ZELDA II: BLUE SKY PALACE

Levels posted here need a lot of work before they're ready to be played.

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JrAkcel
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ZELDA II: BLUE SKY PALACE

Postby JrAkcel » Wed Oct 28, 2015 12:49 pm

Hello guys, today i make my first Zelda level, so be indulgent, it take me 1 week to make it, so i really want you try it! :roll:

Screenshot:
Spoiler: show
Download:

Fawful265
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Re: ZELDA II: BLUE SKY PALACE

Postby Fawful265 » Wed Oct 28, 2015 2:00 pm

This pretty good and creative)) i'am think you even can make Super Mario Maker SMW airship level =)

JrAkcel
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Re: ZELDA II: BLUE SKY PALACE

Postby JrAkcel » Wed Oct 28, 2015 4:25 pm

Fawful265 wrote:This pretty good and creative)) i'am think you even can make Super Mario Maker SMW airship level =)
Thanks you and, yeah good idea :P

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Re: ZELDA II: BLUE SKY PALACE

Postby PixelPest » Tue Nov 03, 2015 10:18 pm

This seems like this is more of a Zelda boss rush than an actual level from the screenshot video. I'd recommend not including more than one major boss in a level (there a a few exceptions, but this isn't one of them) and focus more on NPC placement and variety. If this doesn't receive a review soon I may download it and play the whole thing however I'm a bit busy with other things right now so I'll just leave you with those pointers above.

JrAkcel
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Re: ZELDA II: BLUE SKY PALACE

Postby JrAkcel » Tue Nov 03, 2015 10:58 pm

PixelPest wrote:This seems like this is more of a Zelda boss rush than an actual level from the screenshot video. I'd recommend not including more than one major boss in a level (there a a few exceptions, but this isn't one of them) and focus more on NPC placement and variety. If this doesn't receive a review soon I may download it and play the whole thing however I'm a bit busy with other things right now so I'll just leave you with those pointers above.
Yeah but if you try it, you will see it not a boss rush but only a Dungeon like every zelda :P

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Re: ZELDA II: BLUE SKY PALACE

Postby PixelPest » Sun Dec 20, 2015 2:41 pm

Official Review of Blue Sky Palace

This level made a lot of big errors and wasn't much fun to play overall. The level was very boring and cramped and lacked rupees and power-ups. This level lost the Zelda atmosphere by adding the SMB3 1-up and SMW water to name a few things. This kind of ruined the feel of the level which I consider to be quite important. There were also random bosses scattered throughout the level as well as other poor and unfair NPC placement scenarios. There was also a major lack of rupees and power-ups. I found there to be too many enemies in some spots while too few were in others. This level needs a lot of work; it was not fun to play and makes a lot of mistakes. It could however be fixed up into quite a good level if some more effort was put into it.

2/10 (The Trash Can)

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Re: ZELDA II: BLUE SKY PALACE

Postby JrAkcel » Sat Jan 09, 2016 7:52 am

wow

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Re: ZELDA II: BLUE SKY PALACE

Postby glitch4 » Sat Jan 09, 2016 8:10 am

JrAkcel wrote:wow
Please be more constructive.

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Re: ZELDA II: BLUE SKY PALACE

Postby Valtteri » Sat Jan 09, 2016 8:15 am

Don't be offended. We don't doubt you put effort into your level and we appreciate your submission. :) Try to get the most out of our reviews. Consider the things we point out when you make new levels. Everyone needs some practice to become good level designers!

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Re: ZELDA II: BLUE SKY PALACE

Postby Ness-Wednesday » Sat Jan 09, 2016 8:37 am

As the post above saids, Valtteri is right.

I mean, compare alot of the people who made good levels with their older ones (bad levels).
Those levels like ReetusMansLevel (Willhart), Candy Land (Harvey36Dice), and more past levels.
And look at their levels today, which are actually good.

So don't worry you'll get their some day. ;)


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