Share and discuss custom SMBX graphics.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Feb 21, 2014 4:10 pm
Ladies and gentlemen! I'm so happy to say that today, 1st of March, 2014, I finally finished my Custom Aztec Temple Pack! I've made a bunch of custom stuff for all the people here, being totally free to use it, without the exception of the duty to credit me if used of course. I want to take the chance to say that I wouldn't keep working on this Pack if it weren't for any of you guys who were here and commented when there were updates. In other words, this pack was finished due to all of you, and you definitely deserve to use it after everything that happened.
With that said let's get to the stuff.
You still have no idea about some things? Let me explain it right here.
Download it Here!
Hope you liked everything made here, and that you will make good use of it!
Last edited by Fuyu on Sat Mar 01, 2014 10:44 am, edited 7 times in total.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Fri Feb 21, 2014 4:57 pm
How do you make the shading look that astonishing with Paint.NET? All I can do and have a decent amount of knowledge about is recoloring complex tilesets but nothing beyond that position.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Fri Feb 21, 2014 5:01 pm
Why do you keep amaze me Natsu?! You are one good GFX Desinger. They look amazing. Do you have BG and BGOs with it? Otherwise it looks good. Keep up the good work.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Feb 21, 2014 5:03 pm
@Kep: It's all about getting used to it. It may be rather difficult at the beginning, but after you get a hand of it it starts to get really easy to manage shading.
@zlakerboy357: I don't know, natural talent maybe? =P Ok no. Glad you like my graphics, it inspires me to make even more.
I'd like to ask which you prefer between the one you see up there and these ones.
 
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Fri Feb 21, 2014 6:08 pm
They're very brillant! Yeah, they're so good and nice to play. Good job! Thank you so much for made this!
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m4sterbr0s
- Snifit

- Posts: 248
- Joined: Mon Dec 23, 2013 5:42 pm
Postby m4sterbr0s » Fri Feb 21, 2014 7:32 pm
Natsu wrote:@Kep: It's all about getting used to it. It may be rather difficult at the beginning, but after you get a hand of it it starts to get really easy to manage shading.
@zlakerboy357: I don't know, natural talent maybe? =P Ok no. Glad you like my graphics, it inspires me to make even more.
I'd like to ask which you prefer between the one you see up there and these ones.
 
I like these ones better; the shading looks a bit better and more realistic, imo.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Feb 21, 2014 7:48 pm
Update!
Like you said m4sterbr0s, these ones look more realistic and honestly I like them the most, so I uploaded them as well for those who want to use them.
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jenyafio100
- Guest
Postby jenyafio100 » Sat Feb 22, 2014 12:42 am
Natsu wrote:Version 1.0
Version 2.0
i think the level build is same and even the graphics, just the background changed.
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Navi
- Foo

- Posts: 846
- Joined: Sat Dec 21, 2013 4:52 am
- Pronouns: he/they
Postby Navi » Sat Feb 22, 2014 12:48 am
Isn't that a little bit off-topic?
And nice job Natsu! I like these.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sat Feb 22, 2014 7:12 am
jenyafio100 wrote:Natsu wrote:Version 1.0
Version 2.0
i think the level build is same and even the graphics, just the background changed.
My friend you gotta look closer, because both are different, not just the background. Try to compare blocks and level design.
Luigifan400 wrote:Isn't that a little bit off-topic?
No, it isn't, since he's talking about my graphics.
Luigifan400 wrote:And nice job Natsu! I like these.
Thanks, gotta keep working.
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Mon Feb 24, 2014 8:31 am
WOW! I like the two backs. They're very good to play.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Feb 25, 2014 2:01 pm
I like the BG, but if you can make Pillars BGOs I'd like to use it then.
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AirShip
- Fuzzy

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Feb 25, 2014 3:53 pm
I like these blocks, it's great for one level ruin, the only thing that bothers me is the poor number of blocks (2), I recommend you try to increase the number of blocks and BGOS.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Feb 25, 2014 4:49 pm
@zlakerboy357: I'm thinking which style should I give to those pillars, how should I make them, if bigger than the background or not.
@AirShip: Sorry, but I don't plan to make more of them.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Feb 25, 2014 6:16 pm
Bumping, for I finally made something that may end as the pillar BGO.

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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Feb 25, 2014 9:10 pm
Update!
Pillars BGO were implemented.
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AirShip
- Fuzzy

- Posts: 1085
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Wed Feb 26, 2014 7:36 am
Hello Natsu, a question, I could edit your blocks for my personal use?
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Feb 26, 2014 7:55 am
AirShip wrote:Hello Natsu, a question, I could edit your blocks for my personal use?
Sure, go ahead.
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Emral
- Cute Yoshi Egg

- Posts: 9865
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Feb 26, 2014 11:55 am
I just love how quickly the process of spriting took you over. I can see improvement in every submission you make!
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