Too very high cliff to scramble!

Levels that have good quality and are worth playing.
litchh
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Too very high cliff to scramble!

Postby litchh » Mon Oct 05, 2015 12:57 pm

Well, this level was created for the Vertical (Up/Down) Level Contest.
So this is vertical. Player have to scramble on the cliff and get a star on top.
This level has NPCs from different Battletoad games and this is tough like Battletoads.

Screenshots:
Spoiler: show
Image
Image
Credits:
Spoiler: show
Valtteri - SMW Climbing Koopas
zephyr - cliff tileset & background
Roket - ripped graphics from Battletoads
Download: http://www.mediafire.com/download/kvvih ... TVHCTS.zip

ShadowStarX
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Re: Too very high cliff to scramble!

Postby ShadowStarX » Sat Nov 28, 2015 1:37 pm

Too very high cliff to scramble review

Design & Gameplay: Great
+ This level was really fun, I have to say that. The general design (NPC placement, block placement, variety) is good, and the level has a fair amount of challenge. The level has a reasonable length. The level also shows enogh variety to keep it interesting to play. I like how there are some smaller fights or dodging sessions during the level, but they're still not the main theme. Overall, the gameplay is nice.
| The length may've been fair, but the checkpoint was placed a bit too early. The second half is harder than the first half, which is usually a good thing, but only if it's minor, but here, it's not that small. (true it's not major either, but still higher than necessary)
- Sometimes the player doesn't have any clue if you can jump on the NPC or not.

Atmosphere & Visuals: Good
+ The music fits the level well as I noticed and there aren't any cutoffs in the level either.
| The NPC sprites are a bit too realistic compared to the rest of the level, they could've used a bit less shading in my opinion. Some more colors would've been good too.

Score: 7.25/10
A pretty nice cliff-climbing level with some flaws in it
Moved to 'Pretty Good'


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