MaGLX2 97th Place: Banzai blahblahblah

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Emral
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MaGLX2 97th Place: Banzai blahblahblah

Postby Emral » Tue Nov 03, 2015 9:26 pm

Let's be fair, the level name wouldn't fit into the title.
Download:
http://www.mediafire.com/download/d5j44 ... MaglX2.zip

Video:

TheGoatsefaceKilla
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Re: MaGLX2 97th Place: Banzai blahblahblah

Postby TheGoatsefaceKilla » Wed Nov 04, 2015 12:51 am

Excellent tile work, good challenges and a really cool theme! it was good enough that I'll dish out some actual critiques:
  • The bullet thwomps should really have some sort of identifying mark, they blend in with everything else and lead to deaths that feel cheap, even if they really aren't
  • The design in section 1 has too much friction: there were a number of jumps that kill your speed on landing and getting the mushroom takes far too long. Spacing out the hills and valleys a bit differently to enable speedy play would help a lot, given that players are going through the first section quite a bit!
  • A checkpoint or mild re-balancing of the end section would help, it felt a bit too trial-and-error for something at the back end of a level this long
But yeah, overall really good, keep it up!

Emral
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Re: MaGLX2 97th Place: Banzai blahblahblah

Postby Emral » Wed Nov 04, 2015 8:17 am

Oh right I forgot to mention: My characters were Luigi and Peach and I decided to design around Luigi's superior jump height.

Also, commentary from when raocow played my level:
Spoiler: show
Aw I'm so glad I ended up in adorable-world! Few words on my level before I continue watching the video:

- Evidentially, I did not put a lot of effort into the level. The last section is a spamfest and even in the second section I already ran out of ideas on what to do.
- As a result of that, I got close to the end of designing section 2 and thought: "Should I end this level, or add a midpoint and add a second half?", and decided to go with the prior, as I had already used up the resources I had prepared for myself. I think the length is fine as it is, without a midpoint.
- I was banking a bit too much on the name I guess? This might be because I already tried a few of my other level names before, experimented a bit with them, and was getting a bit desperate, since I didn't have much time to work on the level. In hindsight, I could've made more variations to the Banzai sprite, but the enemy type is way more restrictive than, say, a snifit.

On that topic, if I had put more effort into this, the Banzai Bills would have had all different looks, like some of the sprites in this album, which are from a scrapped different name, namely "I Guess I Should Warn You Ahead of Time the Snifit Have the Ability to Flower in the River", which I decided to drop because I'm really out of the rhythm with underwater levels.

Anyways, if you take your time with the level, it shouldn't be too difficult.

- Assets are made by Legend-Tony980 (Grass tileset, background), Chad (water) and Elbow (mushrooms). The giant pipe-extensions, Banzai Bill sprite and background object recolours were original.

- I am really glad with how far this level got. It's way further than I'd have ever expected it to come. My initial guess was that it'd end up pretty close to Mudkip's level (235th place, 'Okay. So If I Hypothetically Made an Average Abiding Fortress Level... Would I Win?' (the castle with the illuminati)), and I'd have never guessed to get into Top 100 with this.

I was gonna post my other 3 names here (4th one is above), but I forgot my smbxgame.com password so I can't check the PM with the names, so let me try to recite them from memory:
Hey Dad! I Made a Final Fantasy Level in the Smbx Engine! Can You Please Stop Beating Me Now...?
I believe this makes me a criminal even though I don’t want to be one
Life Can Be Broken Down into Three Categories - Samples, Jungles, and Dr. Mario

I toyed around with each of these a bit before settling with the Banzai Bill one.

Anyways, that's my comment on my level, I'm gonna continue watching the video now.


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