 3, etc.)
- Mash-up between 2 MxW2TSS levels (E.g : Rotten Flesh Spell + Unearthly Stomachs, Dynasty Oriental Enchanted + Icyclaw Peaks, etc.)
- Postgame Levels
- Remastered levels!
- Removed Herobrine
( i will add more features later)
Areas you will arrive :
- Jamaa township (City Themed, Main Hub)
- Appondale (Swamp)
- Mt. Shiveer (Ice)
- Sarepia Forest (Forest)
- Kimbra (Grassland at Mountain or something)
- Lost Temple of Zios (Temple)
- Crystal sands (Beach)
- Coral canyons (Canyon, don't worry this hub will not have any pits :D)
* Underwater Hubs*
- Deep Blue (Deep sea)
- Crystral Reef (Sea City)
- Bahari Bay ( Sunken Ship)
- Kani Cove (Sea)

-- Screenshots --

Before you see the screenshots, please keep in mind that these are old screens so some of the screenshots are outdated. I might update the screens someday. :)
March Small Screens
Spoiler: show
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NOTE : The space level is cancelled.
April Small Screens
Spoiler: show
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May Screens
Spoiler: show
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June Screens
Spoiler: show
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August Screens
Spoiler: show
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September Screens
Spoiler: show
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March Big Screens April Big Screens June Big Screens! (NEW) .gif screens
Spoiler: show
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also i cancelled to use the SMB3 Hud.
Video(s)
Spoiler: show
Daredevil Chillycloud (recorded by Cedrik)
gdi cedrik why did you remove the video again
Horizon Citadeltop (recorded by Cedrik again)

Flower Frolic (Recorded by h2643)

Haven Frost
Progress :
Levels : 68/88
Hubs : 0/12

Overall progress :
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The Team
Spoiler: show
Project Leader/Developer :
- Me aka WerewolfGD
Level Designers/Additional levels by (If their level(s) was approved, it will be bolded) :
- Me aka uuhhhh
- The Thwomp King
- glitch4
- RoundPiplup

- Lx Xzit
- Ness-Wednesday
- Mr Briney
- MECHDRAGON777
- Catastrophe
- ShadowLabrys101
- King Of Eternity
- (unlimited spots)
Beta Testers
- The Thwomp King
- RoundPiplup
- Gameinsky
- MosaicMario
- MECHDRAGON777 (Peach & Klonoa)
Lunalua Helper
- cramps-man
(Big thanks to Catastrophe for letting me to use his GFX)
If you want to be a level designer, fell free to sign up in this thread and i will add you on the list, then send the levels(s) to me via PM. I will reply to you what should be fixed and say that your level will be approved or not. (If your level(s) is approved, i will bold your name)
Level requirements :
Spoiler: show
(* : Mandatory, # : Optional)
# It's okay if you make a level with non-SMAS styled levels, like Metroid, Sonic, etc.
* The Level must end with a star
* I'm not accepting the level(s) which has built with SMBX 1.4.2, because SMBX 1.4.2 is not supported in this community.
* The level must appeal to the eyes (No cut-off, clashes, 1x1 pixels, etc)
* No Joke/Kaizo/Unfinished levels
# Give your level name with an unique level name, alliteration level name is okay.
* Funky/Joke/Random level names are not allowed (e.g : "EPIC LEVEL DAYUM AYY LMAOOOOOOO", "gvrychbhjbjvhecuyekbhcrevcyucbr", "Cool level 666", "rape the b?tches.3gp", etc.)
# (TBH this requirement is mandatory, since a lot of people don't like / don't know how to use Lunalua, i decided to make this Optional) The level(s) uses music(s) with .ogg format
# The level uses LunaLua (0.7.3.1 or higher)
# That level contains Sectet star
* Max stars per level : 2
* Make sour your level(s) is fun to play (for me and everyone)
* Don't make the level too long, too hard, or too bland levels
# If you make a LOOONG level, pls use "multicheckpoints.lua"
* The level must be beatable
* The level can't end the game
# The level contains a boss (Max. boss : 2)
# Credit the Music source/Creator/Composer/?!?!? This is useless.
# You can update your approved levels.
( I may edit your level to remove some small flaws, but I only edit NPC placements and atmosphere/decoration. I can't edit Lunalua code, events, etc.)

Support Bar (Mini)
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[url=http://www.smbxgame.com/forums/viewtopic.php?f=90&p=235148#p235148][img]http://i.imgur.com/Sx9c33b.png[/img][/url]
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Support bar (Logo)

Spoiler: show
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[url=http://www.smbxgame.com/forums/viewtopic.php?f=90&p=235148#p235148][img]http://i.imgur.com/QsWVHA7.png[/img][/url]
Thanks for the visits and supports ^^[/center]
Last edited by Alagirez on Sat Aug 26, 2017 7:03 am, edited 25 times in total.

PixelPest
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Re: Mix World 3 - Animal Jam (REPOST)

Postby PixelPest » Tue Aug 16, 2016 8:09 am

Please don't put smaller blocks of text in spoilers

Alagirez
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Re: Mix World 3 - Animal Jam (REPOST)

Postby Alagirez » Tue Aug 16, 2016 8:32 am

PixelPest wrote:Please don't put smaller blocks of text in spoilers
Huh? Idk but am i not allowed to put a note for a screen in a spoiler?
Edit : what is the "Smaller text" refer to? I don't get it.

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Re: Mix World 3 - Animal Jam (REPOST)

Postby Ness-Wednesday » Tue Aug 16, 2016 11:41 am

Huh, shockingly I come back and the forums has changed a little, but I'll be able to continue to work the other levels until my Canada week.

Alagirez
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Re: Mix World 3 - Animal Jam (REPOST)

Postby Alagirez » Tue Aug 16, 2016 10:45 pm

Ness-Wednesday wrote:Huh, shockingly I come back and the forums has changed a little, but I'll be able to continue to work the other levels until my Canada week.
Well, it's good to hear!

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Re: Mix World 3 - Animal Jam (REPOST)

Postby CynicHost » Fri Aug 19, 2016 9:28 am

Camacho is the best at making his levels look nice.

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Re: Mix World 3 - Animal Jam (REPOST)

Postby Mable » Fri Aug 19, 2016 12:11 pm

Merlin wrote:Camacho is the best at making his levels look nice.
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Witchking666
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Re: Mix World 3 - Animal Jam (REPOST)

Postby Witchking666 » Fri Aug 19, 2016 4:37 pm

Tinkerbell wrote:
Merlin wrote:Camacho is the best at making his levels look nice.
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For once, I agree with you.

Alagirez
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Re: Mix World 3 - Animal Jam (REPOST)

Postby Alagirez » Fri Aug 19, 2016 5:44 pm

Tinkerbell wrote:
Merlin wrote:Camacho is the best at making his levels look nice.
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nice meme lol

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Re: Mix World 3 - Animal Jam (REPOST)

Postby Hani » Sat Aug 20, 2016 4:33 pm

Can't believe my project is underrated.
Anyways, Harvey you improved. I hope new screens will come! Camacho is good and if you use memes on me I will f*cking kill you. Have a nice day! :)

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Re: Mix World 3 - Animal Jam (REPOST)

Postby Witchking666 » Mon Aug 22, 2016 4:40 pm

Catastrophe wrote:Camacho is good and if you use memes on me I will f*cking kill you. Have a nice day! :)
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Re: Mix World 3 - Animal Jam (REPOST)

Postby Hani » Mon Aug 22, 2016 5:37 pm

witchking666 wrote:
Catastrophe wrote:Camacho is good and if you use memes on me I will f*cking kill you. Have a nice day! :)
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Of course I won't because its a waste of time slaugthering.

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Re: Mix World 3 - Animal Jam (REPOST)

Postby ShadowLabrys101 » Thu Aug 25, 2016 9:22 am

Maybe I can make a level for you that's inspired by Sonic Advance 3's Sunset Hill Zone!

Alagirez
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Re: Mix World 3 - Animal Jam (REPOST)

Postby Alagirez » Sat Aug 27, 2016 9:46 am

ShadowLabrys101 wrote:Maybe I can make a level for you that's inspired by Sonic Advance 3's Sunset Hill Zone!
Well, you've been added on my list!

If you guys wondering why this project is lack of update bc i have no time to working on my levels and i will busy for my exam. I will back at early or mid september.

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Re: Mix World 3 - Animal Jam (REPOST)

Postby Sednaiur » Wed Aug 31, 2016 4:58 pm

You really put much effort into your work, as it seems. ^^

Most of your screenshots look interesting, especially the ice world-levels and the cavern-levels. But you really have a lot of nice screenshots.
Hopefully you didn't forget to set all the SMB3-styled iceblocks (especially the slopes) to "slippery", otherwise not quite "everything is the ice level". ;-P

You have many different ideas and even though people like to be seemingly harsh at times, I also assume that many people like your work. It shows that you care about critism...mostly ;-)

What I do not really like, is the Manekineko that goes with that jinja-tileset, since it looks way too goofy to me. :-P For me the problem with it lies in the way too centered eyes (it really looks to me like it regrets something really hard), but I assume you did not make it, so just ignore me in this case. :-)


Anyways, I wish you good luck on your further work. So, maybe we can play more nice and challenging levels. :-)

Alagirez
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Re: Mix World 3 - Animal Jam (REPOST)

Postby Alagirez » Thu Sep 01, 2016 6:15 am

Sednaiur wrote:You really put much effort into your work, as it seems. ^^

Most of your screenshots look interesting, especially the ice world-levels and the cavern-levels. But you really have a lot of nice screenshots.
Hopefully you didn't forget to set all the SMB3-styled iceblocks (especially the slopes) to "slippery", otherwise not quite "everything is the ice level". ;-P

You have many different ideas and even though people like to be seemingly harsh at times, I also assume that many people like your work. It shows that you care about critism...mostly ;-)

What I do not really like, is the Manekineko that goes with that jinja-tileset, since it looks way too goofy to me. :-P For me the problem with it lies in the way too centered eyes (it really looks to me like it regrets something really hard), but I assume you did not make it, so just ignore me in this case. :-)


Anyways, I wish you good luck on your further work. So, maybe we can play more nice and challenging levels. :-)
Omg the GFX god commented :O

Thank you so much! Yep, i put a lot of effort in this project, and yeah i set the ice tiles to " slippery" (Are you talking about my CC12 level screens?)
About the makekineko sprite (aka my Furry sprite :p), it was made by me, i'm planning to improve the shading and stuff. (Though i still like the eyes but i will fix them) ;)

One again TYSM ^.^

Note : i came here just to reply Sednaiur's post so no updates for now, i will post an update this september (if possible...) . Also i'm typing this on my phone. :/

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Re: Mix World 3 - Animal Jam (REPOST)

Postby Sednaiur » Thu Sep 01, 2016 3:57 pm

Camacho wrote:Omg the GFX god commented :O
Please don't call me that, as I am just a regular GFX-designer. But thanks anyways. xD
Camacho wrote:Thank you so much! Yep, i put a lot of effort in this project, and yeah i set the ice tiles to " slippery" (Are you talking about my CC12 level screens?)
About the manekineko sprite (aka my Furry sprite :p), it was made by me, i'm planning to improve the shading and stuff. (Though i still like the eyes but i will fix them) ;)

One again TYSM ^.^
Oh, so it was yours. I didn't know that.^^ Not bad in this case, but my point about the eyes still stands. :-P
I don't know if it is your CC12 level (I did not really follow that contest, but I like to participate in the next one), but when you say you did it, then it is fine anyways.

Also, no problem. :-D

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Re: Mix World 3 - Animal Jam (REPOST)

Postby Alagirez » Fri Sep 02, 2016 4:55 am

Sednaiur wrote:
Camacho wrote:Omg the GFX god commented :O
Please don't call me that, as I am just a regular GFX-designer. But thanks anyways. xD
Camacho wrote:Thank you so much! Yep, i put a lot of effort in this project, and yeah i set the ice tiles to " slippery" (Are you talking about my CC12 level screens?)
About the manekineko sprite (aka my Furry sprite :p), it was made by me, i'm planning to improve the shading and stuff. (Though i still like the eyes but i will fix them) ;)

One again TYSM ^.^
Oh, so it was yours. I didn't know that.^^ Not bad in this case, but my point about the eyes still stands. :-P
I don't know if it is your CC12 level (I did not really follow that contest, but I like to participate in the next one), but when you say you did it, then it is fine anyways.

Also, no problem. :-D
Sorry ;-; and yep, i will fix the eyes. ;)

---------------------
Just something that i made several days ago......
Spoiler: show
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Thx PixelPest for the tileset
Also updated progress :D

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Re: Mix World 3 - Animal Jam (A Small Change)

Postby Alagirez » Sun Sep 18, 2016 9:08 pm

So, i was thinking about something and i decided to :
- I Removed Link character from this project, because to be honest i never tested all my levels with Link, so sorry. also for now this project will support 1-player gameplay only.
Idk about the new screenshots, i'm really busy now, but i updated the progress.

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Re: Mix World 3 - Animal Jam (New screens!)

Postby Alagirez » Thu Sep 22, 2016 9:23 am

I wanted to do this in August, but i'm too busy with School and stuff (until now), so yeah. Have a new screens everyone. Please note that some of them are beta screens. ;-)
Spoiler: show
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Feedbacks?
Sign-ups still open. also lds i need more entries


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